#ifndef _WX_CTRLSUB_H_BASE_
#define _WX_CTRLSUB_H_BASE_
-#if defined(__GNUG__) && !defined(__APPLE__)
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
#pragma interface "controlwithitems.h"
#endif
int Append(const wxString& item, wxClientData *clientData)
{ int n = DoAppend(item); SetClientObject(n, clientData); return n; }
+ // only for rtti needs (separate name)
+ void AppendString( const wxString& item)
+ { Append( item ) ; }
+
// append several items at once to the control
void Append(const wxArrayString& strings);
bool IsEmpty() const { return GetCount() == 0; }
virtual wxString GetString(int n) const = 0;
+ wxArrayString GetStrings() const;
virtual void SetString(int n, const wxString& s) = 0;
virtual int FindString(const wxString& s) const = 0;
wxClientDataType m_clientDataItemsType;
};
+// this macro must (unfortunately) be used in any class deriving from both
+// wxItemContainer and wxControl because otherwise there is ambiguity when
+// calling GetClientXXX() functions -- the compiler can't choose between the
+// two versions
+#define wxCONTROL_ITEMCONTAINER_CLIENTDATAOBJECT_RECAST \
+ void SetClientData(void *data) \
+ { wxControl::SetClientData(data); } \
+ void *GetClientData() const \
+ { return wxControl::GetClientData(); } \
+ void SetClientObject(wxClientData *data) \
+ { wxControl::SetClientObject(data); } \
+ wxClientData *GetClientObject() const \
+ { return wxControl::GetClientObject(); } \
+ void SetClientData(int n, void* clientData) \
+ { wxItemContainer::SetClientData(n, clientData); } \
+ void* GetClientData(int n) const \
+ { return wxItemContainer::GetClientData(n); } \
+ void SetClientObject(int n, wxClientData* clientData) \
+ { wxItemContainer::SetClientObject(n, clientData); } \
+ wxClientData* GetClientObject(int n) const \
+ { return wxItemContainer::GetClientObject(n); }
+
class WXDLLEXPORT wxControlWithItems : public wxControl, public wxItemContainer
{
public:
wxControlWithItems() { }
virtual ~wxControlWithItems();
-
+
// we have to redefine these functions here to avoid ambiguities in classes
// deriving from us which would arise otherwise because both base classses
// have the methods with the same names - hopefully, a smart compiler can
// optimize away these simple inline wrappers so we don't suffer much from
// this
+ wxCONTROL_ITEMCONTAINER_CLIENTDATAOBJECT_RECAST
- void SetClientData(void *data)
- {
- wxControl::SetClientData(data);
- }
-
- void *GetClientData() const
- {
- return wxControl::GetClientData();
- }
-
- void SetClientObject(wxClientData *data)
- {
- wxControl::SetClientObject(data);
- }
-
- wxClientData *GetClientObject() const
- {
- return wxControl::GetClientObject();
- }
-
- void SetClientData(int n, void* clientData)
- {
- wxItemContainer::SetClientData(n, clientData);
- }
-
- void* GetClientData(int n) const
- {
- return wxItemContainer::GetClientData(n);
- }
-
- void SetClientObject(int n, wxClientData* clientData)
- {
- wxItemContainer::SetClientObject(n, clientData);
- }
-
- wxClientData* GetClientObject(int n) const
- {
- return wxItemContainer::GetClientObject(n);
- }
+ // usually the controls like list/combo boxes have their own background
+ // colour
+ virtual bool ShouldInheritColours() const { return false; }
private:
- DECLARE_NO_COPY_CLASS(wxControlWithItems);
+ DECLARE_NO_COPY_CLASS(wxControlWithItems)
};
#endif // wxUSE_CONTROLS