// Paint the background
PaintBackground(dc);
- wxRegion dirtyRegion = GetUpdateRegion();
-
wxRect drawingArea(GetLogicalPoint(wxPoint(0, 0)), GetClientSize());
wxRect availableSpace(GetClientSize());
if (GetBuffer().GetDirty())
*p++ = enc64[ (a >> 2) & 0x3f ];
- if( in_len-- <= 0 )
+ if( in_len-- == 0 )
{
*p++ = enc64[ (a << 4 ) & 0x30 ];
*p++ = '=';
*p++ = enc64[(( a << 4 ) | ((b >> 4) &0xf )) & 0x3f];
- if( in_len-- <= 0 )
+ if( in_len-- == 0 )
{
*p++ = enc64[ (b << 2) & 0x3f ];
*p++ = '=';
#pragma hdrstop
#endif
+#if wxUSE_RICHTEXT
+
+#include "wx/richtext/richtextsymboldlg.h"
+
#ifndef WX_PRECOMP
#include "wx/wx.h"
#endif
#include "wx/dcbuffer.h"
#include "wx/settings.h"
-#include "../../include/wx/richtext/richtextsymboldlg.h"
-
////@begin XPM images
////@end XPM images
if (m_fontCtrl->GetCount() == 0)
{
- wxFontEnumerator enumerator;
- enumerator.EnumerateFacenames();
- wxArrayString faceNames = enumerator.GetFacenames();
+ wxArrayString faceNames = wxFontEnumerator::GetFacenames();
faceNames.Sort();
faceNames.Insert(_("(Normal text)"), 0);
{
// it is, indeed, only partly visible, so scroll it into view to
// make it entirely visible
- while ( (size_t)lineNo == GetLastVisibleLine() &&
- ScrollToLine(GetVisibleBegin()+1) ) ;
+ while ( unsigned(lineNo) == GetLastVisibleLine() &&
+ ScrollToLine(GetVisibleBegin()+1) )
+ ;
// but in any case refresh it as even if it was only partly visible
// before we need to redraw it entirely as its background changed
if (symbol >= m_minSymbolValue && symbol <= m_maxSymbolValue)
return symbol;
- else
+
return -1;
}
return wxListBox::GetClassDefaultAttributes(variant);
}
-
+#endif // wxUSE_RICHTEXT
}
last = i + 1;
}
- else if ((unsigned long)c > 127)
+ else if (wxUChar(c) > 127)
{
OutputString(stream, str.Mid(last, i - last), convMem, convFile);