// wxYield
//-----------------------------------------------------------------------------
-static bool gs_inYield = FALSE;
+static bool gs_inYield = false;
bool wxApp::Yield(bool onlyIfNeeded)
{
wxFAIL_MSG( wxT("wxYield called recursively" ) );
}
- return FALSE;
+ return false;
}
#if wxUSE_THREADS
if ( !wxThread::IsMain() )
{
// can't process events from other threads, MGL is thread-unsafe
- return TRUE;
+ return true;
}
#endif // wxUSE_THREADS
- gs_inYield = TRUE;
+ gs_inYield = true;
wxLog::Suspend();
wxLog::Resume();
- gs_inYield = FALSE;
+ gs_inYield = false;
- return TRUE;
+ return true;
}
class wxRootWindow : public wxWindow
{
public:
- wxRootWindow() : wxWindow(NULL, -1)
+ wxRootWindow() : wxWindow(NULL, wxID_ANY)
{
SetMGLwindow_t(MGL_wmGetRootWindow(g_winMng));
SetBackgroundColour(wxTHEME_COLOUR(DESKTOP));
m_wnd = NULL;
}
- virtual bool AcceptsFocus() const { return FALSE; }
+ virtual bool AcceptsFocus() const { return false; }
DECLARE_DYNAMIC_CLASS(wxRootWindow)
};
displayMode.GetWidth(),
displayMode.GetHeight(),
displayMode.GetDepth());
- return FALSE;
+ return false;
}
g_displayDC = new MGLDisplayDC(mode, 1, refresh);
if ( !g_displayDC->isValid() )
{
delete g_displayDC;
g_displayDC = NULL;
- return FALSE;
+ return false;
}
g_winMng = MGL_wmCreate(g_displayDC->getDC());
if (!g_winMng)
- return FALSE;
+ return false;
- return TRUE;
+ return true;
}
static void wxDestroyMGL_WM()
{
if ( !mode.IsOk() )
{
- return FALSE;
+ return false;
}
if ( g_displayDC != NULL )
{
// FIXME_MGL -- we currently don't allow to switch video mode
// more than once. This can hopefully be changed...
wxFAIL_MSG(wxT("Can't change display mode after intialization!"));
- return FALSE;
+ return false;
}
if ( !wxCreateMGL_WM(mode) )
- return FALSE;
+ return false;
gs_rootWindow = new wxRootWindow;
m_displayMode = mode;
- return TRUE;
+ return true;
}
bool wxApp::OnInitGui()
{
if ( !wxAppBase::OnInitGui() )
- return FALSE;
+ return false;
#ifdef __WXDEBUG__
// MGL redirects stdout and stderr to physical console, so lets redirect
- // it to file. Do it only when WXDEBUG environment variable is set
+ // it to file in debug build. Do it only when WXSTDERR environment variable is set
wxString redirect;
if ( wxGetEnv(wxT("WXSTDERR"), &redirect) )
freopen(redirect.mb_str(), "wt", stderr);
-#endif
+#endif // __WXDEBUG__
wxLog *oldLog = wxLog::SetActiveTarget(new wxLogGui);
if ( oldLog ) delete oldLog;
- return TRUE;
+ return true;
}
bool wxApp::Initialize(int& argc, wxChar **argv)