class WXDLLIMPEXP_CORE wxGraphicsObject : public wxObject
{
public :
- wxGraphicsObject( wxGraphicsRenderer* renderer = NULL ) : m_renderer(renderer) {}
-
- wxGraphicsObject( const wxGraphicsObject& obj ) : m_renderer(obj.GetRenderer()) {}
-
- virtual ~wxGraphicsObject() {}
-
- wxGraphicsRenderer* GetRenderer() const { return m_renderer ; }
+ wxGraphicsObject( wxGraphicsRenderer* renderer = NULL ) : m_renderer(renderer) {}
+
+ wxGraphicsObject( const wxGraphicsObject& obj ) : m_renderer(obj.GetRenderer()) {}
+
+ virtual ~wxGraphicsObject() {}
+
+ wxGraphicsRenderer* GetRenderer() const { return m_renderer ; }
protected :
- wxGraphicsRenderer* m_renderer;
- DECLARE_DYNAMIC_CLASS(wxGraphicsObject);
+ wxGraphicsRenderer* m_renderer;
+ DECLARE_DYNAMIC_CLASS(wxGraphicsObject);
} ;
class WXDLLIMPEXP_CORE wxGraphicsPen : public wxGraphicsObject
// adds a cubic Bezier curve from the current point, using two control points and an end point
virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0;
void AddCurveToPoint( const wxPoint2DDouble& c1, const wxPoint2DDouble& c2, const wxPoint2DDouble& e);
-
- // adds another path
- virtual void AddPath( const wxGraphicsPath* path ) =0;
+
+ // adds another path
+ virtual void AddPath( const wxGraphicsPath* path ) =0;
// closes the current sub-path
virtual void CloseSubpath() = 0;
// adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0;
- void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise);
+ void AddArc( const wxPoint2DDouble& c, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise);
//
// These are convenience functions which - if not available natively will be assembled
// appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
-
+
// appends an ellipse
virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
// appends a rounded rectangle
virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
- // returns the native path
- virtual void * GetNativePath() const = 0;
-
- // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
- virtual void UnGetNativePath(void *p) = 0;
-
- // transforms each point of this path by the matrix
- virtual void Transform( wxGraphicsMatrix* matrix ) =0;
-
- // gets the bounding box enclosing all points (possibly including control points)
- virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) =0;
- wxRect2DDouble GetBox();
-
- virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxWINDING_RULE) =0;
- bool Contains( const wxPoint2DDouble& c, int fillStyle = wxWINDING_RULE);
-
+ // returns the native path
+ virtual void * GetNativePath() const = 0;
+
+ // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
+ virtual void UnGetNativePath(void *p) = 0;
+
+ // transforms each point of this path by the matrix
+ virtual void Transform( wxGraphicsMatrix* matrix ) =0;
+
+ // gets the bounding box enclosing all points (possibly including control points)
+ virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) =0;
+ wxRect2DDouble GetBox();
+
+ virtual bool Contains( wxDouble x, wxDouble y, int fillStyle = wxWINDING_RULE) =0;
+ bool Contains( const wxPoint2DDouble& c, int fillStyle = wxWINDING_RULE);
+
DECLARE_NO_COPY_CLASS(wxGraphicsPath)
DECLARE_ABSTRACT_CLASS(wxGraphicsPath)
};
class WXDLLIMPEXP_CORE wxGraphicsMatrix : public wxGraphicsObject
{
public :
- wxGraphicsMatrix(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
-
- virtual ~wxGraphicsMatrix() {}
-
+ wxGraphicsMatrix(wxGraphicsRenderer* renderer) : wxGraphicsObject(renderer) {}
+
+ virtual ~wxGraphicsMatrix() {}
+
virtual wxGraphicsMatrix *Clone() const = 0;
- // concatenates the matrix
- virtual void Concat( const wxGraphicsMatrix *t ) = 0;
- void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
-
- // copies the passed in matrix
- virtual void Copy( const wxGraphicsMatrix *t ) = 0;
- void Copy( const wxGraphicsMatrix &t ) { Copy( &t ); }
-
- // sets the matrix to the respective values
- virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0) = 0;
-
- // makes this the inverse matrix
- virtual void Invert() = 0;
-
- // returns true if the elements of the transformation matrix are equal ?
+ // concatenates the matrix
+ virtual void Concat( const wxGraphicsMatrix *t ) = 0;
+ void Concat( const wxGraphicsMatrix &t ) { Concat( &t ); }
+
+ // copies the passed in matrix
+ virtual void Copy( const wxGraphicsMatrix *t ) = 0;
+ void Copy( const wxGraphicsMatrix &t ) { Copy( &t ); }
+
+ // sets the matrix to the respective values
+ virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0) = 0;
+
+ // makes this the inverse matrix
+ virtual void Invert() = 0;
+
+ // returns true if the elements of the transformation matrix are equal ?
virtual bool IsEqual( const wxGraphicsMatrix* t) const = 0;
- bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
-
- // return true if this is the identity matrix
- virtual bool IsIdentity() = 0;
-
+ bool IsEqual( const wxGraphicsMatrix& t) const { return IsEqual( &t ); }
+
+ // return true if this is the identity matrix
+ virtual bool IsIdentity() = 0;
+
//
// transformation
//
virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
// add the rotation to this matrix (radians)
- virtual void Rotate( wxDouble angle ) = 0;
-
+ virtual void Rotate( wxDouble angle ) = 0;
+
//
// apply the transforms
//
-
- // applies that matrix to the point
- virtual void TransformPoint( wxDouble *x, wxDouble *y ) = 0;
-
- // applies the matrix except for translations
- virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) =0;
-
- // returns the native representation
- virtual void * GetNativeMatrix() const = 0;
-
+
+ // applies that matrix to the point
+ virtual void TransformPoint( wxDouble *x, wxDouble *y ) = 0;
+
+ // applies the matrix except for translations
+ virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) =0;
+
+ // returns the native representation
+ virtual void * GetNativeMatrix() const = 0;
+
DECLARE_NO_COPY_CLASS(wxGraphicsMatrix)
DECLARE_ABSTRACT_CLASS(wxGraphicsMatrix)
} ;
virtual ~wxGraphicsContext();
static wxGraphicsContext* Create( const wxWindowDC& dc) ;
-
+
static wxGraphicsContext* CreateFromNative( void * context ) ;
static wxGraphicsContext* CreateFromNativeWindow( void * window ) ;
static wxGraphicsContext* Create( wxWindow* window ) ;
wxGraphicsPath * CreatePath();
-
+
virtual wxGraphicsPen* CreatePen(const wxPen& pen);
virtual wxGraphicsBrush* CreateBrush(const wxBrush& brush );
// sets the font
virtual wxGraphicsFont* CreateFont( const wxFont &font , const wxColour &col = *wxBLACK );
- // create a 'native' matrix corresponding to these values
- virtual wxGraphicsMatrix* CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0);
-
+ // create a 'native' matrix corresponding to these values
+ virtual wxGraphicsMatrix* CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0);
+
// push the current state of the context, ie the transformation matrix on a stack
virtual void PushState() = 0;
// clips drawings to the rect
virtual void Clip( wxDouble x, wxDouble y, wxDouble w, wxDouble h ) = 0;
-
- // resets the clipping to original extent
- virtual void ResetClip() = 0 ;
+
+ // resets the clipping to original extent
+ virtual void ResetClip() = 0 ;
- // returns the native context
- virtual void * GetNativeContext() = 0;
+ // returns the native context
+ virtual void * GetNativeContext() = 0;
//
// transformation : changes the current transformation matrix CTM of the context
// rotate (radians)
virtual void Rotate( wxDouble angle ) = 0;
-
- // concatenates this transform with the current transform of this context
- virtual void ConcatTransform( const wxGraphicsMatrix* matrix ) = 0;
+
+ // concatenates this transform with the current transform of this context
+ virtual void ConcatTransform( const wxGraphicsMatrix* matrix ) = 0;
- // sets the transform of this context
- virtual void SetTransform( const wxGraphicsMatrix* matrix ) = 0;
+ // sets the transform of this context
+ virtual void SetTransform( const wxGraphicsMatrix* matrix ) = 0;
- // gets the matrix of this context
- virtual void GetTransform( wxGraphicsMatrix* matrix ) = 0;
+ // gets the matrix of this context
+ virtual void GetTransform( wxGraphicsMatrix* matrix ) = 0;
//
// setting the paint
//
virtual void SetFont( wxGraphicsFont* font, bool release = true );
void SetFont( const wxFont& font, const wxColour& colour );
+
// strokes along a path with the current pen
virtual void StrokePath( const wxGraphicsPath *path ) = 0;
// draws a path by first filling and then stroking
virtual void DrawPath( const wxGraphicsPath *path, int fillStyle = wxWINDING_RULE );
-
+
//
// text
//
class WXDLLIMPEXP_CORE wxGraphicsFigure : public wxGraphicsObject
{
public :
- wxGraphicsFigure(wxGraphicsRenderer* renderer) ;
-
- virtual ~wxGraphicsFigure() ;
-
- void SetPath( wxGraphicsMatrix* matrix );
-
- void SetMatrix( wxGraphicsPath* path);
-
- // draws this object on the context
- virtual void Draw( wxGraphicsContext* cg );
-
- // returns the path of this object
- wxGraphicsPath* GetPath() { return m_path; }
-
- // returns the transformation matrix of this object, may be null if there is no transformation necessary
- wxGraphicsMatrix* GetMatrix() { return m_matrix; }
-
+ wxGraphicsFigure(wxGraphicsRenderer* renderer) ;
+
+ virtual ~wxGraphicsFigure() ;
+
+ void SetPath( wxGraphicsMatrix* matrix );
+
+ void SetMatrix( wxGraphicsPath* path);
+
+ // draws this object on the context
+ virtual void Draw( wxGraphicsContext* cg );
+
+ // returns the path of this object
+ wxGraphicsPath* GetPath() { return m_path; }
+
+ // returns the transformation matrix of this object, may be null if there is no transformation necessary
+ wxGraphicsMatrix* GetMatrix() { return m_matrix; }
+
private :
- wxGraphicsMatrix* m_matrix;
- wxGraphicsPath* m_path;
+ wxGraphicsMatrix* m_matrix;
+ wxGraphicsPath* m_path;
DECLARE_DYNAMIC_CLASS(wxGraphicsFigure)
} ;
virtual ~wxGraphicsRenderer() {}
- static wxGraphicsRenderer* GetDefaultRenderer();
+ static wxGraphicsRenderer* GetDefaultRenderer();
- // Context
+ // Context
- virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc) = 0 ;
-
- virtual wxGraphicsContext * CreateContextFromNativeContext( void * context ) = 0;
+ virtual wxGraphicsContext * CreateContext( const wxWindowDC& dc) = 0 ;
+
+ virtual wxGraphicsContext * CreateContextFromNativeContext( void * context ) = 0;
- virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window ) = 0;
+ virtual wxGraphicsContext * CreateContextFromNativeWindow( void * window ) = 0;
- virtual wxGraphicsContext * CreateContext( wxWindow* window ) = 0;
+ virtual wxGraphicsContext * CreateContext( wxWindow* window ) = 0;
- // Path
-
+ // Path
+
virtual wxGraphicsPath * CreatePath() = 0;
- // Matrix
-
- virtual wxGraphicsMatrix * CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0) = 0;
+ // Matrix
+
+ virtual wxGraphicsMatrix * CreateMatrix( wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
+ wxDouble tx=0.0, wxDouble ty=0.0) = 0;
// Paints
virtual wxGraphicsFont* CreateFont( const wxFont &font , const wxColour &col = *wxBLACK ) = 0;
private :
- DECLARE_NO_COPY_CLASS(wxGraphicsRenderer)
+ DECLARE_NO_COPY_CLASS(wxGraphicsRenderer)
DECLARE_ABSTRACT_CLASS(wxGraphicsRenderer)
} ;