#pragma interface "flags.h"
#endif
-#include <bitset>
-
-// wxFlags should be applied to an enum, then this can be used like
+// wxBitset should be applied to an enum, then this can be used like
// bitwise operators but keeps the type safety and information, the
// enums must be in a sequence , their value determines the bit position
// that they represent
// The api is made as close as possible to <bitset>
-template <class T> class wxFlags
+template <class T> class wxBitset
{
friend class wxEnumData ;
public:
- // creates a wxFlags<> object with all flags initialized to 0
- wxFlags() { m_data = 0; }
+ // creates a wxBitset<> object with all flags initialized to 0
+ wxBitset() { m_data = 0; }
- // created a wxFlags<> object initialized according to the bits of the
+ // created a wxBitset<> object initialized according to the bits of the
// integral value val
- wxFlags(unsigned long val) { m_data = val ; }
+ wxBitset(unsigned long val) { m_data = val ; }
- // copies the content in the new wxFlags<> object from another one
- wxFlags(const wxFlags &src) { m_data = src.m_data; }
+ // copies the content in the new wxBitset<> object from another one
+ wxBitset(const wxBitset &src) { m_data = src.m_data; }
- // creates a wxFlags<> object that has the specific flag set
- wxFlags(const T el) { m_data |= 1 << el; }
+ // creates a wxBitset<> object that has the specific flag set
+ wxBitset(const T el) { m_data |= 1 << el; }
// returns the integral value that the bits of this object represent
unsigned long to_ulong() const { return m_data ; }
// assignment
- wxFlags &operator =(const wxFlags &rhs)
+ wxBitset &operator =(const wxBitset &rhs)
{
m_data = rhs.m_data;
return *this;
// bitwise or operator, sets all bits that are in rhs and leaves
// the rest unchanged
- wxFlags &operator |=(const wxFlags &rhs)
+ wxBitset &operator |=(const wxBitset &rhs)
{
m_data |= rhs.m_data;
return *this;
// bitwsie exclusive-or operator, toggles the value of all bits
// that are set in bits and leaves all others unchanged
- wxFlags &operator ^=(const wxFlags &rhs) // difference
+ wxBitset &operator ^=(const wxBitset &rhs) // difference
{
m_data ^= rhs.m_data;
return *this;
// bitwise and operator, resets all bits that are not in rhs and leaves
// all others unchanged
- wxFlags &operator &=(const wxFlags &rhs) // intersection
+ wxBitset &operator &=(const wxBitset &rhs) // intersection
{
m_data &= rhs.m_data;
return *this;
// bitwise or operator, returns a new bitset that has all bits set that set are in
// bitset2 or in this bitset
- wxFlags operator |(const wxFlags &bitset2) const // union
+ wxBitset operator |(const wxBitset &bitset2) const // union
{
- wxFlags<T> s;
+ wxBitset<T> s;
s.m_data = m_data | bitset2.m_data;
return s;
}
// bitwise exclusive-or operator, returns a new bitset that has all bits set that are set either in
// bitset2 or in this bitset but not in both
- wxFlags operator ^(const wxFlags &bitset2) const // difference
+ wxBitset operator ^(const wxBitset &bitset2) const // difference
{
- wxFlags<T> s;
+ wxBitset<T> s;
s.m_data = m_data ^ bitset2.m_data;
return s;
}
// bitwise and operator, returns a new bitset that has all bits set that are set both in
// bitset2 and in this bitset
- wxFlags operator &(const wxFlags &bitset2) const // intersection
+ wxBitset operator &(const wxBitset &bitset2) const // intersection
{
- wxFlags<T> s;
+ wxBitset<T> s;
s.m_data = m_data & bitset2.m_data;
return s;
}
// sets appropriate the bit to true
- wxFlags& set(const T el) //Add element
+ wxBitset& set(const T el) //Add element
{
m_data |= 1 << el;
return *this;
}
// clears the appropriate flag to false
- wxFlags& reset(const T el) //remove element
+ wxBitset& reset(const T el) //remove element
{
m_data &= ~(1 << el);
return *this;
}
// clear all flags
- wxFlags& reset()
+ wxBitset& reset()
{
m_data = 0;
return *this;
}
// true if both have the same flags
- bool operator ==(const wxFlags &rhs) const
+ bool operator ==(const wxBitset &rhs) const
{
return m_data == rhs.m_data;
}
// true if both differ in their flags set
- bool operator !=(const wxFlags &rhs) const
+ bool operator !=(const wxBitset &rhs) const
{
return !operator==(rhs);
}
unsigned long m_data;
};
+#define WX_DEFINE_FLAGS( flags ) \
+ struct flags \
+ {\
+ flags(long data=0) :m_data(data) {} \
+ long m_data ;\
+ } ;
#endif
// Strawberry,
// };
//
-// typedef wxFlags<wxFlavor> wxCoupe ;
+// typedef wxBitset<wxFlavor> wxCoupe ;
//
// in the implementation file :
//
void wxSetStringToArray( const wxString &s , wxArrayString &array ) ;
template<typename e>
-void wxSetFromString(const wxString &s , wxFlags<e> &data )
+void wxSetFromString(const wxString &s , wxBitset<e> &data )
{
wxEnumData* edata = wxGetEnumData((e) 0) ;
data.reset() ;
}
template<typename e>
-void wxSetToString( wxString &s , const wxFlags<e> &data )
+void wxSetToString( wxString &s , const wxBitset<e> &data )
{
wxEnumData* edata = wxGetEnumData((e) 0) ;
int count = edata->GetEnumCount() ;
}
}
-// if the wxFlags specialization above does not work for all compilers, add this to the WX_IMPLEMENT_SET_STREAMING macro
+// if the wxBitset specialization above does not work for all compilers, add this to the WX_IMPLEMENT_SET_STREAMING macro
// template<> const wxTypeInfo* wxGetTypeInfo( SetName * ){ static wxEnumTypeInfo s_typeInfo(wxT_SET , &s_enumData##e) ; return &s_typeInfo ; }
#define WX_IMPLEMENT_SET_STREAMING(SetName,e) \
- template<> void wxStringReadValue(const wxString &s , wxFlags<e> &data ) \
+ template<> void wxStringReadValue(const wxString &s , wxBitset<e> &data ) \
{ \
wxSetFromString( s , data ) ; \
} \
- template<> void wxStringWriteValue( wxString &s , const wxFlags<e> &data ) \
+ template<> void wxStringWriteValue( wxString &s , const wxBitset<e> &data ) \
{ \
wxSetToString( s , data ) ; \
} \
static wxEnumTypeInfo s_typeInfo(wxT_SET , &s_enumData##e , &wxToStringConverter<SetName> , &wxFromStringConverter<SetName> , &ToLong##SetName , &FromLong##SetName, #SetName ) ; return &s_typeInfo ; \
}
+template<typename e>
+void wxFlagsFromString(const wxString &s , e &data )
+{
+ wxEnumData* edata = wxGetEnumData((e*) 0) ;
+ data.m_data = 0 ;
+
+ wxArrayString array ;
+ wxSetStringToArray( s , array ) ;
+ wxString flag;
+ for ( int i = 0 ; i < array.Count() ; ++i )
+ {
+ flag = array[i] ;
+ int ivalue ;
+ if ( edata->HasEnumMemberValue( flag , &ivalue ) )
+ {
+ data.m_data |= ivalue ;
+ }
+ }
+}
+
+template<typename e>
+void wxFlagsToString( wxString &s , const e& data )
+{
+ wxEnumData* edata = wxGetEnumData((e*) 0) ;
+ int count = edata->GetEnumCount() ;
+ int i ;
+ s.Clear() ;
+ long dataValue = data.m_data ;
+ for ( i = 0 ; i < count ; i++ )
+ {
+ int value = edata->GetEnumMemberValueByIndex(i) ;
+ // make this to allow for multi-bit constants to work
+ if ( value && ( dataValue & value ) == value )
+ {
+ // clear the flags we just set
+ dataValue &= ~value ;
+ // this could also be done by the templated calls
+ if ( !s.IsEmpty() )
+ s +="|" ;
+ s += edata->GetEnumMemberNameByIndex(i) ;
+ }
+ }
+}
+
+#define WX_BEGIN_FLAGS( e ) \
+ wxEnumMemberData s_enumDataMembers##e[] = {
+
+#define WX_FLAGS_MEMBER( v ) { #v, v } ,
+
+#define WX_END_FLAGS( e ) { NULL , 0 } } ; \
+ wxEnumData s_enumData##e( s_enumDataMembers##e ) ; \
+ wxEnumData *wxGetEnumData(e*) { return &s_enumData##e ; } \
+ template<> void wxStringReadValue(const wxString &s , e &data ) \
+{ \
+ wxFlagsFromString<e>( s , data ) ; \
+} \
+ template<> void wxStringWriteValue( wxString &s , const e& data ) \
+{ \
+ wxFlagsToString<e>( s , data ) ; \
+} \
+ void FromLong##e( long data , wxxVariant& result ) { result = wxxVariant(e(data)) ;} \
+ void ToLong##e( const wxxVariant& data , long &result ) { result = (long) data.Get<e>().m_data ;} \
+template<> const wxTypeInfo* wxGetTypeInfo( e * ) \
+{ \
+ static wxEnumTypeInfo s_typeInfo(wxT_SET , &s_enumData##e , &wxToStringConverter<e> , &wxFromStringConverter<e> , &ToLong##e , &FromLong##e, #e ) ; return &s_typeInfo ; \
+}
// ----------------------------------------------------------------------------
// Type Information
wxT_FLOAT,
wxT_DOUBLE,
wxT_STRING, // must be wxString
- wxT_SET, // must be wxFlags<> template
+ wxT_SET, // must be wxBitset<> template
wxT_ENUM,
wxT_CUSTOM, // user defined type (e.g. wxPoint)