git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@3694
c3d73ce0-8a6f-49c7-b76d-
6d57e0e08775
// Name: checklst.cpp
// Purpose: implementation of wxCheckListBox class
// Author: AUTHOR
// Name: checklst.cpp
// Purpose: implementation of wxCheckListBox class
// Author: AUTHOR
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// Created: ??/??/98
// RCS-ID: $Id$
// Copyright: (c) AUTHOR
// check items
// -----------
// check items
// -----------
-bool wxCheckListBox::IsChecked(uint uiIndex) const
+bool wxCheckListBox::IsChecked(unsigned int uiIndex) const
{
// TODO
return FALSE;
}
{
// TODO
return FALSE;
}
-void wxCheckListBox::Check(uint uiIndex, bool bCheck)
+void wxCheckListBox::Check(unsigned int uiIndex, bool bCheck)
got_selection = wxCloseClipboard();
} else
got_selection = FALSE;
got_selection = wxCloseClipboard();
} else
got_selection = FALSE;
got_selection = FALSE; // Assume another process takes over
if (!got_selection) {
got_selection = FALSE; // Assume another process takes over
if (!got_selection) {
return NULL;
} else {
if (wxOpenClipboard()) {
return NULL;
} else {
if (wxOpenClipboard()) {
- receivedString = (char *)wxGetClipboardData(FormatStringToID(format),
+ receivedString = (char *)wxGetClipboardData(FormatStringToID(format),
length);
wxCloseClipboard();
} else
length);
wxCloseClipboard();
} else
+ ..\generic\$D\caret.obj \
..\generic\$D\choicdgg.obj \
..\generic\$D\gridg.obj \
..\generic\$D\laywin.obj \
..\generic\$D\choicdgg.obj \
..\generic\$D\gridg.obj \
..\generic\$D\laywin.obj \
# ..\generic\$D\notebook.obj \
GENLIBOBJS= \
# ..\generic\$D\notebook.obj \
GENLIBOBJS= \
choicdgg.obj \
gridg.obj \
laywin.obj \
choicdgg.obj \
gridg.obj \
laywin.obj \
..\os2\$D\bmpbuttn.obj \
..\os2\$D\brush.obj \
..\os2\$D\button.obj \
..\os2\$D\bmpbuttn.obj \
..\os2\$D\brush.obj \
..\os2\$D\button.obj \
+ ..\os2\$D\checkbox.obj \
+ ..\os2\$D\checklst.obj \
+ ..\os2\$D\choice.obj \
+ ..\os2\$D\clipbrd.obj \
+ ..\os2\$D\colordlg.obj \
..\os2\$D\dc.obj \
..\os2\$D\dialog.obj \
..\os2\$D\frame.obj \
..\os2\$D\dc.obj \
..\os2\$D\dialog.obj \
..\os2\$D\frame.obj \
bmpbuttn.obj \
brush.obj \
button.obj \
bmpbuttn.obj \
brush.obj \
button.obj \
+ checkbox.obj \
+ checklst.obj \
+ choice.obj \
+ clipbrd.obj \
+ colordlg.obj \
dc.obj \
dialog.obj \
frame.obj \
dc.obj \
dialog.obj \
frame.obj \
copy ..\common\$D\fs_zip.obj
$(GENLIBOBJS):
copy ..\common\$D\fs_zip.obj
$(GENLIBOBJS):
+ copy ..\generic\$D\caret.obj
copy ..\generic\$D\choicdgg.obj
copy ..\generic\$D\gridg.obj
copy ..\generic\$D\laywin.obj
copy ..\generic\$D\choicdgg.obj
copy ..\generic\$D\gridg.obj
copy ..\generic\$D\laywin.obj
copy ..\os2\$D\bmpbuttn.obj
copy ..\os2\$D\brush.obj
copy ..\os2\$D\button.obj
copy ..\os2\$D\bmpbuttn.obj
copy ..\os2\$D\brush.obj
copy ..\os2\$D\button.obj
- copy ..\os2\$D\caret.obj
+ copy ..\os2\$D\checkbox.obj
+ copy ..\os2\$D\checklst.obj
+ copy ..\os2\$D\choice.obj
+ copy ..\os2\$D\clipbrd.obj
+ copy ..\os2\$D\colordlg.obj
copy ..\os2\$D\dc.obj
copy ..\os2\$D\dialog.obj
copy ..\os2\$D\frame.obj
copy ..\os2\$D\dc.obj
copy ..\os2\$D\dialog.obj
copy ..\os2\$D\frame.obj