if (m_clipping && m_hDC)
{
+#if 1
+ // On a PocketPC device (not necessarily emulator), resetting
+ // the clip region as per the old method causes bad display
+ // problems. In fact setting a null region is probably OK
+ // on desktop WIN32 also, since the WIN32 docs imply that the user
+ // clipping region is independent from the paint clipping region.
+ ::SelectClipRgn(GetHdc(), 0);
+#else
// TODO: this should restore the previous clipping region,
// so that OnPaint processing works correctly, and the update
// clipping region doesn't get destroyed after the first
HRGN rgn = CreateRectRgn(0, 0, 32000, 32000);
::SelectClipRgn(GetHdc(), rgn);
::DeleteObject(rgn);
+#endif
}
wxDCBase::DestroyClippingRegion();