bool wxDocument::OnNewDocument()
{
- if ( !OnSaveModified() )
- return false;
+ // notice that there is no need to neither reset nor even check the
+ // modified flag here as the document itself is a new object (this is only
+ // called from CreateDocument()) and so it shouldn't be saved anyhow even
+ // if it is modified -- this could happen if the user code creates
+ // documents pre-filled with some user-entered (and which hence must not be
+ // lost) information
- DeleteContents();
- Modify(false);
SetDocumentSaved(false);
const wxString name = GetDocumentManager()->MakeNewDocumentName();
bool wxDocument::OnOpenDocument(const wxString& file)
{
- if ( !OnSaveModified() )
- return false;
+ // notice that there is no need to check the modified flag here for the
+ // reasons explained in OnNewDocument()
if ( !DoOpenDocument(file) )
return false;
SetFilename(file, true);
- Modify(false);
- m_savedYet = true;
+
+ // stretching the logic a little this does make sense because the document
+ // had been saved into the file we just loaded it from, it just could have
+ // happened during a previous program execution, it's just that the name of
+ // this method is a bit unfortunate, it should probably have been called
+ // HasAssociatedFileName()
+ SetDocumentSaved(true);
UpdateAllViews();