"""
Skip(self, bool skip=True)
- Called by an event handler, it controls whether additional event
- handlers bound to this event will be called after the current event
- handler returns. Skip(false) (the default setting) will prevent
- additional event handlers from being called and control will be
- returned to the sender of the event immediately after the current
- handler has finished. Skip(True) will cause the event processing
- system to continue searching for a handler function for this event.
-
+ This method can be used inside an event handler to control whether
+ further event handlers bound to this event will be called after the
+ current one returns. Without Skip() (or equivalently if Skip(False) is
+ used), the event will not be processed any more. If Skip(True) is
+ called, the event processing system continues searching for a further
+ handler function for this event, even though it has been processed
+ already in the current handler.
"""
return _core_.Event_Skip(*args, **kwargs)
window instead of waiting for the EVT_PAINT event to happen, (normally
this would usually only happen when the flow of control returns to the
event loop.) Notice that this function doesn't refresh the window and
- does nothing if the window has been already repainted. Use Refresh
+ does nothing if the window has been already repainted. Use `Refresh`
first if you want to immediately redraw the window (or some portion of
it) unconditionally.
"""