\item A 486 or higher PC running MS Windows.
\item A Windows compiler: most are supported, but please see {\tt install.txt} for
details. Supported compilers include Microsoft Visual C++ 4.0 or higher, Borland C++, Cygwin,
-Metrowerks CodeWarrior.
+MinGW, Metrowerks CodeWarrior.
\item At least 60 MB of disk space.
\end{enumerate}
\begin{enumerate}\itemsep=0pt
\item Almost any C++ compiler, including GNU C++ (EGCS 1.1.1 or above).
\item Almost any Unix workstation, and one of: GTK+ 1.2, GTK+ 2.0, Motif 1.2 or higher, Lesstif.
+If using the wxX11 port, no such widget set is required.
\item At least 60 MB of disk space.
\end{enumerate}
\section{Libraries}
-The GTK and Motif ports of wxWindow can create either a static library or a shared
-library on most Unix or Unix-like systems. The static library is called libwx\_gtk.a
-and libwx\_motif.a whereas the name of the shared library is dependent on the
-system it is created on and the version you are using. The library name for the
-GTK version of wxWindows 2.2 on Linux and Solaris will be libwx\_gtk-2.2.so.0.0.0,
-on HP-UX, it will be libwx\_gtk-2.2.sl, on AIX just libwx\_gtk.a etc.
-
-Under Windows, use the library wx.lib (release) or wxd.lib (debug) for stand-alone Windows
-applications, or wxdll.lib (wxdlld.lib) for creating DLLs.
+Most ports of wxWindows can create either a static library or a shared
+library. wxWindows can also be built in multilib and monolithic variants.
+See the \helpref{libraries list}{librarieslist} for more
+information on these.
\section{Configuration}
-Options are configurable in the file
+When using project files and makefiles directly to build wxWindows,
+options are configurable in the file
\rtfsp{\tt "wx/XXX/setup.h"} where XXX is the required platform (such as msw, motif, gtk, mac). Some
settings are a matter of taste, some help with platform-specific problems, and
others can be set to minimize the size of the library. Please see the setup.h file
and {\tt install.txt} files for details on configuration.
-Under Unix (GTK and Motif) the corresponding setup.h files are generated automatically
-when configuring the wxWindows using the "configure" script. When using the RPM packages
+When using the 'configure' script to configure wxWindows (on Unix and other platforms where
+configure is available), the corresponding setup.h files are generated automatically
+along with suitable makefiles. When using the RPM packages
for installing wxWindows on Linux, a correct setup.h is shipped in the package and
this must not be changed.
\section{Makefiles}
-At the moment there is no attempt to make Unix makefiles and
-PC makefiles compatible, i.e. one makefile is required for
-each environment. The Unix ports use a sophisticated system based
-on the GNU autoconf tool and this system will create the
-makefiles as required on the respective platform. Although the
-makefiles are not identical in Windows, Mac and Unix, care has
-been taken to make them relatively similar so that moving from
-one platform to another will be painless.
-
-Sample makefiles for Unix (suffix .unx), MS C++ (suffix .DOS and .NT), Borland
-C++ (.BCC and .B32) and Symantec C++ (.SC) are included for the library, demos
-and utilities.
-
-The controlling makefile for wxWindows is in the MS-Windows
-directory {\tt src/msw} for the different Windows compiler and
-in the build directory when using the Unix ports. The build
-directory can be chosen by the user. It is the directory in
-which the "configure" script is run. This can be the normal
-base directory (by running {\tt ./configure} there) or any other
-directory (e.g. {\tt ../configure} after creating a build-directory
-in the directory level above the base directory).
-
-Please see the platform-specific {\tt install.txt} file for further details.
+On Microsoft Windows, wxWindows has a different set of makefiles for each
+compiler, because each compiler's 'make' tool is slightly different.
+Popular Windows compilers that we cater for, and the corresponding makefile
+extensions, include: Microsoft Visual C++ (.vc), Borland C++ (.bcc),
+OpenWatcom C++ (.wat) and MinGW/Cygwin (.gcc). Makefiles are provided
+for the wxWindows library itself, samples, demos, and utilities.
+
+On Linux, Mac and OS/2, you use the 'configure' command to
+generate the necessary makefiles. You should also use this method when
+building with MinGW/Cygwin on Windows.
+
+We also provide project files for some compilers, such as
+Microsoft VC++. However, we recommend using makefiles
+to build the wxWindows library itself, because makefiles
+can be more powerful and less manual intervention is required.
+
+On Windows using a compiler other than MinGW/Cygwin, you would
+build the wxWindows library from the build/msw directory
+which contains the relevant makefiles.
+
+On Windows using MinGW/Cygwin, and on Unix, MacOS X and OS/2, you invoke
+'configure' (found in the top-level of the wxWindows source hierarchy),
+from within a suitable empty directory for containing makefiles, object files and
+libraries.
+
+For details on using makefiles, configure, and project files,
+please see docs/xxx/install.txt in your distribution, where
+xxx is the platform of interest, such as msw, gtk, x11, mac.
\section{Windows-specific files}
is the following statement:
\begin{verbatim}
-rcinclude "wx/msw/wx.rc"
+#include "wx/msw/wx.rc"
\end{verbatim}
which includes essential internal wxWindows definitions. The resource script
so programs that search your executable for icons (such
as the Program Manager) find your application icon first.}
-\subsection{Module definition file}
-
-A module definition file (extension DEF) is required for 16-bit applications, and
-looks like the following:
-
-\begin{verbatim}
-NAME Hello
-DESCRIPTION 'Hello'
-EXETYPE WINDOWS
-STUB 'WINSTUB.EXE'
-CODE PRELOAD MOVEABLE DISCARDABLE
-DATA PRELOAD MOVEABLE MULTIPLE
-HEAPSIZE 1024
-STACKSIZE 8192
-\end{verbatim}
-
-The only lines which will usually have to be changed per application are
-NAME and DESCRIPTION.
-
\section{Allocating and deleting wxWindows objects}
In general, classes derived from wxWindow must dynamically allocated
\subsection{Templates}
-wxWindows does not use templates since it is a notoriously unportable feature.
+wxWindows does not use templates (except for some advanced features that
+are switched off by default) since it is a notoriously unportable feature.
\subsection{RTTI}
-wxWindows does not use run-time type information since wxWindows provides
+wxWindows does not use C++ run-time type information since wxWindows provides
its own run-time type information system, implemented using macros.
\subsection{Type of NULL}
Some compilers (e.g. the native IRIX cc) define NULL to be 0L so that
no conversion to pointers is allowed. Because of that, all these
-occurrences of NULL in the GTK port use an explicit conversion such
+occurrences of NULL in the GTK+ port use an explicit conversion such
as
{\small
to use other animation formats.
You can find this in {\tt contrib/src/animate}, {\tt contrib/include/wx/animate}, and {\tt contrib/samples/animate}.
-\item[{\bf Canvas library}]
-Canvas supports high-level, double-buffered drawing operations with transformations.
-You can find this in {\tt contrib/src/canvas}, {\tt contrib/include/wx/canvas}, and {\tt contrib/samples/canvas}.
-
\item[{\bf MMedia library}]
Mmedia supports a variety of multimedia functionality. The status of this library is currently unclear.
You can find this in {\tt contrib/src/mmedia}, {\tt contrib/include/wx/mmedia}, and {\tt contrib/samples/mmedia}.
See the \helpref{debugging overview}{debuggingoverview} for further information.
-\subsection{Check Windows debug messages}
-
-Under Windows, it is worth running your program with
-\urlref{DbgView}{http://www.sysinternals.com} running or
-some other program that shows Windows-generated debug messages. It is
-possible it will show invalid handles being used. You may have fun seeing
-what commercial programs cause these normally hidden errors! Microsoft
-recommend using the debugging version of Windows, which shows up even
-more problems. However, I doubt it is worth the hassle for most
-applications. wxWindows is designed to minimize the possibility of such
-errors, but they can still happen occasionally, slipping through unnoticed
-because they are not severe enough to cause a crash.
-
-\subsection{Genetic mutation}
-
-If we had sophisticated genetic algorithm tools that could be applied
-to programming, we could use them. Until then, a common -- if rather irrational --
-technique is to just make arbitrary changes to the code until something
-different happens. You may have an intuition why a change will make a difference;
-otherwise, just try altering the order of code, comment lines out, anything
-to get over an impasse. Obviously, this is usually a last resort.
-
\begin{itemize}
\item{ wxSocket classes (\helpref{wxSocketClient}{wxsocketclient},
- \helpref{wxSocketServer}{wxsocketserver} and related classes) }
+ \helpref{wxSocketServer}{wxsocketserver} and related classes) }
\item{ \helpref{wxSocketOutputStream}{wxsocketoutputstream} and
- \helpref{wxSocketInputStream}{wxsocketinputstream} }
+ \helpref{wxSocketInputStream}{wxsocketinputstream} }
\item{ sockets-based IPC classes (\helpref{wxTCPServer}{wxddeserver},
- \helpref{wxTCPClient}{wxddeclient} and
- \helpref{wxTCPConnection}{wxddeconnection}) }
+ \helpref{wxTCPClient}{wxddeclient} and
+ \helpref{wxTCPConnection}{wxddeconnection}) }
\item{ \helpref{wxURL}{wxurl} }
\item{ wxInternetFSHandler (a \helpref{wxFileSystem handler}{fs}) }
Requires wxBase.
More advanced or rarely used GUI classes:
-\begin{itemize}
+\begin{itemize}\itemsep=0pt
\item{ wxBufferedDC }
\item{ \helpref{wxCalendarCtrl}{wxcalendarctrl} }
\item{ \helpref{wxDragImage}{wxdragimage} }
{\large {\bf wxGL}}
This library contains \helpref{wxGLCanvas}{wxglcanvas} class for integrating
-OpenGL library with wxWindows. Unlike all other, this library is {\em not}
-part of the monolithic library, it is always built as separate library.
+OpenGL library with wxWindows. Unlike all others, this library is {\em not}
+ part of the monolithic library, it is always built as separate library.
Requires wxCore and wxBase.
{\large {\bf wxHTML}}
Simple HTML renderer and other \helpref{HTML rendering classes}{wxhtml} are
contained in this library, as well as
-\helpref{wxHtmlHelpController}{wxhtmlhelpcontroller},
-\helpref{wxBestHelpController}{wxhelpcontroller} and
-\helpref{wxHtmlListBox}{wxhtmllistbox}. Requires wxCore and wxBase.
+ \helpref{wxHtmlHelpController}{wxhtmlhelpcontroller},
+ \helpref{wxBestHelpController}{wxhelpcontroller} and
+ \helpref{wxHtmlListBox}{wxhtmllistbox}. Requires wxCore and wxBase.
{\large {\bf wxODBC}}
{\large {\bf wxDbGrid}}
\helpref{wxDbGridTableBase}{wxdbgridtablebase} class which combines
-\helpref{wxGrid}{wxgrid} and \helpref{wxDbTable}{wxdbtable}.
+ \helpref{wxGrid}{wxgrid} and \helpref{wxDbTable}{wxdbtable}.
Requires wxODBC and wxAdvanced.