virtual bool Enable(bool enable = true);
virtual bool Show(bool show = true);
+ virtual bool Reparent(wxWindowBase *newParent);
+
// wxSpinButton doesn't accept focus, but we do
virtual bool AcceptsFocus() const { return wxWindow::AcceptsFocus(); }
return true;
}
+bool wxSpinCtrl::Reparent(wxWindow *newParent)
+{
+ if ( m_btn )
+ {
+ m_btn->Reparent(newParent);
+ m_text->Reparent(newParent);
+ }
+
+ return true;
+}
+
// ----------------------------------------------------------------------------
// value and range access
// ----------------------------------------------------------------------------
return true;
}
+bool wxSpinCtrl::Reparent(wxWindowBase *newParent)
+{
+ // Reparenting both the updown control and its buddy does not seem to work:
+ // they continue to be connected somehow, but visually there is no feedback
+ // on the buddy edit control. To avoid this problem, we reparent the buddy
+ // window normally, but we recreate the updown control and reassign its
+ // buddy.
+
+ if ( !wxWindowBase::Reparent(newParent) )
+ return false;
+
+ newParent->GetChildren().DeleteObject(this);
+
+ // preserve the old values
+ const wxSize size = GetSize();
+ int value = GetValue();
+ const wxRect btnRect = wxRectFromRECT(wxGetWindowRect(GetHwnd()));
+
+ // destroy the old spin button
+ UnsubclassWin();
+ if ( !::DestroyWindow(GetHwnd()) )
+ wxLogLastError(wxT("DestroyWindow"));
+
+ // create and initialize the new one
+ if ( !wxSpinButton::Create(GetParent(), GetId(),
+ btnRect.GetPosition(), btnRect.GetSize(),
+ GetWindowStyle(), GetName()) )
+ return false;
+
+ SetValue(value);
+ SetRange(m_min, m_max);
+ SetInitialSize(size);
+
+ // associate it with the buddy control again
+ ::SetParent(GetBuddyHwnd(), GetHwndOf(GetParent()));
+ (void)::SendMessage(GetHwnd(), UDM_SETBUDDY, (WPARAM)GetBuddyHwnd(), 0);
+
+ return true;
+}
+
bool wxSpinCtrl::Enable(bool enable)
{
if ( !wxControl::Enable(enable) )