]> git.saurik.com Git - wxWidgets.git/commitdiff
renamed old listimpl.cpp (because now there is a "real" listimpl.cpp)
authorVadim Zeitlin <vadim@wxwidgets.org>
Tue, 24 Nov 1998 23:34:24 +0000 (23:34 +0000)
committerVadim Zeitlin <vadim@wxwidgets.org>
Tue, 24 Nov 1998 23:34:24 +0000 (23:34 +0000)
git-svn-id: https://svn.wxwidgets.org/svn/wx/wxWidgets/trunk@1036 c3d73ce0-8a6f-49c7-b76d-6d57e0e08775

include/wx/arrimpl.cpp [new file with mode: 0644]

diff --git a/include/wx/arrimpl.cpp b/include/wx/arrimpl.cpp
new file mode 100644 (file)
index 0000000..3e7b1a3
--- /dev/null
@@ -0,0 +1,111 @@
+///////////////////////////////////////////////////////////////////////////////
+// Name:        listimpl.cpp
+// Purpose:     helper file for implementation of dynamic lists
+// Author:      Vadim Zeitlin
+// Modified by: 
+// Created:     16.10.97
+// RCS-ID:      $Id$
+// Copyright:   (c) 1997 Vadim Zeitlin <zeitlin@dptmaths.ens-cachan.fr>
+// Licence:     wxWindows license
+///////////////////////////////////////////////////////////////////////////////
+
+/*****************************************************************************
+ * Purpose: implements methods of "template" class declared in               *
+ *          DECLARE_OBJARRAY macro and which couldn't be implemented inline  *
+ *          (because they need the full definition of type T in scope)       *
+ *                                                                           *
+ * Usage:   1) #include dynarray.h                                           *
+ *          2) WX_DECLARE_OBJARRAY                                           *
+ *          3) #include arrimpl.cpp                                          *
+ *          4) WX_DEFINE_OBJARRAY                                            *
+ *****************************************************************************/
+
+// macro implements remaining (not inline) methods of template list
+// (it's private to this file)
+#define _DEFINE_OBJARRAY(T, name)                                                 \
+name::~name()                                                                 \
+{                                                                             \
+  Empty();                                                                    \
+}                                                                             \
+                                                                              \
+void name::DoCopy(const name& src)                                            \
+{                                                                             \
+  for ( uint ui = 0; ui < src.Count(); ui++ )                                 \
+    Add(src[ui]);                                                             \
+}                                                                             \
+                                                                              \
+name& name::operator=(const name& src)                                        \
+{                                                                             \
+  Empty();                                                                    \
+  DoCopy(src);                                                                \
+                                                                              \
+  return *this;                                                               \
+}                                                                             \
+                                                                              \
+name::name(const name& src)                                                   \
+{                                                                             \
+  DoCopy(src);                                                                \
+}                                                                             \
+                                                                              \
+void name::Empty()                                                            \
+{                                                                             \
+  for ( uint ui = 0; ui < Count(); ui++ )                                     \
+    delete (T*)BaseArray::Item(ui);                                           \
+                                                                              \
+  BaseArray::Clear();                                                         \
+}                                                                             \
+                                                                              \
+void name::Remove(uint uiIndex)                                               \
+{                                                                             \
+  wxCHECK( uiIndex < Count() );                                               \
+                                                                              \
+  delete (T*)BaseArray::Item(uiIndex);                                        \
+                                                                              \
+  BaseArray::Remove(uiIndex);                                                 \
+}                                                                             \
+                                                                              \
+void name::Add(const T& item)                                                 \
+{                                                                             \
+  T* pItem = new T(item);                                                     \
+  if ( pItem != NULL )                                                        \
+    Add(pItem);                                                               \
+}                                                                             \
+                                                                              \
+void name::Insert(const T& item, uint uiIndex)                                \
+{                                                                             \
+  T* pItem = new T(item);                                                     \
+  if ( pItem != NULL )                                                        \
+    Insert(pItem, uiIndex);                                                   \
+}                                                                             \
+                                                                              \
+int name::Index(const T& Item, Bool bFromEnd) const                           \
+{                                                                             \
+  if ( bFromEnd ) {                                                           \
+    if ( Count() > 0 ) {                                                      \
+      uint ui = Count() - 1;                                                  \
+      do {                                                                    \
+        if ( (T*)BaseArray::Item(ui) == &Item )                               \
+          return ui;                                                          \
+        ui--;                                                                 \
+      }                                                                       \
+      while ( ui != 0 );                                                      \
+    }                                                                         \
+  }                                                                           \
+  else {                                                                      \
+    for( uint ui = 0; ui < Count(); ui++ ) {                                  \
+      if( (T*)BaseArray::Item(ui) == &Item )                                  \
+        return ui;                                                            \
+    }                                                                         \
+  }                                                                           \
+                                                                              \
+  return NOT_FOUND;                                                           \
+}                                                                             
+
+// redefine the macro so that now it will generate the class implementation
+// old value would provoke a compile-time error if this file is not included
+#undef  WX_DEFINE_OBJARRAY
+#define WX_DEFINE_OBJARRAY(name) _DEFINE_OBJARRAY(_L##name, name)
+
+// don't pollute preprocessor's name space
+#undef  _DEFINE_OBJARRAY
+