#include "wx/gdicmn.h"
#include "wx/colour.h"
-#include "wx/msw/dc.h"
-#include "wx/msw/dcclient.h"
-#include "wx/msw/dcmemory.h"
-
-
// make conversion from wxColour and COLORREF a bit less painful
inline COLORREF wxColourToRGB(const wxColour& c)
{
#include "wx/thread.h"
#include "wx/msw/private.h"
+#include "wx/msw/dc.h"
#include "wx/msw/ole/oleutils.h"
#include "wx/msw/private/timer.h"
#endif
#include "wx/msw/private.h"
+#include "wx/msw/dc.h"
#if wxUSE_WXDIB
#include "wx/msw/dib.h"
#endif
#include "wx/msw/private.h"
+#include "wx/msw/dc.h" // for wxDCTemp
#include "wx/msw/uxtheme.h"
#include "wx/settings.h"
#endif
+#include "wx/msw/dc.h" // for wxDCTemp
#include "wx/msw/uxtheme.h"
#include "wx/renderer.h"
#include "wx/msw/wrapcdlg.h"
#include "wx/image.h"
#include "wx/window.h"
- #include "wx/dc.h"
#include "wx/utils.h"
#include "wx/dialog.h"
#include "wx/app.h"
#include "wx/module.h"
#endif
+#include "wx/msw/dc.h"
#include "wx/sysopt.h"
#include "wx/dynlib.h"
#include "wx/splitter.h"
#include "wx/renderer.h"
#include "wx/msw/private.h"
+#include "wx/msw/dc.h"
#include "wx/msw/uxtheme.h"
// tmschema.h is in Win32 Platform SDK and might not be available with earlier
#include "wx/dcclient.h"
#include "wx/msw/private.h"
+#include "wx/msw/dc.h"
#if wxUSE_UXTHEME
#include "wx/msw/uxtheme.h"