%
\membersection{wxSocketBase::Peek}\label{wxsocketbasepeek}
-\func{wxSocketBase\&}{Peek}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}}
+\func{wxSocketBase\&}{Peek}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function peeks a buffer of {\it nbytes} bytes from the socket.
Peeking a buffer doesn't delete it from the socket input queue.
%
\membersection{wxSocketBase::Read}\label{wxsocketbaseread}
-\func{wxSocketBase\&}{Read}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}}
+\func{wxSocketBase\&}{Read}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function reads a buffer of {\it nbytes} bytes from the socket.
%
\membersection{wxSocketBase::ReadMsg}\label{wxsocketbasereadmsg}
-\func{wxSocketBase\&}{ReadMsg}{\param{char *}{ buffer}, \param{wxUint32}{ nbytes}}
+\func{wxSocketBase\&}{ReadMsg}{\param{void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function reads a buffer sent by \helpref{WriteMsg}{wxsocketbasewritemsg}
on a socket. If the buffer passed to the function isn't big enough, the
%
\membersection{wxSocketBase::Unread}\label{wxsocketbaseunread}
-\func{wxSocketBase\&}{Unread}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}}
+\func{wxSocketBase\&}{Unread}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function unreads a buffer. That is, the data in the buffer is put back
in the incoming queue. This function is not affected by wxSocket flags.
%
\membersection{wxSocketBase::Write}\label{wxsocketbasewrite}
-\func{wxSocketBase\&}{Write}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}}
+\func{wxSocketBase\&}{Write}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function writes a buffer of {\it nbytes} bytes to the socket.
%
\membersection{wxSocketBase::WriteMsg}\label{wxsocketbasewritemsg}
-\func{wxSocketBase\&}{WriteMsg}{\param{const char *}{ buffer}, \param{wxUint32}{ nbytes}}
+\func{wxSocketBase\&}{WriteMsg}{\param{const void *}{ buffer}, \param{wxUint32}{ nbytes}}
This function writes a buffer of {\it nbytes} bytes from the socket, but it
writes a short header before so that \helpref{ReadMsg}{wxsocketbasereadmsg}
Constructor.
-\membersection{wxSocketEvent::Socket}\label{wxsocketeventsocket}
+\membersection{wxSocketEvent::GetSocket}\label{wxsocketeventgetsocket}
-\constfunc{wxSocketBase *}{Socket}{\void}
+\constfunc{wxSocketBase *}{GetSocket}{\void}
Returns the socket object to which this event refers to. This makes
it possible to use the same event handler for different sockets.
-\membersection{wxSocketEvent::SocketEvent}\label{wxsocketeventsocketevent}
+\membersection{wxSocketEvent::GetSocketEvent}\label{wxsocketeventgetsocketevent}
-\constfunc{wxSocketNotify}{SocketEvent}{\void}
+\constfunc{wxSocketNotify}{GetSocketEvent}{\void}
Returns the socket event type.