- <!-- this is just a wrapper that includes the real implementation: -->
+ <!-- REAL IMPLEMENTATION -->
+ <!-- -->
<set var="__wx_included_impl">0</set>
<set var="__wx_included_impl">1</set>
</if>
+ <if cond="FORMAT=='xcode2'">
+ <!-- xCode2 is an IDE and thus reuses almost nothing from unix part of wxpresets;
+ better use the win32 part! -->
+ <include file="wx_win32.bkl"/>
+ <set var="__wx_included_impl">1</set>
+ </if>
+
<if cond="__wx_included_impl=='0'">
<error>This format is not (yet) supported by wx preset.</error>
</if>
<command cond="TOOLSET in ['win32','os2','dos']">
if not exist $(nativePaths(_DIRNAME)) mkdir $(nativePaths(_DIRNAME))
</command>
- </modify-target>
+ </modify-target>
<!-- the following code is mostly equivalent to a:
<dependency-of>$(id)</dependency-of>
<define>$(WXDEBUG_DEFINE)</define>
<define>__WXMSW__</define>
- <include>$(WX_DIR)$(WXLIBINCLUDE)</include>
- <include>$(WX_DIR)/include</include>
+ <if cond="FORMAT!='xcode2'">
+ <include>$(WX_DIR)$(WXLIBINCLUDE)</include>
+ <include>$(WX_DIR)/include</include>
+ </if>
</template>
<!-- template for wx executables/dlls: -->
<template id="wx" template="wx-lib">
- <lib-path>$(WX_DIR)$(WXLIBPATH)</lib-path>
+ <if cond="FORMAT!='xcode2'">
+ <lib-path>$(WX_DIR)$(WXLIBPATH)</lib-path>
+ </if>
<!-- wx libs must come before 3rd party and sys libs, this is
the place where the hack explained above is carried on: -->