-The following lists the options configurable in the file
-\rtfsp{\tt include/base/wx\_setup.h.} Some settings are a matter
-of taste, some help with platform-specific problems, and
-others can be set to minimize the size of the library.
-
-\subsection{General features}
-
-\begin{twocollist}\itemsep=0pt
-\twocolitem{USE\_CLIPBOARD}{If 1, clipboard code is compiled (Windows only).}
-\twocolitem{USE\_CONSTRAINTS}{If 1, the constaint-based window layout system is compiled.}
-\twocolitem{USE\_DOC\_VIEW\_ARCHITECTURE}{If 1, wxDocument, wxView and related classes are compiled.}
-\twocolitem{USE\_DYNAMIC\_CLASSES}{If 1, the run-time class macros and classes are compiled. Recommended,
-and necessary for the document/view framework.}
-\twocolitem{USE\_EXTENDED\_STATICS}{If 1, wxStaticItem code is compiled for enhanced panel decorative items.
-Not rigorously tested, and not documented.}
-\twocolitem{USE\_HELP}{If 1, interface to help system is compiled.}
-\twocolitem{USE\_GAUGE}{If 1, the wxGauge class compiled.}
-\twocolitem{USE\_GLOBAL\_MEMORY\_OPERATORS}{If 1, redefines global new and delete operators to be compatible
-with the extended arguments of the debugging wxObject new and delete operators. If this causes problems
-for your compiler, set to 0.}
-\twocolitem{USE\_GNU\_WXSTRING}{If 1, the enhanced GNU wxString and regular expression class are compiled
-in place of the normal wxString class. See contrib/wxstring for details.}
-\twocolitem{USE\_IMAGE\_LOADING\_IN\_MSW}{Use code to allow dynamic .BMP loading
-under MS Windows.}
-\twocolitem{USE\_IMAGE\_LOADING\_IN\_X}{Use code in utils/image to allow dynamic .BMP/.GIF loading
-under X.}
-\twocolitem{USE\_RESOURCE\_LOADING\_IN\_MSW}{Use code to allow dynamic .ICO/.CUR loading
-under MS Windows.}
-\twocolitem{USE\_IPC}{If 1, interprocess communication code is compiled.}
-\twocolitem{USE\_MEMORY\_TRACING}{If 1, enables debugging versions of wxObject::new and wxObject::delete
-if the value of DEBUG is defined to more than 0.}
-\twocolitem{USE\_METAFILE}{If 1, Windows Metafile code is compiled.}
-\twocolitem{USE\_PANEL\_IN\_PANEL}{If 1, experimental panel-in-panel code is used
-for common dialog boxes. Not recommended, since tab traversal can suffer.}
-\twocolitem{USE\_POSTSCRIPT}{If 1, PostScript code is compiled.}
-\twocolitem{USE\_POSTSCRIPT\_ARCHITECTURE\_IN\_MSW}{Set to 1 to enable the printing architecture
-to make use of either native Windows printing facilities, or the wxPostScriptDC class depending
-on the wxApp::SetPrintMode setting.}
-\twocolitem{USE\_PRINTING\_ARCHITECTURE}{If 1, wxPrinter, wxPrintout and related classes are compiled
-for the print/preview framework.}
-\twocolitem{USE\_RESOURCES}{If 1, win.ini or .Xdefaults-style resource read/write code is compiled.}
-\twocolitem{USE\_SCROLLBAR}{If 1, wxScrollBar class is compiled. Not rigorously tested, and not documented.}
-\twocolitem{USE\_SPLINES}{If 1, spline code is compiled.}
-\twocolitem{USE\_TOOLBAR}{If 1, the wxToolBar class is compiled.}
-\twocolitem{USE\_TYPEDEFS}{If 1, a typedef will be used for wxPoint instead of
-a class declaration, to reduce overhead and avoid a Microsoft C++ memory bug.}
-\twocolitem{USE\_VLBOX}{If 1, wxVirtListBox code is compiled for a virtual listbox item.
-Not rigorously tested, and not documented.}
-\twocolitem{USE\_WX\_RESOURCES}{If 1, wxWindows resource file (.WXR) code is compiled.}
-\twocolitem{USE\_XFIG\_SPLINE\_CODE}{If 1, XFig-derived code is used for spline
-drawing. If 0, AIAI code is used, which is slower.}
-\twocolitem{USE\_XPM\_IN\_X}{If 1, XPM (colour pixmap) facilities will be compiled and used
-in wxBitmap under X.}
-\twocolitem{USE\_XPM\_IN\_MSW}{If 1, XPM (colour pixmap) facilities will be compiled and used
-in wxBitmap under MS Windows.}
-\end{twocollist}
-
-\subsection{X features}
-
-\begin{twocollist}
-\twocolitem{DEFAULT\_FILE\_SELECTOR\_SIZE}{Let Motif choose the size of
-XmFileSelectionBox. Otherwise, size is 500x600.}
-\twocolitem{PIXEL0\_DISABLE}{Define to disallow allocation of pixel 0 (wxXOR problem).}
-\twocolitem{USE\_GADGETS}{Use gadgets where possible rather than Widgets for items.
-Default is to use Gadgets.}
-\twocolitem{USE\_BUTTON\_GADGET}{Use gadgets for buttons. This can intefere with
-default button selection, so the default is zero.}
-\end{twocollist}
-
-\subsection{Windows and NT features}
-
-\begin{twocollist}
-\twocolitem{CTL3D}{CTL3D should only be used for 16-bit Windows programs.
-On Windows 95 and NT, native 3D effects are used. If you want to
-use it and don't already have CTL3D installed, copy the files in
-contrib/ctl3d to appropriate places (ctl3dv2.lib/ctl3d32.lib into your compiler lib
-directory, ctl3d.h into an include directory, and ctl3dv2.dll into
-windows/system). You may need to find a compiler-specific version of ctl3dv2.lib
-or ctl3d32.lib. Define CTL3D to be 1 in wx\_setup.h and link your executables with ctl3dv2.lib
-or ctl3d32.lib.}
-\twocolitem{USE\_ITSY\_BITSY}{If 1, compiles in code to support tiny window titlebars.}
-\twocolitem{USE\_ODBC}{If 1, compiles wxDatabase and wxRecordSet classes for ODBC
-access. Requires sql.h, sqlext.h files if set to 1 (see topic on database support).}
-\end{twocollist}
-
-\section{Makefiles}