// also coordinate conversions should be moved to native matrix ops
//-----------------------------------------------------------------------------
+// we always stock two context states, one at entry, to be able to preserve the
+// state we were called with, the other one after changing to HI Graphics orientation
+// (this one is used for getting back clippings etc)
+
wxMacCGPath::wxMacCGPath()
{
m_path = CGPathCreateMutable() ;
return m_path ;
}
-// we always stock two context states, one at entry, the other one after
-// changing to HI Graphics orientation (this one is used for getting back clippings etc)
-
wxMacCGContext::wxMacCGContext( CGrafPtr port )
{
m_qdPort = port ;