--- /dev/null
+# Microsoft Developer Studio Project File - Name="StcVC" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=StcVC - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "StcVC.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "StcVC.mak" CFG="StcVC - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "StcVC - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "StcVC - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "StcVC - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "scintilla/include" /I "scintilla/src" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "__WX__" /D "SCI_LEXER" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x809
+# ADD RSC /l 0x809
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\lib\stc.lib"
+
+!ELSEIF "$(CFG)" == "StcVC - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /I "scintilla/include" /I "scintilla/src" /D "_DEBUG" /D DEBUG=1 /D "__WXDEBUG__" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "__WX__" /D "SCI_LEXER" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x809
+# ADD RSC /l 0x809
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\lib\stcd.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "StcVC - Win32 Release"
+# Name "StcVC - Win32 Debug"
+# Begin Group "Stc"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\PlatWX.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ScintillaWX.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ScintillaWX.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\stc.cpp
+# End Source File
+# End Group
+# Begin Group "Scintilla"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\scintilla\src\Accessor.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\AutoComplete.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\AutoComplete.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\CallTip.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\CallTip.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\CellBuffer.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\CellBuffer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\ContractionState.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\ContractionState.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Document.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Document.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Editor.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Editor.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Indicator.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Indicator.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\KeyMap.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\KeyMap.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\KeyWords.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\LineMarker.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\LineMarker.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\PropSet.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\ScintillaBase.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\ScintillaBase.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Style.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Style.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\SVector.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\ViewStyle.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\ViewStyle.h
+# End Source File
+# End Group
+# End Target
+# End Project
--- /dev/null
+# Microsoft Developer Studio Project File - Name="StcVC" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 6.00
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Static Library" 0x0104
+
+CFG=StcVC - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "StcVC.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "StcVC.mak" CFG="StcVC - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "StcVC - Win32 Release" (based on "Win32 (x86) Static Library")
+!MESSAGE "StcVC - Win32 Debug" (based on "Win32 (x86) Static Library")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName ""
+# PROP Scc_LocalPath ""
+CPP=cl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "StcVC - Win32 Release"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "Release"
+# PROP BASE Intermediate_Dir "Release"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MD /W3 /GX /O1 /Ob2 /I "../../../include" /I "../../include" /I "scintilla/include" /I "scintilla/src" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "__WX__" /D "SCI_LEXER" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x809
+# ADD RSC /l 0x809
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\lib\stc.lib"
+
+!ELSEIF "$(CFG)" == "StcVC - Win32 Debug"
+
+# PROP BASE Use_MFC 0
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "Debug"
+# PROP BASE Intermediate_Dir "Debug"
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 0
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
+# ADD CPP /nologo /MDd /W3 /GX /Z7 /Od /I "../../../include" /I "../../include" /I "scintilla/include" /I "scintilla/src" /D "_DEBUG" /D DEBUG=1 /D "__WXDEBUG__" /D "WIN32" /D "_WINDOWS" /D "__WINDOWS__" /D "__WXMSW__" /D "__WIN95__" /D "__WIN32__" /D WINVER=0x0400 /D "STRICT" /D "__WX__" /D "SCI_LEXER" /FD /c
+# SUBTRACT CPP /YX
+# ADD BASE RSC /l 0x809
+# ADD RSC /l 0x809
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LIB32=link.exe -lib
+# ADD BASE LIB32 /nologo
+# ADD LIB32 /nologo /out:"..\..\lib\stcd.lib"
+
+!ENDIF
+
+# Begin Target
+
+# Name "StcVC - Win32 Release"
+# Name "StcVC - Win32 Debug"
+# Begin Group "Stc"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\PlatWX.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ScintillaWX.cpp
+# End Source File
+# Begin Source File
+
+SOURCE=.\ScintillaWX.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\stc.cpp
+# End Source File
+# End Group
+# Begin Group "Scintilla"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=.\scintilla\src\Accessor.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\AutoComplete.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\AutoComplete.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\CallTip.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\CallTip.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\CellBuffer.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\CellBuffer.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\ContractionState.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\ContractionState.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Document.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Document.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Editor.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Editor.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Indicator.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Indicator.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\KeyMap.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\KeyMap.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\KeyWords.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\LineMarker.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\LineMarker.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\PropSet.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\ScintillaBase.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\ScintillaBase.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Style.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\Style.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\SVector.h
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\ViewStyle.cxx
+# End Source File
+# Begin Source File
+
+SOURCE=.\scintilla\src\ViewStyle.h
+# End Source File
+# End Group
+# End Target
+# End Project
// private classes
// ----------------------------------------------------------------------------
+const wxStringList wxEmptyStringList;
+
// Define a new application type, each program should derive a class from wxApp
class MyApp : public wxApp
{
virtual bool OnInit();
bool GenerateSample(const wxString& projectName, const wxString& targetName,
- const wxString& path, const wxStringList& sourceFiles, const wxString& relativeRootPath = "../..");
+ const wxString& path, const wxStringList& sourceFiles, const wxString& relativeRootPath = "../..",
+ const wxStringList& extraLibsDebug = wxEmptyStringList,
+ const wxStringList& extraLibsRelease = wxEmptyStringList);
void GenerateSamples(const wxString& dir); // Takes wxWindows directory path
};
}
bool MyApp::GenerateSample(const wxString& projectName, const wxString& targetName,
- const wxString& path, const wxStringList& sourceFiles, const wxString& relativeRootPath)
+ const wxString& path, const wxStringList& sourceFiles, const wxString& relativeRootPath,
+ const wxStringList& extraLibsDebug, const wxStringList& extraLibsRelease)
{
wxString relativeIncludePath(relativeRootPath + wxString("/include"));
wxString relativeLibPath(relativeRootPath + wxString("/lib"));
-#if 0
- wxString relativeDebugPath(relativeRootPath + wxString("/src/Debug"));
- wxString relativeReleasePath(relativeRootPath + wxString("/src/Release"));
- wxString relativeDebugPathJPEG(relativeRootPath + wxString("/src/jpeg/Debug"));
- wxString relativeReleasePathJPEG(relativeRootPath + wxString("/src/jpeg/Release"));
- wxString relativeDebugPathTIFF(relativeRootPath + wxString("/src/tiff/Debug"));
- wxString relativeReleasePathTIFF(relativeRootPath + wxString("/src/tiff/Release"));
-#endif
+ wxString relativeIncludePathContrib(relativeRootPath + wxString("/contrib/include"));
+ wxString relativeLibPathContrib(relativeRootPath + wxString("/contrib/lib"));
wxProject project;
// For all samples
- project.SetIncludeDirs(wxStringList((const char*) relativeIncludePath, 0));
- project.SetResourceIncludeDirs(wxStringList((const char*) relativeIncludePath, 0));
- project.SetLibDirs(wxStringList((const char*) relativeLibPath, 0));
-#if 0
- project.SetDebugLibDirs(wxStringList((const char*) relativeDebugPath, (const char*) relativeDebugPathJPEG, (const char*) relativeDebugPathTIFF, 0));
- project.SetReleaseLibDirs(wxStringList((const char*) relativeReleasePath, (const char*) relativeReleasePathJPEG, (const char*) relativeReleasePathTIFF, 0));
-#endif
+ project.SetIncludeDirs(wxStringList((const char*) relativeIncludePath, (const char*) relativeIncludePathContrib, 0));
+ project.SetResourceIncludeDirs(wxStringList((const char*) relativeIncludePath, (const char*) relativeIncludePathContrib, 0));
+ project.SetLibDirs(wxStringList((const char*) relativeLibPath, (const char*) relativeLibPathContrib, 0));
- project.SetExtraLibsRelease(wxStringList("opengl32.lib", "glu32.lib", 0));
- project.SetExtraLibsDebug(wxStringList("opengl32.lib", "glu32.lib", 0));
+// project.SetExtraLibsDebug(wxStringList("opengl32.lib", "glu32.lib", 0));
+// project.SetExtraLibsRelease(wxStringList("opengl32.lib", "glu32.lib", 0));
+ project.SetExtraLibsDebug(extraLibsDebug);
+ project.SetExtraLibsRelease(extraLibsRelease);
project.SetProjectName(projectName);
project.SetTargetName(targetName);
// OpenGL samples
GenerateSample("CubeVC", "cube", dir + wxString("/samples/opengl/cube"), wxStringList("cube.cpp", "cube.h", 0),
- "../../..");
+ "../../..", wxStringList("opengl32.lib", "glu32.lib", 0), wxStringList("opengl32.lib", "glu32.lib", 0));
GenerateSample("IsosurfVC", "isosurf", dir + wxString("/samples/opengl/isosurf"), wxStringList("isosurf.cpp", "isousrf.h", 0),
- "../../..");
+ "../../..", wxStringList("opengl32.lib", "glu32.lib", 0), wxStringList("opengl32.lib", "glu32.lib", 0));
GenerateSample("PenguinVC", "penguin", dir + wxString("/samples/opengl/penguin"), wxStringList("penguin.cpp", "penguin.h",
- "lw.cpp", "lw.h", "trackball.c", "trackball.h", 0), "../../..");
+ "lw.cpp", "lw.h", "trackball.c", "trackball.h", 0),
+ "../../..", wxStringList("opengl32.lib", "glu32.lib", 0), wxStringList("opengl32.lib", "glu32.lib", 0));
// wxHTML samples
GenerateSample("AboutVC", "about", dir + wxString("/samples/html/about"), wxStringList("about.cpp", 0),
GenerateSample("ScrollVC", "scroll", dir + wxString("/samples/scroll"), wxStringList("scroll.cpp", 0));
GenerateSample("ScrollsubVC", "scrollsub", dir + wxString("/samples/scrollsub"), wxStringList("scrollsub.cpp", 0));
GenerateSample("SplitterVC", "test", dir + wxString("/samples/splitter"), wxStringList("test.cpp", 0));
+ GenerateSample("StatbarVC", "statbar", dir + wxString("/samples/statbar"), wxStringList("statbar.cpp", 0));
GenerateSample("TabVC", "test", dir + wxString("/samples/tab"), wxStringList("test.cpp", "test.h", 0));
GenerateSample("TaskbarVC", "tbtest", dir + wxString("/samples/taskbar"), wxStringList("tbtest.cpp", "tbtest.h", 0));
GenerateSample("TextVC", "text", dir + wxString("/samples/text"), wxStringList("text.cpp", 0));
"dbbrowse.h", "browsedb.h", "dbgrid.h", "dbtree.h", "dlguser.h", "doc.h", "pgmctrl.h", "std.h", "tabpgwin.h",
0));
+ //// Samples in contrib
+
+ // OGLEdit
+
+ GenerateSample("OGLEditVC", "ogledit", dir + wxString("/contrib/samples/ogl/ogledit"),
+ wxStringList("ogledit.cpp", "doc.cpp", "palette.cpp", "view.cpp",
+ "doc.h", "ogledit.h", "palette.h", "view.h", 0),
+ "../../../..",
+ wxStringList("ogld.lib", 0), wxStringList("ogl.lib", 0));
+
+ // OGL Studio
+
+ GenerateSample("StudioVC", "studio", dir + wxString("/contrib/samples/ogl/studio"),
+ wxStringList("studio.cpp", "cspalette.cpp", "dialogs.cpp", "view.cpp",
+ "doc.cpp", "mainfrm.cpp", "project.cpp", "shapes.cpp", "symbols.cpp", "csprint.cpp",
+ "studio.h", "cspalette.h", "dialogs.h", "view.h",
+ "doc.h", "mainfrm.h", "project.h", "shapes.h", "symbols.h", 0),
+ "../../../..",
+ wxStringList("ogld.lib", 0), wxStringList("ogl.lib", 0));
+
+ // MMedia mmboard
+
+ GenerateSample("MMboardVC", "mmboard", dir + wxString("/contrib/samples/mmedia"),
+ wxStringList("mmboard.cpp", "mmboard.h", "mmbman.cpp", "mmbman.h", 0),
+ "../../..",
+ wxStringList("mmediad.lib", 0), wxStringList("mmedia.lib", 0));
+
+ // STC (Scintilla widget)
+
+ GenerateSample("StcTestVC", "stctest", dir + wxString("/contrib/samples/stc"),
+ wxStringList("stctest.cpp", 0),
+ "../../..",
+ wxStringList("stcd.lib", 0), wxStringList("stc.lib", 0));
+
//// Utilities
// Dialog Editor
- wxProject project;
-
- project.SetIncludeDirs(wxStringList("../../../include", 0));
- project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
- project.SetLibDirs(wxStringList("../../../lib", 0));
-#if 0
- project.SetDebugLibDirs(wxStringList("../../../src/Debug", "../../../src/jpeg/Debug", "../../../src/tiff/Debug", 0));
- project.SetReleaseLibDirs(wxStringList("../../../src/Release", "../../../src/jpeg/Release", "../../../src/tiff/Release", 0));
-#endif
- project.SetProjectName("DialogEdVC");
- project.SetTargetName("dialoged");
- project.SetProjectPath(dir + wxString("/utils/dialoged/src"));
- project.SetSourceFiles(wxStringList("dialoged.cpp", "dlghndlr.cpp", "edlist.cpp", "edtree.cpp",
+ GenerateSample("DialogEdVC", "dialoged", dir + wxString("/utils/dialoged/src"),
+ wxStringList("dialoged.cpp", "dlghndlr.cpp", "edlist.cpp", "edtree.cpp",
"reseditr.cpp", "reswrite.cpp", "symbtabl.cpp", "winstyle.cpp", "winprop.cpp",
"dialoged.h", "dlghndlr.h", "edlist.h", "edtree.h", "reseditr.h", "symbtabl.h", "winprop.h",
- "winstyle.h",
- 0));
-
- if (!project.GenerateVCProject())
- {
- wxString msg("Could not generate Dialog Editor project");
- wxMessageBox(msg);
- }
+ "winstyle.h", 0),
+ "../../..");
// Tex2RTF
- project.SetIncludeDirs(wxStringList("../../../include", 0));
- project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
- project.SetLibDirs(wxStringList("../../../lib", 0));
-#if 0
- project.SetDebugLibDirs(wxStringList("../../../src/Debug", "../../../src/jpeg/Debug", "../../../src/tiff/Debug", 0));
- project.SetReleaseLibDirs(wxStringList("../../../src/Release", "../../../src/jpeg/Release", "../../../src/tiff/Release", 0));
-#endif
- project.SetProjectName("Tex2RTFVC");
- project.SetTargetName("tex2rtf");
- project.SetProjectPath(dir + wxString("/utils/tex2rtf/src"));
- project.SetSourceFiles(wxStringList("tex2rtf.cpp", "htmlutil.cpp", "readshg.cpp", "rtfutils.cpp",
+ GenerateSample("Tex2RTFVC", "tex2rtf", dir + wxString("/utils/tex2rtf/src"),
+ wxStringList("tex2rtf.cpp", "htmlutil.cpp", "readshg.cpp", "rtfutils.cpp",
"table.cpp", "tex2any.cpp", "texutils.cpp", "xlputils.cpp",
"bmputils.h", "readshg.h", "rtfutils.h", "table.h", "tex2any.h", "tex2rtf.h", "wxhlpblk.h",
- 0));
-
- if (!project.GenerateVCProject())
- {
- wxString msg("Could not generate Tex2RTF project");
- wxMessageBox(msg);
- }
+ 0),
+ "../../..");
// HelpGen
- project.SetIncludeDirs(wxStringList("../../../include", 0));
- project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
- project.SetLibDirs(wxStringList("../../../lib", 0));
-#if 0
- project.SetDebugLibDirs(wxStringList("../../../src/Debug", "../../../src/jpeg/Debug", "../../../src/tiff/Debug", 0));
- project.SetReleaseLibDirs(wxStringList("../../../src/Release", "../../../src/jpeg/Release", "../../../src/tiff/Release", 0));
-#endif
- project.SetProjectName("HelpGenVC");
- project.SetTargetName("helpgen");
- project.SetProjectPath(dir + wxString("/utils/helpgen/src"));
- project.SetSourceFiles(wxStringList("helpgen.cpp", "cjparser.cpp", "docripper.cpp", "ifcontext.cpp",
+ GenerateSample("HelpGenVC", "helpgen", dir + wxString("/utils/helpgen/src"),
+ wxStringList("helpgen.cpp", "cjparser.cpp", "docripper.cpp", "ifcontext.cpp",
"markup.cpp", "ripper_main.cpp", "scriptbinder.cpp", "sourcepainter.cpp",
"srcparser.cpp",
"cjparser.h", "docripper.h", "ifcontext.h", "markup.h", "scriptbinder.h", "sourcepainter.h",
- "srcparser.h", "wxstlac.h", "wxstllst.h", "wxstlvec.h", 0));
-
- if (!project.GenerateVCProject())
- {
- wxString msg("Could not generate HelpGen project");
- wxMessageBox(msg);
- }
+ "srcparser.h", "wxstlac.h", "wxstllst.h", "wxstlvec.h", 0),
+ "../../..");
// ProjGen
- project.SetIncludeDirs(wxStringList("../../include", 0));
- project.SetResourceIncludeDirs(wxStringList("../../include", 0));
- project.SetLibDirs(wxStringList("../../lib", 0));
-#if 0
- project.SetDebugLibDirs(wxStringList("../../src/Debug", "../../src/jpeg/Debug", "../../src/tiff/Debug", 0));
- project.SetReleaseLibDirs(wxStringList("../../src/Release", "../../src/jpeg/Release", "../../src/tiff/Release", 0));
-#endif
-
- project.SetProjectName("ProjGenVC");
- project.SetTargetName("makeproj");
- project.SetProjectPath(dir + wxString("/utils/projgen"));
- project.SetSourceFiles(wxStringList("makeproj.cpp", "makeproj.h", 0));
-
- if (!project.GenerateVCProject())
- {
- wxString msg("Could not generate ProjGen project");
- wxMessageBox(msg);
- }
+ GenerateSample("ProjGenVC", "makeproj", dir + wxString("/utils/projgen"),
+ wxStringList("makeproj.cpp", "makeproj.h", 0),
+ "../..");
// hhp2cached
- project.SetIncludeDirs(wxStringList("../../include", 0));
- project.SetResourceIncludeDirs(wxStringList("../../include", 0));
- project.SetLibDirs(wxStringList("../../lib", 0));
-#if 0
- project.SetDebugLibDirs(wxStringList("../../src/Debug", "../../src/jpeg/Debug", "../../src/tiff/Debug", 0));
- project.SetReleaseLibDirs(wxStringList("../../src/Release", "../../src/jpeg/Release", "../../src/tiff/Release", 0));
-#endif
- project.SetProjectName("hhp2cachedVC");
- project.SetTargetName("hhp2cached");
- project.SetProjectPath(dir + wxString("/utils/hhp2cached"));
- project.SetSourceFiles(wxStringList("hhp2cached.cpp", 0));
+ GenerateSample("hhp2cachedVC", "hhp2cached", dir + wxString("/utils/hhp2cached"),
+ wxStringList("hhp2cached.cpp", 0),
+ "../..");
- if (!project.GenerateVCProject())
- {
- wxString msg("Could not generate hhp2cached project");
- wxMessageBox(msg);
- }
-
- // OGLEdit. We have to do it the long way because we need to add the extra ogl.lib.
-
- project.SetIncludeDirs(wxStringList("../../../../include", "../../../include", 0));
- project.SetResourceIncludeDirs(wxStringList("../../../../include", "../../../include", 0));
- project.SetLibDirs(wxStringList("../../../../lib", "../../../lib", 0));
-#if 0
- project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../../src/ogl/Debug", "../../../../src/jpeg/Debug", "../../../../src/tiff/Debug", 0));
- project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../../src/ogl/Release", "../../../../src/jpeg/Release", "../../../../src/tiff/Release", 0));
-#endif
-
- project.SetExtraLibsDebug(wxStringList("ogld.lib", 0));
- project.SetExtraLibsRelease(wxStringList("ogl.lib", 0));
-
- project.SetProjectName("OGLEditVC");
- project.SetTargetName("ogledit");
- project.SetProjectPath(dir + wxString("/contrib/samples/ogl/ogledit"));
- project.SetSourceFiles(wxStringList("ogledit.cpp", "doc.cpp", "palette.cpp", "view.cpp",
- "doc.h", "ogledit.h", "palette.h", "view.h",
- 0));
-
- if (!project.GenerateVCProject())
- {
- wxString msg("Could not generate OGLEdit project");
- wxMessageBox(msg);
- }
-
- // OGL Studio
-
- project.SetIncludeDirs(wxStringList("../../../../include", "../../../include", 0));
- project.SetResourceIncludeDirs(wxStringList("../../../../include", "../../../include", 0));
- project.SetLibDirs(wxStringList("../../../../lib", "../../../lib", 0));
-#if 0
- project.SetDebugLibDirs(wxStringList("../../../../src/Debug", "../../../src/ogl/Debug", "../../../../src/jpeg/Debug", "../../../../src/tiff/Debug", 0));
- project.SetReleaseLibDirs(wxStringList("../../../../src/Release", "../../../src/ogl/Release", "../../../../src/jpeg/Release", "../../../../src/tiff/Release", 0));
-#endif
- project.SetExtraLibsDebug(wxStringList("ogld.lib", 0));
- project.SetExtraLibsRelease(wxStringList("ogl.lib", 0));
-
- project.SetProjectName("StudioVC");
- project.SetTargetName("studio");
- project.SetProjectPath(dir + wxString("/contrib/samples/ogl/studio"));
- project.SetSourceFiles(wxStringList("studio.cpp", "cspalette.cpp", "dialogs.cpp", "view.cpp",
- "doc.cpp", "mainfrm.cpp", "project.cpp", "shapes.cpp", "symbols.cpp", "csprint.cpp",
- "studio.h", "cspalette.h", "dialogs.h", "view.h",
- "doc.h", "mainfrm.h", "project.h", "shapes.h", "symbols.h",
- 0));
-
- if (!project.GenerateVCProject())
- {
- wxString msg("Could not generate OGL Studio project");
- wxMessageBox(msg);
- }
-
- // MMedia mmboard
-
- project.SetIncludeDirs(wxStringList("../../../include", "../../include", 0));
- project.SetResourceIncludeDirs(wxStringList("../../../include", 0));
- project.SetLibDirs(wxStringList("../../../lib", "../../lib", 0));
- project.SetExtraLibsDebug(wxStringList("mmediad.lib", 0));
- project.SetExtraLibsRelease(wxStringList("mmedia.lib", 0));
-
- project.SetProjectName("MMboardVC");
- project.SetTargetName("mmboard");
- project.SetProjectPath(dir + wxString("/contrib/samples/mmedia"));
- project.SetSourceFiles(wxStringList("mmboard.cpp", "mmboard.h", "mmbman.cpp", "mmbman.h", 0));
-
- if (!project.GenerateVCProject())
- {
- wxString msg("Could not generate MMboard project");
- wxMessageBox(msg);
- }
}
// ----------------------------------------------------------------------------