#if wxUSE_STL
-// return an empty wxString (doesn't make much sense with wxUSE_STL == 1)
-inline const wxString wxGetEmptyString() { wxString(); }
-
#include "wx/beforestd.h"
#include <string>
#include "wx/afterstd.h"
#else // if !wxUSE_STL
-// return an empty wxString
-inline const wxString& wxGetEmptyString() { return *(wxString *)&wxEmptyString; }
-
#ifndef HAVE_STD_STRING_COMPARE
#define HAVE_STD_STRING_COMPARE
#endif
#include "wx/arrstr.h"
#endif
+#if wxUSE_STL
+ // return an empty wxString (not very useful with wxUSE_STL == 1)
+ inline const wxString wxGetEmptyString() { wxString(); }
+#else // !wxUSE_STL
+ // return an empty wxString (more efficient than wxString() here)
+ inline const wxString& wxGetEmptyString()
+ {
+ return *(wxString *)&wxEmptyString;
+ }
+#endif // wxUSE_STL/!wxUSE_STL
+
// ----------------------------------------------------------------------------
// wxStringBuffer: a tiny class allowing to get a writable pointer into string
// ----------------------------------------------------------------------------