#endif
#ifndef WX_PRECOMP
+ #include "wx/log.h"
+ #include "wx/fontutil.h"
+ #include "wx/fontmap.h"
+ #include "wx/tokenzr.h"
+ #include "wx/hash.h"
#endif // PCH
-#include "wx/fontutil.h"
-#include "wx/fontmap.h"
-#include "wx/tokenzr.h"
-#include "wx/hash.h"
-#include "wx/module.h"
#include "wx/listimpl.cpp"
-#include "wx/log.h"
+#include "wx/sysopt.h"
#include "wx/mgl/private.h"
#include <mgraph.h>
}
}
+static int gs_antialiasingThreshold = -1;
+
wxMGLFontInstance *wxMGLFontLibrary::GetFontInstance(wxFont *font,
float scale, bool aa)
{
wxString facename;
bool slant;
- bool antialiased =
- (m_fontLib->fontLibType == MGL_BITMAPFONT_LIB) ? FALSE : aa;
+ bool antialiased;
float pt = (float)font->GetPointSize() * scale;
+ if ( gs_antialiasingThreshold == -1 )
+ {
+ gs_antialiasingThreshold = 10;
+#if wxUSE_SYSTEM_OPTIONS
+ if ( wxSystemOptions::HasOption(wxT("mgl.aa-threshold")) )
+ gs_antialiasingThreshold =
+ wxSystemOptions::GetOptionInt(wxT("mgl.aa-threshold"));
+ wxLogTrace("mgl_font", "AA threshold set to %i", gs_antialiasingThreshold);
+#endif
+ }
+
+ // Small characters don't look good when antialiased with the algorithm
+ // that FreeType uses (mere 2x2 supersampling), so lets disable it AA
+ // completely for small fonts.
+ if ( pt <= gs_antialiasingThreshold )
+ antialiased = FALSE;
+ else
+ antialiased = (m_fontLib->fontLibType == MGL_BITMAPFONT_LIB) ? FALSE : aa;
+
slant = (((m_type & wxFONTFACE_ITALIC) == 0) &&
(font->GetStyle() == wxSLANT || font->GetStyle() == wxITALIC));
wxFontsManager *wxTheFontsManager = NULL;
-
-
-// A module that takes care of fonts DB initialization and destruction:
-
-class wxFontutilModule: public wxModule
-{
-DECLARE_DYNAMIC_CLASS(wxFontutilModule)
-public:
- wxFontutilModule() {}
- bool OnInit()
- {
- wxTheFontsManager = new wxFontsManager;
- return TRUE;
- }
- void OnExit()
- {
- delete wxTheFontsManager;
- }
-};
-
-IMPLEMENT_DYNAMIC_CLASS(wxFontutilModule, wxModule)