DSPF_RGB24);
}
+static bool ConvertSurfaceToFormat(wxIDirectFBSurfacePtr& surface,
+ DFBSurfacePixelFormat format)
+{
+ if ( surface->GetPixelFormat() == format )
+ return true;
+
+ int w, h;
+ surface->GetSize(&w, &h);
+ wxIDirectFBSurfacePtr s = CreateSurfaceWithFormat(w, h, format);
+ if ( !s )
+ return false;
+
+ if ( !s->SetBlittingFlags(DSBLIT_NOFX) )
+ return false;
+ if ( !s->Blit(surface->GetRaw(), NULL, 0, 0) )
+ return false;
+
+ surface = s;
+ return true;
+}
+
static DFBSurfacePixelFormat DepthToFormat(int depth)
{
switch ( depth )
else
format = DSPF_RGB24;
- // requested format is not what this bitmap uses
- if ( format != M_BITMAP->m_surface->GetPixelFormat() )
+ // convert the bitmap into format compatible with requested raw access;
+ // note that we don't bother converting the bitmap back in UngetRawData(),
+ // as unpacked formats (RGB24, RGB32) are the common case and converting
+ // between them while blitting is fast enough (FIXME?)
+ if ( !ConvertSurfaceToFormat(M_BITMAP->m_surface, format) )
return NULL;
void *bits = NULL;