Don't use m_translations directly, if the user made changes to
wxTranslations instance, it would be too confusing if calls through
wxLocale compat API did nothing.
Also don't change active wxTranslations object from wxLocale if already
done by user, only call wxTranslations::Set() from wxLocale constructor
if it wasn't already set by the user. Still do if wxTranslations
instance currently in use was set by previous wxLocale on the locale
stack.
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@64165
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
// The loaded catalog will be used for message lookup by GetString().
//
// Returns 'true' if it was successfully loaded
// The loaded catalog will be used for message lookup by GetString().
//
// Returns 'true' if it was successfully loaded
- bool AddCatalog(const wxString& domain)
- { return m_translations.AddCatalog(domain); }
- bool AddCatalog(const wxString& domain, wxLanguage msgIdLanguage)
- { return m_translations.AddCatalog(domain, msgIdLanguage); }
+ bool AddCatalog(const wxString& domain);
+ bool AddCatalog(const wxString& domain, wxLanguage msgIdLanguage);
bool AddCatalog(const wxString& domain,
wxLanguage msgIdLanguage, const wxString& msgIdCharset);
bool AddCatalog(const wxString& domain,
wxLanguage msgIdLanguage, const wxString& msgIdCharset);
static bool IsAvailable(int lang);
// check if the given catalog is loaded
static bool IsAvailable(int lang);
// check if the given catalog is loaded
- bool IsLoaded(const wxString& domain) const
- { return m_translations.IsLoaded(domain); }
+ bool IsLoaded(const wxString& domain) const;
// Retrieve the language info struct for the given language
//
// Retrieve the language info struct for the given language
//
const wxString& GetString(const wxString& origString,
const wxString& domain = wxEmptyString) const
{
const wxString& GetString(const wxString& origString,
const wxString& domain = wxEmptyString) const
{
- return m_translations.GetString(origString, domain);
+ return wxGetTranslation(origString, domain);
}
// plural form version of the same:
const wxString& GetString(const wxString& origString,
}
// plural form version of the same:
const wxString& GetString(const wxString& origString,
size_t n,
const wxString& domain = wxEmptyString) const
{
size_t n,
const wxString& domain = wxEmptyString) const
{
- return m_translations.GetString(origString, origString2, n, domain);
+ return wxGetTranslation(origString, origString2, n, domain);
}
// this is hack to work around a problem with wxGetTranslation() which
}
// this is hack to work around a problem with wxGetTranslation() which
// return the contents of .po file header
wxString GetHeaderValue(const wxString& header,
// return the contents of .po file header
wxString GetHeaderValue(const wxString& header,
- const wxString& domain = wxEmptyString) const
- {
- return m_translations.GetHeaderValue(header, domain);
- }
+ const wxString& domain = wxEmptyString) const;
// These two methods are for internal use only. First one creates
// ms_languagesDB if it doesn't already exist, second one destroys
// These two methods are for internal use only. First one creates
// ms_languagesDB if it doesn't already exist, second one destroys
m_pszOldLocale = NULL;
m_pOldLocale = wxSetLocale(this);
m_pszOldLocale = NULL;
m_pOldLocale = wxSetLocale(this);
- wxTranslations::SetNonOwned(&m_translations);
+
+ // Set translations object, but only if the user didn't do so yet.
+ // This is to preserve compatibility with wx-2.8 where wxLocale was
+ // the only API for translations. wxLocale works as a stack, with
+ // latest-created one being the active one:
+ // wxLocale loc_fr(wxLANGUAGE_FRENCH);
+ // // _() returns French
+ // {
+ // wxLocale loc_cs(wxLANGUAGE_CZECH);
+ // // _() returns Czech
+ // }
+ // // _() returns French again
+ wxTranslations *oldTrans = wxTranslations::Get();
+ if ( !oldTrans ||
+ (m_pOldLocale && oldTrans == &m_pOldLocale->m_translations) )
+ {
+ wxTranslations::SetNonOwned(&m_translations);
+ }
m_language = wxLANGUAGE_UNKNOWN;
m_initialized = false;
m_language = wxLANGUAGE_UNKNOWN;
m_initialized = false;
bool ret = DoInit(name, shortName, locale);
// NB: don't use 'lang' here, 'language' may be wxLANGUAGE_DEFAULT
bool ret = DoInit(name, shortName, locale);
// NB: don't use 'lang' here, 'language' may be wxLANGUAGE_DEFAULT
- m_translations.SetLanguage(shortName);
+ wxTranslations *t = wxTranslations::Get();
+ if ( t )
+ {
+ t->SetLanguage(shortName);
- if ( bLoadDefault )
- m_translations.AddStdCatalog();
+ if ( bLoadDefault )
+ t->AddStdCatalog();
+ }
m_language = lang;
// NB: don't use 'lang' here, 'language'
m_language = lang;
// NB: don't use 'lang' here, 'language'
- m_translations.SetLanguage(wx_static_cast(wxLanguage, language));
+ wxTranslations *t = wxTranslations::Get();
+ if ( t )
+ {
+ t->SetLanguage(static_cast<wxLanguage>(language));
- if ( flags & wxLOCALE_LOAD_DEFAULT )
- m_translations.AddStdCatalog();
+ if ( flags & wxLOCALE_LOAD_DEFAULT )
+ t->AddStdCatalog();
+ }
return ret;
#endif // !WX_NO_LOCALE_SUPPORT
return ret;
#endif // !WX_NO_LOCALE_SUPPORT
// clean up
wxLocale::~wxLocale()
{
// clean up
wxLocale::~wxLocale()
{
- // restore old translations object
+ // Restore old translations object.
+ // See DoCommonInit() for explanation of why this is needed for backward
+ // compatibility.
if ( wxTranslations::Get() == &m_translations )
{
if ( m_pOldLocale )
if ( wxTranslations::Get() == &m_translations )
{
if ( m_pOldLocale )
+
+bool wxLocale::AddCatalog(const wxString& domain)
+{
+ wxTranslations *t = wxTranslations::Get();
+ if ( !t )
+ return false;
+ return t->AddCatalog(domain);
+}
+
+bool wxLocale::AddCatalog(const wxString& domain, wxLanguage msgIdLanguage)
+{
+ wxTranslations *t = wxTranslations::Get();
+ if ( !t )
+ return false;
+ return t->AddCatalog(domain, msgIdLanguage);
+}
+
// add a catalog to our linked list
bool wxLocale::AddCatalog(const wxString& szDomain,
wxLanguage msgIdLanguage,
const wxString& msgIdCharset)
{
// add a catalog to our linked list
bool wxLocale::AddCatalog(const wxString& szDomain,
wxLanguage msgIdLanguage,
const wxString& msgIdCharset)
{
+ wxTranslations *t = wxTranslations::Get();
+ if ( !t )
+ return false;
#if wxUSE_UNICODE
wxUnusedVar(msgIdCharset);
#if wxUSE_UNICODE
wxUnusedVar(msgIdCharset);
- return m_translations.AddCatalog(szDomain, msgIdLanguage);
+ return t->AddCatalog(szDomain, msgIdLanguage);
- return m_translations.AddCatalog(szDomain, msgIdLanguage, msgIdCharset);
+ return t->AddCatalog(szDomain, msgIdLanguage, msgIdCharset);
+bool wxLocale::IsLoaded(const wxString& domain) const
+{
+ wxTranslations *t = wxTranslations::Get();
+ if ( !t )
+ return false;
+ return t->IsLoaded(domain);
+}
+
+wxString wxLocale::GetHeaderValue(const wxString& header,
+ const wxString& domain) const
+{
+ wxTranslations *t = wxTranslations::Get();
+ if ( !t )
+ return wxEmptyString;
+ return t->GetHeaderValue(header, domain);
+}
+
// ----------------------------------------------------------------------------
// accessors for locale-dependent data
// ----------------------------------------------------------------------------
// ----------------------------------------------------------------------------
// accessors for locale-dependent data
// ----------------------------------------------------------------------------