+++ /dev/null
-#ifndef _WX_PLOT_H_BASE_
-#define _WX_PLOT_H_BASE_
-
-#include "wx/generic/plot.h"
-
-#endif
- // _WX_PLOT_H_BASE_
+++ /dev/null
-/////////////////////////////////////////////////////////////////////////////
-// Name: threadpsx.cpp
-// Purpose: wxThread (Posix) Implementation
-// Author: Original from Wolfram Gloger/Guilhem Lavaux
-// Modified by:
-// Created: 04/22/98
-// RCS-ID: $Id$
-// Copyright: (c) Wolfram Gloger (1996, 1997)
-// Guilhem Lavaux (1998)
-// Robert Roebling (1999)
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifdef __GNUG__
- #pragma implementation "thread.h"
-#endif
-
-#include <stdio.h>
-#include <unistd.h>
-#include <pthread.h>
-#include <errno.h>
-
-#ifdef __linux__
- #include <sched.h>
-#endif
-
-#ifdef __SUN__
-extern int usleep(unsigned int useconds);
-#endif
-
-
-#include "wx/thread.h"
-#include "wx/module.h"
-#include "wx/utils.h"
-#include "wx/log.h"
-#include "wx/intl.h"
-#include "wx/dynarray.h"
-
-#include "gdk/gdk.h"
-#include "gtk/gtk.h"
-
-enum thread_state
-{
- STATE_NEW, // didn't start execution yet (=> RUNNING)
- STATE_RUNNING,
- STATE_PAUSED,
- STATE_CANCELED,
- STATE_EXITED
-};
-
-WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
-
-// -----------------------------------------------------------------------------
-// global data
-// -----------------------------------------------------------------------------
-
-// we keep the list of all threads created by the application to be able to
-// terminate them on exit if there are some left - otherwise the process would
-// be left in memory
-static wxArrayThread gs_allThreads;
-
-// the id of the main thread
-static pthread_t gs_tidMain;
-
-// the key for the pointer to the associated wxThread object
-static pthread_key_t gs_keySelf;
-
-// this mutex must be acquired before any call to a GUI function
-static wxMutex *gs_mutexGui;
-
-//--------------------------------------------------------------------
-// common GUI thread code
-//--------------------------------------------------------------------
-
-#include "threadgui.inc"
-
-//--------------------------------------------------------------------
-// wxMutex (Posix implementation)
-//--------------------------------------------------------------------
-
-class wxMutexInternal
-{
-public:
- pthread_mutex_t p_mutex;
-};
-
-wxMutex::wxMutex()
-{
- p_internal = new wxMutexInternal;
- pthread_mutex_init( &(p_internal->p_mutex), (const pthread_mutexattr_t*) NULL );
- m_locked = 0;
-}
-
-wxMutex::~wxMutex()
-{
- if (m_locked > 0)
- wxLogDebug("Freeing a locked mutex (%d locks)", m_locked);
-
- pthread_mutex_destroy( &(p_internal->p_mutex) );
- delete p_internal;
-}
-
-wxMutexError wxMutex::Lock()
-{
- int err = pthread_mutex_lock( &(p_internal->p_mutex) );
- if (err == EDEADLK)
- {
- wxLogDebug("Locking this mutex would lead to deadlock!");
-
- return wxMUTEX_DEAD_LOCK;
- }
-
- m_locked++;
-
- return wxMUTEX_NO_ERROR;
-}
-
-wxMutexError wxMutex::TryLock()
-{
- if (m_locked)
- {
- return wxMUTEX_BUSY;
- }
-
- int err = pthread_mutex_trylock( &(p_internal->p_mutex) );
- switch (err)
- {
- case EBUSY: return wxMUTEX_BUSY;
- }
-
- m_locked++;
-
- return wxMUTEX_NO_ERROR;
-}
-
-wxMutexError wxMutex::Unlock()
-{
- if (m_locked > 0)
- {
- m_locked--;
- }
- else
- {
- wxLogDebug("Unlocking not locked mutex.");
-
- return wxMUTEX_UNLOCKED;
- }
-
- pthread_mutex_unlock( &(p_internal->p_mutex) );
-
- return wxMUTEX_NO_ERROR;
-}
-
-//--------------------------------------------------------------------
-// wxCondition (Posix implementation)
-//--------------------------------------------------------------------
-
-class wxConditionInternal
-{
-public:
- pthread_cond_t p_condition;
-};
-
-wxCondition::wxCondition()
-{
- p_internal = new wxConditionInternal;
- pthread_cond_init( &(p_internal->p_condition), (const pthread_condattr_t *) NULL );
-}
-
-wxCondition::~wxCondition()
-{
- pthread_cond_destroy( &(p_internal->p_condition) );
-
- delete p_internal;
-}
-
-void wxCondition::Wait(wxMutex& mutex)
-{
- pthread_cond_wait( &(p_internal->p_condition), &(mutex.p_internal->p_mutex) );
-}
-
-bool wxCondition::Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec)
-{
- struct timespec tspec;
-
- tspec.tv_sec = time(0L)+sec;
- tspec.tv_nsec = nsec;
- return (pthread_cond_timedwait(&(p_internal->p_condition), &(mutex.p_internal->p_mutex), &tspec) != ETIMEDOUT);
-}
-
-void wxCondition::Signal()
-{
- pthread_cond_signal( &(p_internal->p_condition) );
-}
-
-void wxCondition::Broadcast()
-{
- pthread_cond_broadcast( &(p_internal->p_condition) );
-}
-
-//--------------------------------------------------------------------
-// wxThread (Posix implementation)
-//--------------------------------------------------------------------
-
-class wxThreadInternal
-{
-public:
- wxThreadInternal();
- ~wxThreadInternal();
-
- // thread entry function
- static void *PthreadStart(void *ptr);
-
- // thread actions
- // start the thread
- wxThreadError Run();
- // ask the thread to terminate
- void Cancel();
- // wake up threads waiting for our termination
- void SignalExit();
- // go to sleep until Resume() is called
- void Pause();
- // resume the thread
- void Resume();
-
- // accessors
- // priority
- int GetPriority() const { return m_prio; }
- void SetPriority(int prio) { m_prio = prio; }
- // state
- thread_state GetState() const { return m_state; }
- void SetState(thread_state state) { m_state = state; }
- // id
- pthread_t GetId() const { return thread_id; }
- // "cancelled" flag
- bool WasCancelled() const { return m_cancelled; }
-
-//private: -- should be!
- pthread_t thread_id;
-
-private:
- thread_state m_state; // see thread_state enum
- int m_prio; // in wxWindows units: from 0 to 100
-
- // set when the thread should terminate
- bool m_cancelled;
-
- // this (mutex, cond) pair is used to synchronize the main thread and this
- // thread in several situations:
- // 1. The thread function blocks until condition is signaled by Run() when
- // it's initially created - this allows create thread in "suspended"
- // state
- // 2. The Delete() function blocks until the condition is signaled when the
- // thread exits.
- wxMutex m_mutex;
- wxCondition m_cond;
-
- // another (mutex, cond) pair for Pause()/Resume() usage
- //
- // VZ: it's possible that we might reuse the mutex and condition from above
- // for this too, but as I'm not at all sure that it won't create subtle
- // problems with race conditions between, say, Pause() and Delete() I
- // prefer this may be a bit less efficient but much safer solution
- wxMutex m_mutexSuspend;
- wxCondition m_condSuspend;
-};
-
-void *wxThreadInternal::PthreadStart(void *ptr)
-{
- wxThread *thread = (wxThread *)ptr;
- wxThreadInternal *pthread = thread->p_internal;
-
- if ( pthread_setspecific(gs_keySelf, thread) != 0 )
- {
- wxLogError(_("Can not start thread: error writing TLS."));
-
- return (void *)-1;
- }
-
- // wait for the condition to be signaled from Run()
- // mutex state: currently locked by the thread which created us
- pthread->m_cond.Wait(pthread->m_mutex);
-
- // mutex state: locked again on exit of Wait()
-
- // call the main entry
- void* status = thread->Entry();
-
- // terminate the thread
- thread->Exit(status);
-
- wxFAIL_MSG("wxThread::Exit() can't return.");
-
- return NULL;
-}
-
-wxThreadInternal::wxThreadInternal()
-{
- m_state = STATE_NEW;
- m_cancelled = FALSE;
-
- // this mutex is locked during almost all thread lifetime - it will only be
- // unlocked in the very end
- m_mutex.Lock();
-
- // this mutex is used in Pause()/Resume() and is also locked all the time
- // unless the thread is paused
- m_mutexSuspend.Lock();
-}
-
-wxThreadInternal::~wxThreadInternal()
-{
- m_mutexSuspend.Unlock();
-
- // note that m_mutex will be unlocked by the thread which waits for our
- // termination
-}
-
-wxThreadError wxThreadInternal::Run()
-{
- wxCHECK_MSG( GetState() == STATE_NEW, wxTHREAD_RUNNING,
- "thread may only be started once after successful Create()" );
-
- // the mutex was locked on Create(), so we will be able to lock it again
- // only when the thread really starts executing and enters the wait -
- // otherwise we might signal the condition before anybody is waiting for it
- wxMutexLocker lock(m_mutex);
- m_cond.Signal();
-
- m_state = STATE_RUNNING;
-
- return wxTHREAD_NO_ERROR;
-
- // now the mutex is unlocked back - but just to allow Wait() function to
- // terminate by relocking it, so the net result is that the worker thread
- // starts executing and the mutex is still locked
-}
-
-void wxThreadInternal::Cancel()
-{
- // if the thread we're waiting for is waiting for the GUI mutex, we will
- // deadlock so make sure we release it temporarily
- if ( wxThread::IsMain() )
- wxMutexGuiLeave();
-
- // nobody ever writes this variable so it's safe to not use any
- // synchronization here
- m_cancelled = TRUE;
-
- // entering Wait() releases the mutex thus allowing SignalExit() to acquire
- // it and to signal us its termination
- m_cond.Wait(m_mutex);
-
- // mutex is still in the locked state - relocked on exit from Wait(), so
- // unlock it - we don't need it any more, the thread has already terminated
- m_mutex.Unlock();
-
- // reacquire GUI mutex
- if ( wxThread::IsMain() )
- wxMutexGuiEnter();
-}
-
-void wxThreadInternal::SignalExit()
-{
- // as mutex is currently locked, this will block until some other thread
- // (normally the same which created this one) unlocks it by entering Wait()
- m_mutex.Lock();
-
- // wake up all the threads waiting for our termination
- m_cond.Broadcast();
-
- // after this call mutex will be finally unlocked
- m_mutex.Unlock();
-}
-
-void wxThreadInternal::Pause()
-{
- wxCHECK_RET( m_state == STATE_PAUSED,
- "thread must first be paused with wxThread::Pause()." );
-
- // wait until the condition is signaled from Resume()
- m_condSuspend.Wait(m_mutexSuspend);
-}
-
-void wxThreadInternal::Resume()
-{
- wxCHECK_RET( m_state == STATE_PAUSED,
- "can't resume thread which is not suspended." );
-
- // we will be able to lock this mutex only when Pause() starts waiting
- wxMutexLocker lock(m_mutexSuspend);
- m_condSuspend.Signal();
-
- SetState(STATE_RUNNING);
-}
-
-// -----------------------------------------------------------------------------
-// static functions
-// -----------------------------------------------------------------------------
-
-wxThread *wxThread::This()
-{
- return (wxThread *)pthread_getspecific(gs_keySelf);
-}
-
-bool wxThread::IsMain()
-{
- return (bool)pthread_equal(pthread_self(), gs_tidMain);
-}
-
-void wxThread::Yield()
-{
-#ifdef HAVE_SCHED_YIELD
- sched_yield();
-#else // !HAVE_SCHED_YIELD
- // may be it will have the desired effect?
- Sleep(0);
-#endif // HAVE_SCHED_YIELD
-}
-
-void wxThread::Sleep(unsigned long milliseconds)
-{
- wxUsleep(milliseconds);
-}
-
-// -----------------------------------------------------------------------------
-// creating thread
-// -----------------------------------------------------------------------------
-
-wxThread::wxThread()
-{
- // add this thread to the global list of all threads
- gs_allThreads.Add(this);
-
- p_internal = new wxThreadInternal();
-}
-
-wxThreadError wxThread::Create()
-{
- if (p_internal->GetState() != STATE_NEW)
- return wxTHREAD_RUNNING;
-
- // set up the thread attribute: right now, we only set thread priority
- pthread_attr_t attr;
- pthread_attr_init(&attr);
-
-#ifdef HAVE_THREAD_PRIORITY_FUNCTIONS
- int prio;
- if ( pthread_attr_getschedpolicy(&attr, &prio) != 0 )
- {
- wxLogError(_("Can not retrieve thread scheduling policy."));
- }
-
- int min_prio = sched_get_priority_min(prio),
- max_prio = sched_get_priority_max(prio);
-
- if ( min_prio == -1 || max_prio == -1 )
- {
- wxLogError(_("Can not get priority range for scheduling policy %d."),
- prio);
- }
- else
- {
- struct sched_param sp;
- pthread_attr_getschedparam(&attr, &sp);
- sp.sched_priority = min_prio +
- (p_internal->GetPriority()*(max_prio-min_prio))/100;
- pthread_attr_setschedparam(&attr, &sp);
- }
-#endif // HAVE_THREAD_PRIORITY_FUNCTIONS
-
- // create the new OS thread object
- int rc = pthread_create(&p_internal->thread_id, &attr,
- wxThreadInternal::PthreadStart, (void *)this);
- pthread_attr_destroy(&attr);
-
- if ( rc != 0 )
- {
- p_internal->SetState(STATE_EXITED);
- return wxTHREAD_NO_RESOURCE;
- }
-
- return wxTHREAD_NO_ERROR;
-}
-
-wxThreadError wxThread::Run()
-{
- return p_internal->Run();
-}
-
-// -----------------------------------------------------------------------------
-// misc accessors
-// -----------------------------------------------------------------------------
-
-void wxThread::SetPriority(unsigned int prio)
-{
- wxCHECK_RET( ((int)WXTHREAD_MIN_PRIORITY <= (int)prio) &&
- ((int)prio <= (int)WXTHREAD_MAX_PRIORITY),
- "invalid thread priority" );
-
- wxCriticalSectionLocker lock(m_critsect);
-
- switch ( p_internal->GetState() )
- {
- case STATE_NEW:
- // thread not yet started, priority will be set when it is
- p_internal->SetPriority(prio);
- break;
-
- case STATE_RUNNING:
- case STATE_PAUSED:
-#ifdef HAVE_THREAD_PRIORITY_FUNCTIONS
- {
- struct sched_param sparam;
- sparam.sched_priority = prio;
-
- if ( pthread_setschedparam(p_internal->GetId(),
- SCHED_OTHER, &sparam) != 0 )
- {
- wxLogError(_("Failed to set thread priority %d."), prio);
- }
- }
-#endif // HAVE_THREAD_PRIORITY_FUNCTIONS
- break;
-
- case STATE_EXITED:
- default:
- wxFAIL_MSG("impossible to set thread priority in this state");
- }
-}
-
-unsigned int wxThread::GetPriority() const
-{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
-
- return p_internal->GetPriority();
-}
-
-unsigned long wxThread::GetID() const
-{
- return (unsigned long)p_internal->thread_id;
-}
-
-// -----------------------------------------------------------------------------
-// pause/resume
-// -----------------------------------------------------------------------------
-
-wxThreadError wxThread::Pause()
-{
- wxCriticalSectionLocker lock(m_critsect);
-
- if ( p_internal->GetState() != STATE_RUNNING )
- {
- wxLogDebug("Can't pause thread which is not running.");
-
- return wxTHREAD_NOT_RUNNING;
- }
-
- p_internal->SetState(STATE_PAUSED);
-
- return wxTHREAD_NO_ERROR;
-}
-
-wxThreadError wxThread::Resume()
-{
- wxCriticalSectionLocker lock(m_critsect);
-
- if ( p_internal->GetState() == STATE_PAUSED )
- {
- p_internal->Resume();
-
- return wxTHREAD_NO_ERROR;
- }
- else
- {
- wxLogDebug("Attempt to resume a thread which is not paused.");
-
- return wxTHREAD_MISC_ERROR;
- }
-}
-
-// -----------------------------------------------------------------------------
-// exiting thread
-// -----------------------------------------------------------------------------
-
-wxThread::ExitCode wxThread::Delete()
-{
- m_critsect.Enter();
- thread_state state = p_internal->GetState();
- m_critsect.Leave();
-
- switch ( state )
- {
- case STATE_NEW:
- case STATE_EXITED:
- // nothing to do
- break;
-
- case STATE_PAUSED:
- // resume the thread first
- Resume();
-
- // fall through
-
- default:
- // set the flag telling to the thread to stop and wait
- p_internal->Cancel();
- }
-
- return NULL;
-}
-
-wxThreadError wxThread::Kill()
-{
- switch ( p_internal->GetState() )
- {
- case STATE_NEW:
- case STATE_EXITED:
- return wxTHREAD_NOT_RUNNING;
-
- default:
-#ifdef HAVE_PTHREAD_CANCEL
- if ( pthread_cancel(p_internal->GetId()) != 0 )
-#endif
- {
- wxLogError(_("Failed to terminate a thread."));
-
- return wxTHREAD_MISC_ERROR;
- }
-
- return wxTHREAD_NO_ERROR;
- }
-}
-
-void wxThread::Exit(void *status)
-{
- // first call user-level clean up code
- OnExit();
-
- // next wake up the threads waiting for us (OTOH, this function won't return
- // until someone waited for us!)
- p_internal->SignalExit();
-
- p_internal->SetState(STATE_EXITED);
-
- // delete both C++ thread object and terminate the OS thread object
- delete this;
- pthread_exit(status);
-}
-
-// also test whether we were paused
-bool wxThread::TestDestroy()
-{
- wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
-
- if ( p_internal->GetState() == STATE_PAUSED )
- {
- // leave the crit section or the other threads will stop too if they try
- // to call any of (seemingly harmless) IsXXX() functions while we sleep
- m_critsect.Leave();
-
- p_internal->Pause();
-
- // enter it back before it's finally left in lock object dtor
- m_critsect.Enter();
- }
-
- return p_internal->WasCancelled();
-}
-
-wxThread::~wxThread()
-{
- // remove this thread from the global array
- gs_allThreads.Remove(this);
-}
-
-// -----------------------------------------------------------------------------
-// state tests
-// -----------------------------------------------------------------------------
-
-bool wxThread::IsRunning() const
-{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
-
- return p_internal->GetState() == STATE_RUNNING;
-}
-
-bool wxThread::IsAlive() const
-{
- wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
-
- switch ( p_internal->GetState() )
- {
- case STATE_RUNNING:
- case STATE_PAUSED:
- return TRUE;
-
- default:
- return FALSE;
- }
-}
-
-//--------------------------------------------------------------------
-// wxThreadModule
-//--------------------------------------------------------------------
-
-class wxThreadModule : public wxModule
-{
-public:
- virtual bool OnInit();
- virtual void OnExit();
-
-private:
- DECLARE_DYNAMIC_CLASS(wxThreadModule)
-};
-
-IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
-
-bool wxThreadModule::OnInit()
-{
- if ( pthread_key_create(&gs_keySelf, NULL /* dtor function */) != 0 )
- {
- wxLogError(_("Thread module initialization failed: "
- "failed to create pthread key."));
-
- return FALSE;
- }
-
- gs_mutexGui = new wxMutex();
- wxThreadGuiInit();
- gs_tidMain = pthread_self();
- gs_mutexGui->Lock();
-
- return TRUE;
-}
-
-void wxThreadModule::OnExit()
-{
- wxASSERT_MSG( wxThread::IsMain(), "only main thread can be here" );
-
- // terminate any threads left
- size_t count = gs_allThreads.GetCount();
- if ( count != 0u )
- wxLogDebug("Some threads were not terminated by the application.");
-
- for ( size_t n = 0u; n < count; n++ )
- {
- gs_allThreads[n]->Delete();
- }
-
- // destroy GUI mutex
- gs_mutexGui->Unlock();
- wxThreadGuiExit();
- delete gs_mutexGui;
-
- // and free TLD slot
- (void)pthread_key_delete(gs_keySelf);
-}
+++ /dev/null
-/////////////////////////////////////////////////////////////////////////////
-// Name: threadpsx.cpp
-// Purpose: wxThread (Posix) Implementation
-// Author: Original from Wolfram Gloger/Guilhem Lavaux
-// Modified by:
-// Created: 04/22/98
-// RCS-ID: $Id$
-// Copyright: (c) Wolfram Gloger (1996, 1997)
-// Guilhem Lavaux (1998)
-// Robert Roebling (1999)
-// Licence: wxWindows licence
-/////////////////////////////////////////////////////////////////////////////
-
-#ifdef __GNUG__
- #pragma implementation "thread.h"
-#endif
-
-#include <stdio.h>
-#include <unistd.h>
-#include <pthread.h>
-#include <errno.h>
-
-#ifdef __linux__
- #include <sched.h>
-#endif
-
-#ifdef __SUN__
-extern int usleep(unsigned int useconds);
-#endif
-
-
-#include "wx/thread.h"
-#include "wx/module.h"
-#include "wx/utils.h"
-#include "wx/log.h"
-#include "wx/intl.h"
-#include "wx/dynarray.h"
-
-#include "gdk/gdk.h"
-#include "gtk/gtk.h"
-
-enum thread_state
-{
- STATE_NEW, // didn't start execution yet (=> RUNNING)
- STATE_RUNNING,
- STATE_PAUSED,
- STATE_CANCELED,
- STATE_EXITED
-};
-
-WX_DEFINE_ARRAY(wxThread *, wxArrayThread);
-
-// -----------------------------------------------------------------------------
-// global data
-// -----------------------------------------------------------------------------
-
-// we keep the list of all threads created by the application to be able to
-// terminate them on exit if there are some left - otherwise the process would
-// be left in memory
-static wxArrayThread gs_allThreads;
-
-// the id of the main thread
-static pthread_t gs_tidMain;
-
-// the key for the pointer to the associated wxThread object
-static pthread_key_t gs_keySelf;
-
-// this mutex must be acquired before any call to a GUI function
-static wxMutex *gs_mutexGui;
-
-//--------------------------------------------------------------------
-// common GUI thread code
-//--------------------------------------------------------------------
-
-#include "threadgui.inc"
-
-//--------------------------------------------------------------------
-// wxMutex (Posix implementation)
-//--------------------------------------------------------------------
-
-class wxMutexInternal
-{
-public:
- pthread_mutex_t p_mutex;
-};
-
-wxMutex::wxMutex()
-{
- p_internal = new wxMutexInternal;
- pthread_mutex_init( &(p_internal->p_mutex), (const pthread_mutexattr_t*) NULL );
- m_locked = 0;
-}
-
-wxMutex::~wxMutex()
-{
- if (m_locked > 0)
- wxLogDebug("Freeing a locked mutex (%d locks)", m_locked);
-
- pthread_mutex_destroy( &(p_internal->p_mutex) );
- delete p_internal;
-}
-
-wxMutexError wxMutex::Lock()
-{
- int err = pthread_mutex_lock( &(p_internal->p_mutex) );
- if (err == EDEADLK)
- {
- wxLogDebug("Locking this mutex would lead to deadlock!");
-
- return wxMUTEX_DEAD_LOCK;
- }
-
- m_locked++;
-
- return wxMUTEX_NO_ERROR;
-}
-
-wxMutexError wxMutex::TryLock()
-{
- if (m_locked)
- {
- return wxMUTEX_BUSY;
- }
-
- int err = pthread_mutex_trylock( &(p_internal->p_mutex) );
- switch (err)
- {
- case EBUSY: return wxMUTEX_BUSY;
- }
-
- m_locked++;
-
- return wxMUTEX_NO_ERROR;
-}
-
-wxMutexError wxMutex::Unlock()
-{
- if (m_locked > 0)
- {
- m_locked--;
- }
- else
- {
- wxLogDebug("Unlocking not locked mutex.");
-
- return wxMUTEX_UNLOCKED;
- }
-
- pthread_mutex_unlock( &(p_internal->p_mutex) );
-
- return wxMUTEX_NO_ERROR;
-}
-
-//--------------------------------------------------------------------
-// wxCondition (Posix implementation)
-//--------------------------------------------------------------------
-
-class wxConditionInternal
-{
-public:
- pthread_cond_t p_condition;
-};
-
-wxCondition::wxCondition()
-{
- p_internal = new wxConditionInternal;
- pthread_cond_init( &(p_internal->p_condition), (const pthread_condattr_t *) NULL );
-}
-
-wxCondition::~wxCondition()
-{
- pthread_cond_destroy( &(p_internal->p_condition) );
-
- delete p_internal;
-}
-
-void wxCondition::Wait(wxMutex& mutex)
-{
- pthread_cond_wait( &(p_internal->p_condition), &(mutex.p_internal->p_mutex) );
-}
-
-bool wxCondition::Wait(wxMutex& mutex, unsigned long sec, unsigned long nsec)
-{
- struct timespec tspec;
-
- tspec.tv_sec = time(0L)+sec;
- tspec.tv_nsec = nsec;
- return (pthread_cond_timedwait(&(p_internal->p_condition), &(mutex.p_internal->p_mutex), &tspec) != ETIMEDOUT);
-}
-
-void wxCondition::Signal()
-{
- pthread_cond_signal( &(p_internal->p_condition) );
-}
-
-void wxCondition::Broadcast()
-{
- pthread_cond_broadcast( &(p_internal->p_condition) );
-}
-
-//--------------------------------------------------------------------
-// wxThread (Posix implementation)
-//--------------------------------------------------------------------
-
-class wxThreadInternal
-{
-public:
- wxThreadInternal();
- ~wxThreadInternal();
-
- // thread entry function
- static void *PthreadStart(void *ptr);
-
- // thread actions
- // start the thread
- wxThreadError Run();
- // ask the thread to terminate
- void Cancel();
- // wake up threads waiting for our termination
- void SignalExit();
- // go to sleep until Resume() is called
- void Pause();
- // resume the thread
- void Resume();
-
- // accessors
- // priority
- int GetPriority() const { return m_prio; }
- void SetPriority(int prio) { m_prio = prio; }
- // state
- thread_state GetState() const { return m_state; }
- void SetState(thread_state state) { m_state = state; }
- // id
- pthread_t GetId() const { return thread_id; }
- // "cancelled" flag
- bool WasCancelled() const { return m_cancelled; }
-
-//private: -- should be!
- pthread_t thread_id;
-
-private:
- thread_state m_state; // see thread_state enum
- int m_prio; // in wxWindows units: from 0 to 100
-
- // set when the thread should terminate
- bool m_cancelled;
-
- // this (mutex, cond) pair is used to synchronize the main thread and this
- // thread in several situations:
- // 1. The thread function blocks until condition is signaled by Run() when
- // it's initially created - this allows create thread in "suspended"
- // state
- // 2. The Delete() function blocks until the condition is signaled when the
- // thread exits.
- wxMutex m_mutex;
- wxCondition m_cond;
-
- // another (mutex, cond) pair for Pause()/Resume() usage
- //
- // VZ: it's possible that we might reuse the mutex and condition from above
- // for this too, but as I'm not at all sure that it won't create subtle
- // problems with race conditions between, say, Pause() and Delete() I
- // prefer this may be a bit less efficient but much safer solution
- wxMutex m_mutexSuspend;
- wxCondition m_condSuspend;
-};
-
-void *wxThreadInternal::PthreadStart(void *ptr)
-{
- wxThread *thread = (wxThread *)ptr;
- wxThreadInternal *pthread = thread->p_internal;
-
- if ( pthread_setspecific(gs_keySelf, thread) != 0 )
- {
- wxLogError(_("Can not start thread: error writing TLS."));
-
- return (void *)-1;
- }
-
- // wait for the condition to be signaled from Run()
- // mutex state: currently locked by the thread which created us
- pthread->m_cond.Wait(pthread->m_mutex);
-
- // mutex state: locked again on exit of Wait()
-
- // call the main entry
- void* status = thread->Entry();
-
- // terminate the thread
- thread->Exit(status);
-
- wxFAIL_MSG("wxThread::Exit() can't return.");
-
- return NULL;
-}
-
-wxThreadInternal::wxThreadInternal()
-{
- m_state = STATE_NEW;
- m_cancelled = FALSE;
-
- // this mutex is locked during almost all thread lifetime - it will only be
- // unlocked in the very end
- m_mutex.Lock();
-
- // this mutex is used in Pause()/Resume() and is also locked all the time
- // unless the thread is paused
- m_mutexSuspend.Lock();
-}
-
-wxThreadInternal::~wxThreadInternal()
-{
- m_mutexSuspend.Unlock();
-
- // note that m_mutex will be unlocked by the thread which waits for our
- // termination
-}
-
-wxThreadError wxThreadInternal::Run()
-{
- wxCHECK_MSG( GetState() == STATE_NEW, wxTHREAD_RUNNING,
- "thread may only be started once after successful Create()" );
-
- // the mutex was locked on Create(), so we will be able to lock it again
- // only when the thread really starts executing and enters the wait -
- // otherwise we might signal the condition before anybody is waiting for it
- wxMutexLocker lock(m_mutex);
- m_cond.Signal();
-
- m_state = STATE_RUNNING;
-
- return wxTHREAD_NO_ERROR;
-
- // now the mutex is unlocked back - but just to allow Wait() function to
- // terminate by relocking it, so the net result is that the worker thread
- // starts executing and the mutex is still locked
-}
-
-void wxThreadInternal::Cancel()
-{
- // if the thread we're waiting for is waiting for the GUI mutex, we will
- // deadlock so make sure we release it temporarily
- if ( wxThread::IsMain() )
- wxMutexGuiLeave();
-
- // nobody ever writes this variable so it's safe to not use any
- // synchronization here
- m_cancelled = TRUE;
-
- // entering Wait() releases the mutex thus allowing SignalExit() to acquire
- // it and to signal us its termination
- m_cond.Wait(m_mutex);
-
- // mutex is still in the locked state - relocked on exit from Wait(), so
- // unlock it - we don't need it any more, the thread has already terminated
- m_mutex.Unlock();
-
- // reacquire GUI mutex
- if ( wxThread::IsMain() )
- wxMutexGuiEnter();
-}
-
-void wxThreadInternal::SignalExit()
-{
- // as mutex is currently locked, this will block until some other thread
- // (normally the same which created this one) unlocks it by entering Wait()
- m_mutex.Lock();
-
- // wake up all the threads waiting for our termination
- m_cond.Broadcast();
-
- // after this call mutex will be finally unlocked
- m_mutex.Unlock();
-}
-
-void wxThreadInternal::Pause()
-{
- wxCHECK_RET( m_state == STATE_PAUSED,
- "thread must first be paused with wxThread::Pause()." );
-
- // wait until the condition is signaled from Resume()
- m_condSuspend.Wait(m_mutexSuspend);
-}
-
-void wxThreadInternal::Resume()
-{
- wxCHECK_RET( m_state == STATE_PAUSED,
- "can't resume thread which is not suspended." );
-
- // we will be able to lock this mutex only when Pause() starts waiting
- wxMutexLocker lock(m_mutexSuspend);
- m_condSuspend.Signal();
-
- SetState(STATE_RUNNING);
-}
-
-// -----------------------------------------------------------------------------
-// static functions
-// -----------------------------------------------------------------------------
-
-wxThread *wxThread::This()
-{
- return (wxThread *)pthread_getspecific(gs_keySelf);
-}
-
-bool wxThread::IsMain()
-{
- return (bool)pthread_equal(pthread_self(), gs_tidMain);
-}
-
-void wxThread::Yield()
-{
-#ifdef HAVE_SCHED_YIELD
- sched_yield();
-#else // !HAVE_SCHED_YIELD
- // may be it will have the desired effect?
- Sleep(0);
-#endif // HAVE_SCHED_YIELD
-}
-
-void wxThread::Sleep(unsigned long milliseconds)
-{
- wxUsleep(milliseconds);
-}
-
-// -----------------------------------------------------------------------------
-// creating thread
-// -----------------------------------------------------------------------------
-
-wxThread::wxThread()
-{
- // add this thread to the global list of all threads
- gs_allThreads.Add(this);
-
- p_internal = new wxThreadInternal();
-}
-
-wxThreadError wxThread::Create()
-{
- if (p_internal->GetState() != STATE_NEW)
- return wxTHREAD_RUNNING;
-
- // set up the thread attribute: right now, we only set thread priority
- pthread_attr_t attr;
- pthread_attr_init(&attr);
-
-#ifdef HAVE_THREAD_PRIORITY_FUNCTIONS
- int prio;
- if ( pthread_attr_getschedpolicy(&attr, &prio) != 0 )
- {
- wxLogError(_("Can not retrieve thread scheduling policy."));
- }
-
- int min_prio = sched_get_priority_min(prio),
- max_prio = sched_get_priority_max(prio);
-
- if ( min_prio == -1 || max_prio == -1 )
- {
- wxLogError(_("Can not get priority range for scheduling policy %d."),
- prio);
- }
- else
- {
- struct sched_param sp;
- pthread_attr_getschedparam(&attr, &sp);
- sp.sched_priority = min_prio +
- (p_internal->GetPriority()*(max_prio-min_prio))/100;
- pthread_attr_setschedparam(&attr, &sp);
- }
-#endif // HAVE_THREAD_PRIORITY_FUNCTIONS
-
- // create the new OS thread object
- int rc = pthread_create(&p_internal->thread_id, &attr,
- wxThreadInternal::PthreadStart, (void *)this);
- pthread_attr_destroy(&attr);
-
- if ( rc != 0 )
- {
- p_internal->SetState(STATE_EXITED);
- return wxTHREAD_NO_RESOURCE;
- }
-
- return wxTHREAD_NO_ERROR;
-}
-
-wxThreadError wxThread::Run()
-{
- return p_internal->Run();
-}
-
-// -----------------------------------------------------------------------------
-// misc accessors
-// -----------------------------------------------------------------------------
-
-void wxThread::SetPriority(unsigned int prio)
-{
- wxCHECK_RET( ((int)WXTHREAD_MIN_PRIORITY <= (int)prio) &&
- ((int)prio <= (int)WXTHREAD_MAX_PRIORITY),
- "invalid thread priority" );
-
- wxCriticalSectionLocker lock(m_critsect);
-
- switch ( p_internal->GetState() )
- {
- case STATE_NEW:
- // thread not yet started, priority will be set when it is
- p_internal->SetPriority(prio);
- break;
-
- case STATE_RUNNING:
- case STATE_PAUSED:
-#ifdef HAVE_THREAD_PRIORITY_FUNCTIONS
- {
- struct sched_param sparam;
- sparam.sched_priority = prio;
-
- if ( pthread_setschedparam(p_internal->GetId(),
- SCHED_OTHER, &sparam) != 0 )
- {
- wxLogError(_("Failed to set thread priority %d."), prio);
- }
- }
-#endif // HAVE_THREAD_PRIORITY_FUNCTIONS
- break;
-
- case STATE_EXITED:
- default:
- wxFAIL_MSG("impossible to set thread priority in this state");
- }
-}
-
-unsigned int wxThread::GetPriority() const
-{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
-
- return p_internal->GetPriority();
-}
-
-unsigned long wxThread::GetID() const
-{
- return (unsigned long)p_internal->thread_id;
-}
-
-// -----------------------------------------------------------------------------
-// pause/resume
-// -----------------------------------------------------------------------------
-
-wxThreadError wxThread::Pause()
-{
- wxCriticalSectionLocker lock(m_critsect);
-
- if ( p_internal->GetState() != STATE_RUNNING )
- {
- wxLogDebug("Can't pause thread which is not running.");
-
- return wxTHREAD_NOT_RUNNING;
- }
-
- p_internal->SetState(STATE_PAUSED);
-
- return wxTHREAD_NO_ERROR;
-}
-
-wxThreadError wxThread::Resume()
-{
- wxCriticalSectionLocker lock(m_critsect);
-
- if ( p_internal->GetState() == STATE_PAUSED )
- {
- p_internal->Resume();
-
- return wxTHREAD_NO_ERROR;
- }
- else
- {
- wxLogDebug("Attempt to resume a thread which is not paused.");
-
- return wxTHREAD_MISC_ERROR;
- }
-}
-
-// -----------------------------------------------------------------------------
-// exiting thread
-// -----------------------------------------------------------------------------
-
-wxThread::ExitCode wxThread::Delete()
-{
- m_critsect.Enter();
- thread_state state = p_internal->GetState();
- m_critsect.Leave();
-
- switch ( state )
- {
- case STATE_NEW:
- case STATE_EXITED:
- // nothing to do
- break;
-
- case STATE_PAUSED:
- // resume the thread first
- Resume();
-
- // fall through
-
- default:
- // set the flag telling to the thread to stop and wait
- p_internal->Cancel();
- }
-
- return NULL;
-}
-
-wxThreadError wxThread::Kill()
-{
- switch ( p_internal->GetState() )
- {
- case STATE_NEW:
- case STATE_EXITED:
- return wxTHREAD_NOT_RUNNING;
-
- default:
-#ifdef HAVE_PTHREAD_CANCEL
- if ( pthread_cancel(p_internal->GetId()) != 0 )
-#endif
- {
- wxLogError(_("Failed to terminate a thread."));
-
- return wxTHREAD_MISC_ERROR;
- }
-
- return wxTHREAD_NO_ERROR;
- }
-}
-
-void wxThread::Exit(void *status)
-{
- // first call user-level clean up code
- OnExit();
-
- // next wake up the threads waiting for us (OTOH, this function won't return
- // until someone waited for us!)
- p_internal->SignalExit();
-
- p_internal->SetState(STATE_EXITED);
-
- // delete both C++ thread object and terminate the OS thread object
- delete this;
- pthread_exit(status);
-}
-
-// also test whether we were paused
-bool wxThread::TestDestroy()
-{
- wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
-
- if ( p_internal->GetState() == STATE_PAUSED )
- {
- // leave the crit section or the other threads will stop too if they try
- // to call any of (seemingly harmless) IsXXX() functions while we sleep
- m_critsect.Leave();
-
- p_internal->Pause();
-
- // enter it back before it's finally left in lock object dtor
- m_critsect.Enter();
- }
-
- return p_internal->WasCancelled();
-}
-
-wxThread::~wxThread()
-{
- // remove this thread from the global array
- gs_allThreads.Remove(this);
-}
-
-// -----------------------------------------------------------------------------
-// state tests
-// -----------------------------------------------------------------------------
-
-bool wxThread::IsRunning() const
-{
- wxCriticalSectionLocker lock((wxCriticalSection &)m_critsect);
-
- return p_internal->GetState() == STATE_RUNNING;
-}
-
-bool wxThread::IsAlive() const
-{
- wxCriticalSectionLocker lock((wxCriticalSection&)m_critsect);
-
- switch ( p_internal->GetState() )
- {
- case STATE_RUNNING:
- case STATE_PAUSED:
- return TRUE;
-
- default:
- return FALSE;
- }
-}
-
-//--------------------------------------------------------------------
-// wxThreadModule
-//--------------------------------------------------------------------
-
-class wxThreadModule : public wxModule
-{
-public:
- virtual bool OnInit();
- virtual void OnExit();
-
-private:
- DECLARE_DYNAMIC_CLASS(wxThreadModule)
-};
-
-IMPLEMENT_DYNAMIC_CLASS(wxThreadModule, wxModule)
-
-bool wxThreadModule::OnInit()
-{
- if ( pthread_key_create(&gs_keySelf, NULL /* dtor function */) != 0 )
- {
- wxLogError(_("Thread module initialization failed: "
- "failed to create pthread key."));
-
- return FALSE;
- }
-
- gs_mutexGui = new wxMutex();
- wxThreadGuiInit();
- gs_tidMain = pthread_self();
- gs_mutexGui->Lock();
-
- return TRUE;
-}
-
-void wxThreadModule::OnExit()
-{
- wxASSERT_MSG( wxThread::IsMain(), "only main thread can be here" );
-
- // terminate any threads left
- size_t count = gs_allThreads.GetCount();
- if ( count != 0u )
- wxLogDebug("Some threads were not terminated by the application.");
-
- for ( size_t n = 0u; n < count; n++ )
- {
- gs_allThreads[n]->Delete();
- }
-
- // destroy GUI mutex
- gs_mutexGui->Unlock();
- wxThreadGuiExit();
- delete gs_mutexGui;
-
- // and free TLD slot
- (void)pthread_key_delete(gs_keySelf);
-}