// Get the view start
virtual void GetViewStart(int *x, int *y) const;
- // Compatibility
- void ViewStart(int *x, int *y) const
- { GetViewStart( x, y ); }
// translate between scrolled and unscrolled coordinates
void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
-
+
virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Overridden from wxWindows due callback being static
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
+#if WXWIN_COMPATIBILITY_2_2
+ // Compatibility
+ void ViewStart(int *x, int *y) const { GetViewStart( x, y ); }
+#endif // WXWIN_COMPATIBILITY_2_2
+
protected:
wxWindow *m_targetWindow;
int m_xScrollPixelsPerLine;
// Get the view start
virtual void GetViewStart(int *x, int *y) const;
- // Compatibility
- void ViewStart(int *x, int *y) const
- { GetViewStart( x, y ); }
// translate between scrolled and unscrolled coordinates
void CalcScrolledPosition(int x, int y, int *xx, int *yy) const
DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
-
+
virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// Overridden from wxWindows due callback being static
virtual void SetScrollPos( int orient, int pos, bool refresh = TRUE );
+#if WXWIN_COMPATIBILITY_2_2
+ // Compatibility
+ void ViewStart(int *x, int *y) const { GetViewStart( x, y ); }
+#endif // WXWIN_COMPATIBILITY_2_2
+
protected:
wxWindow *m_targetWindow;
int m_xScrollPixelsPerLine;
DoCalcUnscrolledPosition(pt.x, pt.y, &p2.x, &p2.y);
return p2;
}
-
+
virtual void DoCalcScrolledPosition(int x, int y, int *xx, int *yy) const;
virtual void DoCalcUnscrolledPosition(int x, int y, int *xx, int *yy) const;
// once it is fixed!
void OnScroll(wxScrollWinEvent& event) { HandleOnScroll(event); }
+#if WXWIN_COMPATIBILITY_2_2
+ // Compatibility only, don't use
+ void ViewStart(int *x, int *y) const { GetViewStart( x, y ); }
+#endif // WXWIN_COMPATIBILITY_2_2
+
protected:
// get pointer to our scroll rect if we use it or NULL
const wxRect *GetRect() const