// wxUSE_NANOX
//-----------------------------------------------------------------------
-// Processes an X event.
+// Processes an X event, returning TRUE if the event was processed.
//-----------------------------------------------------------------------
-void wxApp::ProcessXEvent(WXEvent* _event)
+bool wxApp::ProcessXEvent(WXEvent* _event)
{
XEvent* event = (XEvent*) _event;
case KeyPress:
{
if (!win->IsEnabled())
- return;
+ return FALSE;
wxKeyEvent keyEvent(wxEVT_KEY_DOWN);
wxTranslateKeyEvent(keyEvent, win, window, event);
if (!win->GetEventHandler()->ProcessEvent( keyEvent ))
{
keyEvent.SetEventType(wxEVT_CHAR);
- win->GetEventHandler()->ProcessEvent( keyEvent );
+ if (!win->GetEventHandler()->ProcessEvent( keyEvent ))
+ return FALSE;
}
- return;
+ return TRUE;
}
case KeyRelease:
{
if (!win->IsEnabled())
- return;
+ return FALSE;
wxKeyEvent keyEvent(wxEVT_KEY_UP);
wxTranslateKeyEvent(keyEvent, win, window, event);
- win->GetEventHandler()->ProcessEvent( keyEvent );
- return;
+ return win->GetEventHandler()->ProcessEvent( keyEvent );
}
case ConfigureNotify:
{
wxSizeEvent sizeEvent( wxSize(XConfigureEventGetWidth(event), XConfigureEventGetHeight(event)), win->GetId() );
sizeEvent.SetEventObject( win );
- win->GetEventHandler()->ProcessEvent( sizeEvent );
+ return win->GetEventHandler()->ProcessEvent( sizeEvent );
}
+ return FALSE;
break;
}
#if !wxUSE_NANOX
case PropertyNotify:
{
//wxLogDebug("PropertyNotify: %s", windowClass.c_str());
- HandlePropertyChange(_event);
- return;
+ return HandlePropertyChange(_event);
}
case ClientMessage:
{
if (!win->IsEnabled())
- return;
+ return FALSE;
Atom wm_delete_window = XInternAtom(wxGlobalDisplay(), "WM_DELETE_WINDOW", True);
Atom wm_protocols = XInternAtom(wxGlobalDisplay(), "WM_PROTOCOLS", True);
if ((Atom) (event->xclient.data.l[0]) == wm_delete_window)
{
win->Close(FALSE);
+ return TRUE;
}
}
- return;
+ return FALSE;
}
case ResizeRequest:
{
wxSizeEvent sizeEvent(sz, win->GetId());
sizeEvent.SetEventObject(win);
- win->GetEventHandler()->ProcessEvent( sizeEvent );
+ return win->GetEventHandler()->ProcessEvent( sizeEvent );
}
- return;
+ return FALSE;
}
#endif
#if wxUSE_NANOX
if (win)
{
win->Close(FALSE);
+ return TRUE;
}
+ return FALSE;
break;
}
#endif
win->SendEraseEvents();
- return;
+ return TRUE;
}
#if !wxUSE_NANOX
case GraphicsExpose:
win->SendEraseEvents();
}
- return;
+ return TRUE;
}
#endif
case EnterNotify:
case MotionNotify:
{
if (!win->IsEnabled())
- return;
+ return FALSE;
// Here we check if the top level window is
// disabled, which is one aspect of modality.
while (tlw && !tlw->IsTopLevel())
tlw = tlw->GetParent();
if (tlw && !tlw->IsEnabled())
- return;
+ return FALSE;
if (event->type == ButtonPress)
{
g_nextFocus = win;
win->SetFocus();
+ return TRUE;
}
}
{
// Throw out NotifyGrab and NotifyUngrab
if (event->xcrossing.mode != NotifyNormal)
- return;
+ return FALSE;
}
#endif
wxMouseEvent wxevent;
wxTranslateMouseEvent(wxevent, win, window, event);
- win->GetEventHandler()->ProcessEvent( wxevent );
-
- return;
+ return win->GetEventHandler()->ProcessEvent( wxevent );
}
case FocusIn:
{
focusEvent.SetWindow( g_prevFocus );
g_prevFocus = NULL;
- win->GetEventHandler()->ProcessEvent(focusEvent);
+ return win->GetEventHandler()->ProcessEvent(focusEvent);
}
+ return FALSE;
break;
}
case FocusOut:
focusEvent.SetEventObject(win);
focusEvent.SetWindow( g_nextFocus );
g_nextFocus = NULL;
- win->GetEventHandler()->ProcessEvent(focusEvent);
+ return win->GetEventHandler()->ProcessEvent(focusEvent);
}
+ return FALSE;
break;
}
#ifndef wxUSE_NANOX
{
// Do we want to process this (for top-level windows)?
// But we want to be able to veto closes, anyway
+ return FALSE;
break;
}
#endif
//wxString eventName = wxGetXEventName(XEvent& event);
//wxLogDebug(wxT("Event %s not handled"), eventName.c_str());
#endif
+ return FALSE;
break;
}
}
+ return FALSE;
}
// Returns TRUE if more time is needed.
// This should be redefined in a derived class for
// handling property change events for XAtom IPC.
-void wxApp::HandlePropertyChange(WXEvent *event)
+bool wxApp::HandlePropertyChange(WXEvent *event)
{
// by default do nothing special
// TODO: what to do for X11
// XtDispatchEvent((XEvent*) event);
+ return FALSE;
}
void wxApp::OnIdle(wxIdleEvent& event)
// ctor
wxEventLoopImpl() { SetExitCode(0); m_keepGoing = FALSE; }
- // process an XEvent
- void ProcessEvent(XEvent* event);
+ // process an XEvent, return TRUE if it was processed
+ bool ProcessEvent(XEvent* event);
// generate an idle message, return TRUE if more idle time requested
bool SendIdleEvent();
// wxEventLoopImpl message processing
// ----------------------------------------------------------------------------
-void wxEventLoopImpl::ProcessEvent(XEvent *event)
+bool wxEventLoopImpl::ProcessEvent(XEvent *event)
{
// give us the chance to preprocess the message first
- if ( !PreProcessEvent(event) )
- {
- // if it wasn't done, dispatch it to the corresponding window
- if (wxTheApp)
- wxTheApp->ProcessXEvent((WXEvent*) event);
- }
+ if ( PreProcessEvent(event) )
+ return TRUE;
+
+ // if it wasn't done, dispatch it to the corresponding window
+ if (wxTheApp)
+ return wxTheApp->ProcessXEvent((WXEvent*) event);
+
+ return FALSE;
}
bool wxEventLoopImpl::PreProcessEvent(XEvent *event)
// TODO allowing for threads, as per e.g. wxMSW
XNextEvent((Display*) wxGetDisplay(), & event);
- m_impl->ProcessEvent(& event);
+ (void) m_impl->ProcessEvent(& event);
return TRUE;
}