+++ /dev/null
-/* -------------------------------------------------------------------------
- * Project: GSocket (Generic Socket)
- * Name: gsocket.h
- * Author: Guilhem Lavaux
- * Guillermo Rodriguez Garcia <guille@iies.es>
- * Copyright: (c) Guilhem Lavaux
- * (c) 2007,2008 Vadim Zeitlin <vadim@wxwidgets.org>
- * Licence: wxWindows Licence
- * Purpose: GSocket include file (system independent)
- * CVSID: $Id$
- * -------------------------------------------------------------------------
- */
-
-#ifndef _WX_GSOCKET_H_
-#define _WX_GSOCKET_H_
-
-#include "wx/defs.h"
-
-#if wxUSE_SOCKETS
-
-#include "wx/dlimpexp.h" /* for WXDLLIMPEXP_NET */
-
-class WXDLLIMPEXP_FWD_NET wxSocketBase;
-
-#include <stddef.h>
-
-/*
- Including sys/types.h under Cygwin results in the warnings about "fd_set
- having been defined in sys/types.h" when winsock.h is included later and
- doesn't seem to be necessary anyhow. It's not needed under Mac neither.
- */
-#if !defined(__WXMAC__) && !defined(__CYGWIN__) && !defined(__WXWINCE__)
-#include <sys/types.h>
-#endif
-
-#ifdef __WXWINCE__
-#include <stdlib.h>
-#endif
-
-// include the header defining timeval: under Windows this struct is used only
-// with sockets so we need to include winsock.h which we do via windows.h
-#ifdef __WXMSW__
- #include "wx/msw/wrapwin.h"
-#else
- #include <sys/time.h> // for timeval
-#endif
-
-enum GAddressType
-{
- GSOCK_NOFAMILY = 0,
- GSOCK_INET,
- GSOCK_INET6,
- GSOCK_UNIX
-};
-
-enum GSocketStream
-{
- GSOCK_STREAMED,
- GSOCK_UNSTREAMED
-};
-
-enum GSocketError
-{
- GSOCK_NOERROR = 0,
- GSOCK_INVOP,
- GSOCK_IOERR,
- GSOCK_INVADDR,
- GSOCK_INVSOCK,
- GSOCK_NOHOST,
- GSOCK_INVPORT,
- GSOCK_WOULDBLOCK,
- GSOCK_TIMEDOUT,
- GSOCK_MEMERR,
- GSOCK_OPTERR
-};
-
-/* See below for an explanation on how events work.
- */
-enum GSocketEvent
-{
- GSOCK_INPUT = 0,
- GSOCK_OUTPUT = 1,
- GSOCK_CONNECTION = 2,
- GSOCK_LOST = 3,
- GSOCK_MAX_EVENT = 4
-};
-
-enum
-{
- GSOCK_INPUT_FLAG = 1 << GSOCK_INPUT,
- GSOCK_OUTPUT_FLAG = 1 << GSOCK_OUTPUT,
- GSOCK_CONNECTION_FLAG = 1 << GSOCK_CONNECTION,
- GSOCK_LOST_FLAG = 1 << GSOCK_LOST
-};
-
-typedef int GSocketEventFlags;
-
-struct GAddress;
-class GSocket;
-
-typedef void (*GSocketCallback)(GSocket *socket, GSocketEvent event,
- char *cdata);
-
-/*
- Class providing hooks abstracting the differences between console and GUI
- applications for socket code.
-
- We also have different implementations of this class for different platforms
- allowing us to keep more things in the common code but the main reason for
- its existence is that we want the same socket code work differently
- depending on whether it's used from a console or a GUI program. This is
- achieved by implementing the virtual methods of this class differently in
- the objects returned by wxConsoleAppTraits::GetSocketFunctionsTable() and
- the same method in wxGUIAppTraits.
- */
-class GSocketManager
-{
-public:
- // set the manager to use, we don't take ownership of it
- //
- // this should be called before GSocket_Init(), i.e. before the first
- // wxSocket object is created, otherwise the manager returned by
- // wxAppTraits::GetSocketManager() will be used
- static void Set(GSocketManager *manager);
-
- // return the manager to use
- //
- // this initializes the manager at first use
- static GSocketManager *Get()
- {
- if ( !ms_manager )
- Init();
-
- return ms_manager;
- }
-
- // called before the first wxSocket is created and should do the
- // initializations needed in order to use the network
- //
- // return true if initialized successfully
- virtual bool OnInit() = 0;
-
- // undo the initializations of OnInit()
- virtual void OnExit() = 0;
-
-
- // do manager-specific socket initializations: called in the beginning of
- // the socket initialization
- virtual bool Init_Socket(GSocket *socket) = 0;
-
- // called when the socket is being closed
- //
- // TODO: merge this with Destroy_Socket(), currently 2 separate functions
- // are needed because Init_Socket() always allocates manager-specific
- // resources in GSocket and Destroy_Socket() must be called even if
- // the socket has never been opened, but if the allocation were done
- // on demand, then Destroy_Socket() could be called from
- // GSocket::Close() and we wouldn't need Close_Socket() at all
- virtual void Close_Socket(GSocket *socket) = 0;
-
- // undo Init_Socket(): called from GSocket dtor
- virtual void Destroy_Socket(GSocket *socket) = 0;
-
-
- // these functions enable or disable monitoring of the given socket for the
- // specified events inside the currently running event loop (but notice
- // that both BSD and Winsock implementations actually use socket->m_server
- // value to determine what exactly should be monitored so it needs to be
- // set before calling these functions)
- virtual void Install_Callback(GSocket *socket,
- GSocketEvent event = GSOCK_MAX_EVENT) = 0;
- virtual void Uninstall_Callback(GSocket *socket,
- GSocketEvent event = GSOCK_MAX_EVENT) = 0;
-
- virtual ~GSocketManager() { }
-
-private:
- // get the manager to use if we don't have it yet
- static void Init();
-
- static GSocketManager *ms_manager;
-};
-
-/*
- Base class providing functionality common to BSD and Winsock sockets.
-
- TODO: merge this in wxSocket itself, there is no reason to maintain the
- separation between wxSocket and GSocket.
- */
-class GSocketBase
-{
-public:
- // static factory function: creates the low-level socket associated with
- // the given wxSocket (and inherits its attributes such as timeout)
- static GSocket *Create(wxSocketBase& wxsocket);
-
- virtual ~GSocketBase();
-
- void SetTimeout(unsigned long millisec);
-
- GSocketError SetLocal(GAddress *address);
- GSocketError SetPeer(GAddress *address);
- GAddress *GetLocal();
- GAddress *GetPeer();
-
- GSocketEventFlags Select(GSocketEventFlags flags);
-
- virtual GSocket *WaitConnection(wxSocketBase& wxsocket) = 0;
-
- void Close();
- virtual void Shutdown();
-
- void SetInitialSocketBuffers(int recv, int send)
- {
- m_initialRecvBufferSize = recv;
- m_initialSendBufferSize = send;
- }
-
- // notify m_wxsocket about the given socket event by calling its (inaptly
- // named) OnRequest() method
- void NotifyOnStateChange(GSocketEvent event);
-
- // FIXME: making these functions virtual is a hack necessary to make the
- // wxBase library link without requiring wxNet under Unix where
- // GSocketSelectManager (part of wxBase) uses them, they don't
- // really need to be virtual at all
- virtual void Detected_Read() { }
- virtual void Detected_Write() { }
-
- // this is officially SOCKET (unsigned int) under Windows but we don't want
- // to include winsock.h which defines SOCKET from here so just use int
- // under all platforms
- int m_fd;
-
- int m_initialRecvBufferSize;
- int m_initialSendBufferSize;
-
- GAddress *m_local;
- GAddress *m_peer;
- GSocketError m_error;
-
- bool m_non_blocking;
- bool m_server;
- bool m_stream;
- bool m_establishing;
- bool m_reusable;
- bool m_broadcast;
- bool m_dobind;
-
- struct timeval m_timeout;
-
- GSocketEventFlags m_detected;
-
-protected:
- GSocketBase(wxSocketBase& wxsocket);
-
-private:
- // set in ctor and never changed except that it's reset to NULL when the
- // socket is shut down
- wxSocketBase *m_wxsocket;
-
- DECLARE_NO_COPY_CLASS(GSocketBase)
-};
-
-#if defined(__WINDOWS__)
- #include "wx/msw/gsockmsw.h"
-#else
- #include "wx/unix/gsockunx.h"
-#endif
-
-/* Global initializers */
-
-/* GSocket_Init() must be called at the beginning (but after calling
- * GSocketManager::Set() if a custom manager should be used) */
-bool GSocket_Init();
-
-/* GSocket_Cleanup() must be called at the end */
-void GSocket_Cleanup();
-
-
-/* GAddress */
-
-// Represents a socket endpoint, i.e. -- in spite of its name -- not an address
-// but an (address, port) pair
-struct GAddress
-{
- struct sockaddr *m_addr;
- size_t m_len;
-
- GAddressType m_family;
- int m_realfamily;
-
- GSocketError m_error;
-};
-
-GAddress *GAddress_new();
-GAddress *GAddress_copy(GAddress *address);
-void GAddress_destroy(GAddress *address);
-
-void GAddress_SetFamily(GAddress *address, GAddressType type);
-GAddressType GAddress_GetFamily(GAddress *address);
-
-/* The use of any of the next functions will set the address family to
- * the specific one. For example if you use GAddress_INET_SetHostName,
- * address family will be implicitly set to AF_INET.
- */
-
-GSocketError GAddress_INET_SetHostName(GAddress *address, const char *hostname);
-GSocketError GAddress_INET_SetBroadcastAddress(GAddress *address);
-GSocketError GAddress_INET_SetAnyAddress(GAddress *address);
-GSocketError GAddress_INET_SetHostAddress(GAddress *address,
- unsigned long hostaddr);
-GSocketError GAddress_INET_SetPortName(GAddress *address, const char *port,
- const char *protocol);
-GSocketError GAddress_INET_SetPort(GAddress *address, unsigned short port);
-
-GSocketError GAddress_INET_GetHostName(GAddress *address, char *hostname,
- size_t sbuf);
-unsigned long GAddress_INET_GetHostAddress(GAddress *address);
-unsigned short GAddress_INET_GetPort(GAddress *address);
-
-GSocketError _GAddress_translate_from(GAddress *address,
- struct sockaddr *addr, int len);
-GSocketError _GAddress_translate_to (GAddress *address,
- struct sockaddr **addr, int *len);
-GSocketError _GAddress_Init_INET(GAddress *address);
-
-#if wxUSE_IPV6
-
-GSocketError GAddress_INET6_SetHostName(GAddress *address, const char *hostname);
-GSocketError GAddress_INET6_SetAnyAddress(GAddress *address);
-GSocketError GAddress_INET6_SetHostAddress(GAddress *address,
- struct in6_addr hostaddr);
-GSocketError GAddress_INET6_SetPortName(GAddress *address, const char *port,
- const char *protocol);
-GSocketError GAddress_INET6_SetPort(GAddress *address, unsigned short port);
-
-GSocketError GAddress_INET6_GetHostName(GAddress *address, char *hostname,
- size_t sbuf);
-GSocketError GAddress_INET6_GetHostAddress(GAddress *address,struct in6_addr *hostaddr);
-unsigned short GAddress_INET6_GetPort(GAddress *address);
-
-#endif // wxUSE_IPV6
-
-// these functions are available under all platforms but only implemented under
-// Unix ones, elsewhere they just return GSOCK_INVADDR
-GSocketError _GAddress_Init_UNIX(GAddress *address);
-GSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path);
-GSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf);
-
-#endif /* wxUSE_SOCKETS */
-
-#endif /* _WX_GSOCKET_H_ */
--- /dev/null
+/////////////////////////////////////////////////////////////////////////////
+// Name: wx/private/gsocket.h
+// Purpose: GSocket implementation
+// Authors: Guilhem Lavaux, Vadim Zeitlin
+// Created: April 1997
+// RCS-ID: $Id$
+// Copyright: (c) 1997 Guilhem Lavaux
+// (c) 2008 Vadim Zeitlin
+// Licence: wxWindows licence
+/////////////////////////////////////////////////////////////////////////////
+
+#ifndef _WX_PRIVATE_GSOCKET_H_
+#define _WX_PRIVATE_GSOCKET_H_
+
+#include "wx/defs.h"
+
+#if wxUSE_SOCKETS
+
+#include "wx/dlimpexp.h" /* for WXDLLIMPEXP_NET */
+
+class WXDLLIMPEXP_FWD_NET wxSocketBase;
+
+#include <stddef.h>
+
+/*
+ Including sys/types.h under Cygwin results in the warnings about "fd_set
+ having been defined in sys/types.h" when winsock.h is included later and
+ doesn't seem to be necessary anyhow. It's not needed under Mac neither.
+ */
+#if !defined(__WXMAC__) && !defined(__CYGWIN__) && !defined(__WXWINCE__)
+#include <sys/types.h>
+#endif
+
+#ifdef __WXWINCE__
+#include <stdlib.h>
+#endif
+
+// include the header defining timeval: under Windows this struct is used only
+// with sockets so we need to include winsock.h which we do via windows.h
+#ifdef __WXMSW__
+ #include "wx/msw/wrapwin.h"
+#else
+ #include <sys/time.h> // for timeval
+#endif
+
+enum GAddressType
+{
+ GSOCK_NOFAMILY = 0,
+ GSOCK_INET,
+ GSOCK_INET6,
+ GSOCK_UNIX
+};
+
+enum GSocketStream
+{
+ GSOCK_STREAMED,
+ GSOCK_UNSTREAMED
+};
+
+enum GSocketError
+{
+ GSOCK_NOERROR = 0,
+ GSOCK_INVOP,
+ GSOCK_IOERR,
+ GSOCK_INVADDR,
+ GSOCK_INVSOCK,
+ GSOCK_NOHOST,
+ GSOCK_INVPORT,
+ GSOCK_WOULDBLOCK,
+ GSOCK_TIMEDOUT,
+ GSOCK_MEMERR,
+ GSOCK_OPTERR
+};
+
+/* See below for an explanation on how events work.
+ */
+enum GSocketEvent
+{
+ GSOCK_INPUT = 0,
+ GSOCK_OUTPUT = 1,
+ GSOCK_CONNECTION = 2,
+ GSOCK_LOST = 3,
+ GSOCK_MAX_EVENT = 4
+};
+
+enum
+{
+ GSOCK_INPUT_FLAG = 1 << GSOCK_INPUT,
+ GSOCK_OUTPUT_FLAG = 1 << GSOCK_OUTPUT,
+ GSOCK_CONNECTION_FLAG = 1 << GSOCK_CONNECTION,
+ GSOCK_LOST_FLAG = 1 << GSOCK_LOST
+};
+
+typedef int GSocketEventFlags;
+
+struct GAddress;
+class GSocket;
+
+typedef void (*GSocketCallback)(GSocket *socket, GSocketEvent event,
+ char *cdata);
+
+/*
+ Class providing hooks abstracting the differences between console and GUI
+ applications for socket code.
+
+ We also have different implementations of this class for different platforms
+ allowing us to keep more things in the common code but the main reason for
+ its existence is that we want the same socket code work differently
+ depending on whether it's used from a console or a GUI program. This is
+ achieved by implementing the virtual methods of this class differently in
+ the objects returned by wxConsoleAppTraits::GetSocketFunctionsTable() and
+ the same method in wxGUIAppTraits.
+ */
+class GSocketManager
+{
+public:
+ // set the manager to use, we don't take ownership of it
+ //
+ // this should be called before GSocket_Init(), i.e. before the first
+ // wxSocket object is created, otherwise the manager returned by
+ // wxAppTraits::GetSocketManager() will be used
+ static void Set(GSocketManager *manager);
+
+ // return the manager to use
+ //
+ // this initializes the manager at first use
+ static GSocketManager *Get()
+ {
+ if ( !ms_manager )
+ Init();
+
+ return ms_manager;
+ }
+
+ // called before the first wxSocket is created and should do the
+ // initializations needed in order to use the network
+ //
+ // return true if initialized successfully
+ virtual bool OnInit() = 0;
+
+ // undo the initializations of OnInit()
+ virtual void OnExit() = 0;
+
+
+ // do manager-specific socket initializations: called in the beginning of
+ // the socket initialization
+ virtual bool Init_Socket(GSocket *socket) = 0;
+
+ // called when the socket is being closed
+ //
+ // TODO: merge this with Destroy_Socket(), currently 2 separate functions
+ // are needed because Init_Socket() always allocates manager-specific
+ // resources in GSocket and Destroy_Socket() must be called even if
+ // the socket has never been opened, but if the allocation were done
+ // on demand, then Destroy_Socket() could be called from
+ // GSocket::Close() and we wouldn't need Close_Socket() at all
+ virtual void Close_Socket(GSocket *socket) = 0;
+
+ // undo Init_Socket(): called from GSocket dtor
+ virtual void Destroy_Socket(GSocket *socket) = 0;
+
+
+ // these functions enable or disable monitoring of the given socket for the
+ // specified events inside the currently running event loop (but notice
+ // that both BSD and Winsock implementations actually use socket->m_server
+ // value to determine what exactly should be monitored so it needs to be
+ // set before calling these functions)
+ virtual void Install_Callback(GSocket *socket,
+ GSocketEvent event = GSOCK_MAX_EVENT) = 0;
+ virtual void Uninstall_Callback(GSocket *socket,
+ GSocketEvent event = GSOCK_MAX_EVENT) = 0;
+
+ virtual ~GSocketManager() { }
+
+private:
+ // get the manager to use if we don't have it yet
+ static void Init();
+
+ static GSocketManager *ms_manager;
+};
+
+/*
+ Base class providing functionality common to BSD and Winsock sockets.
+
+ TODO: merge this in wxSocket itself, there is no reason to maintain the
+ separation between wxSocket and GSocket.
+ */
+class GSocketBase
+{
+public:
+ // static factory function: creates the low-level socket associated with
+ // the given wxSocket (and inherits its attributes such as timeout)
+ static GSocket *Create(wxSocketBase& wxsocket);
+
+ virtual ~GSocketBase();
+
+ void SetTimeout(unsigned long millisec);
+
+ GSocketError SetLocal(GAddress *address);
+ GSocketError SetPeer(GAddress *address);
+ GAddress *GetLocal();
+ GAddress *GetPeer();
+
+ GSocketEventFlags Select(GSocketEventFlags flags);
+
+ virtual GSocket *WaitConnection(wxSocketBase& wxsocket) = 0;
+
+ void Close();
+ virtual void Shutdown();
+
+ void SetInitialSocketBuffers(int recv, int send)
+ {
+ m_initialRecvBufferSize = recv;
+ m_initialSendBufferSize = send;
+ }
+
+ // notify m_wxsocket about the given socket event by calling its (inaptly
+ // named) OnRequest() method
+ void NotifyOnStateChange(GSocketEvent event);
+
+ // FIXME: making these functions virtual is a hack necessary to make the
+ // wxBase library link without requiring wxNet under Unix where
+ // GSocketSelectManager (part of wxBase) uses them, they don't
+ // really need to be virtual at all
+ virtual void Detected_Read() { }
+ virtual void Detected_Write() { }
+
+ // this is officially SOCKET (unsigned int) under Windows but we don't want
+ // to include winsock.h which defines SOCKET from here so just use int
+ // under all platforms
+ int m_fd;
+
+ int m_initialRecvBufferSize;
+ int m_initialSendBufferSize;
+
+ GAddress *m_local;
+ GAddress *m_peer;
+ GSocketError m_error;
+
+ bool m_non_blocking;
+ bool m_server;
+ bool m_stream;
+ bool m_establishing;
+ bool m_reusable;
+ bool m_broadcast;
+ bool m_dobind;
+
+ struct timeval m_timeout;
+
+ GSocketEventFlags m_detected;
+
+protected:
+ GSocketBase(wxSocketBase& wxsocket);
+
+private:
+ // set in ctor and never changed except that it's reset to NULL when the
+ // socket is shut down
+ wxSocketBase *m_wxsocket;
+
+ DECLARE_NO_COPY_CLASS(GSocketBase)
+};
+
+#if defined(__WINDOWS__)
+ #include "wx/msw/gsockmsw.h"
+#else
+ #include "wx/unix/gsockunx.h"
+#endif
+
+/* Global initializers */
+
+/* GSocket_Init() must be called at the beginning (but after calling
+ * GSocketManager::Set() if a custom manager should be used) */
+bool GSocket_Init();
+
+/* GSocket_Cleanup() must be called at the end */
+void GSocket_Cleanup();
+
+
+/* GAddress */
+
+// Represents a socket endpoint, i.e. -- in spite of its name -- not an address
+// but an (address, port) pair
+struct GAddress
+{
+ struct sockaddr *m_addr;
+ size_t m_len;
+
+ GAddressType m_family;
+ int m_realfamily;
+
+ GSocketError m_error;
+};
+
+GAddress *GAddress_new();
+GAddress *GAddress_copy(GAddress *address);
+void GAddress_destroy(GAddress *address);
+
+void GAddress_SetFamily(GAddress *address, GAddressType type);
+GAddressType GAddress_GetFamily(GAddress *address);
+
+/* The use of any of the next functions will set the address family to
+ * the specific one. For example if you use GAddress_INET_SetHostName,
+ * address family will be implicitly set to AF_INET.
+ */
+
+GSocketError GAddress_INET_SetHostName(GAddress *address, const char *hostname);
+GSocketError GAddress_INET_SetBroadcastAddress(GAddress *address);
+GSocketError GAddress_INET_SetAnyAddress(GAddress *address);
+GSocketError GAddress_INET_SetHostAddress(GAddress *address,
+ unsigned long hostaddr);
+GSocketError GAddress_INET_SetPortName(GAddress *address, const char *port,
+ const char *protocol);
+GSocketError GAddress_INET_SetPort(GAddress *address, unsigned short port);
+
+GSocketError GAddress_INET_GetHostName(GAddress *address, char *hostname,
+ size_t sbuf);
+unsigned long GAddress_INET_GetHostAddress(GAddress *address);
+unsigned short GAddress_INET_GetPort(GAddress *address);
+
+GSocketError _GAddress_translate_from(GAddress *address,
+ struct sockaddr *addr, int len);
+GSocketError _GAddress_translate_to (GAddress *address,
+ struct sockaddr **addr, int *len);
+GSocketError _GAddress_Init_INET(GAddress *address);
+
+#if wxUSE_IPV6
+
+GSocketError GAddress_INET6_SetHostName(GAddress *address, const char *hostname);
+GSocketError GAddress_INET6_SetAnyAddress(GAddress *address);
+GSocketError GAddress_INET6_SetHostAddress(GAddress *address,
+ struct in6_addr hostaddr);
+GSocketError GAddress_INET6_SetPortName(GAddress *address, const char *port,
+ const char *protocol);
+GSocketError GAddress_INET6_SetPort(GAddress *address, unsigned short port);
+
+GSocketError GAddress_INET6_GetHostName(GAddress *address, char *hostname,
+ size_t sbuf);
+GSocketError GAddress_INET6_GetHostAddress(GAddress *address,struct in6_addr *hostaddr);
+unsigned short GAddress_INET6_GetPort(GAddress *address);
+
+#endif // wxUSE_IPV6
+
+// these functions are available under all platforms but only implemented under
+// Unix ones, elsewhere they just return GSOCK_INVADDR
+GSocketError _GAddress_Init_UNIX(GAddress *address);
+GSocketError GAddress_UNIX_SetPath(GAddress *address, const char *path);
+GSocketError GAddress_UNIX_GetPath(GAddress *address, char *path, size_t sbuf);
+
+#endif /* wxUSE_SOCKETS */
+
+#endif /* _WX_PRIVATE_GSOCKET_H_ */
#if wxUSE_SOCKETS && wxUSE_SELECT_DISPATCHER
#include "wx/private/selectdispatcher.h"
-#include "wx/gsocket.h"
+#include "wx/private/gsocket.h"
class WXDLLIMPEXP_BASE wxGSocketIOHandler : public wxFDIOHandler
{
#include "wx/event.h"
#include "wx/sckaddr.h"
-#include "wx/gsocket.h"
+#include "wx/private/gsocket.h"
#include "wx/list.h"
// ------------------------------------------------------------------------
#endif
#endif // !WX_PRECOMP
-#include "wx/gsocket.h"
+#include "wx/private/gsocket.h"
#include "wx/socket.h"
#include "wx/sckaddr.h"
#include <gdk/gdk.h>
#include <glib.h>
-#include "wx/gsocket.h"
+#include "wx/private/gsocket.h"
#include "wx/apptrait.h"
extern "C" {
#include <gdk/gdk.h>
#include <glib.h>
-#include "wx/gsocket.h"
+#include "wx/private/gsocket.h"
#include "wx/apptrait.h"
extern "C" {
#include <X11/Intrinsic.h> // XtAppAdd/RemoveInput()
#include "wx/motif/private.h" // wxGetAppContext()
-#include "wx/gsocket.h"
+#include "wx/private/gsocket.h"
#include "wx/apptrait.h"
extern "C" {
#if wxUSE_SOCKETS
-#include "wx/gsocket.h"
+#include "wx/private/gsocket.h"
#include "wx/link.h"
wxFORCE_LINK_MODULE(gsockmsw)
# pragma warning(disable:4115) /* named type definition in parentheses */
#endif
-#include "wx/gsocket.h"
+#include "wx/private/gsocket.h"
#include "wx/apptrait.h"
#include "wx/link.h"
#if wxUSE_SOCKETS
#include <stdlib.h>
-#include "wx/gsocket.h"
+#include "wx/private/gsocket.h"
#include "wx/app.h"
#include "wx/apptrait.h"
#if wxUSE_SOCKETS
-#include "wx/gsocket.h"
+#include "wx/private/gsocket.h"
#include "wx/apptrait.h"
#include <CoreFoundation/CoreFoundation.h>
#if wxUSE_SOCKETS
-#include "wx/gsocket.h"
+#include "wx/private/gsocket.h"
#include "wx/private/fd.h"
#include "wx/private/socket.h"