// Created: 2003/10/02
// RCS-ID: $Id$
// Copyright: (c) 2003 David Elliott <dfe@cox.net>
-// License: wxWindows licence
+// License: wxWidgets licence
///////////////////////////////////////////////////////////////////////////////
#include "wx/wxprec.h"
#ifndef WX_PRECOMP
#include "wx/log.h"
+ #include "wx/app.h"
#endif //WX_PRECOMP
#include "wx/evtloop.h"
#import <AppKit/NSApplication.h>
+#import <AppKit/NSEvent.h>
+#import <Foundation/NSRunLoop.h>
// ========================================================================
// wxEventLoopImpl
// wxEventLoop running and exiting
// ----------------------------------------------------------------------------
-wxEventLoop *wxEventLoop::ms_activeLoop = NULL;
-
wxEventLoop::~wxEventLoop()
{
wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") );
}
-bool wxEventLoop::IsRunning() const
-{
- return m_impl;
-}
-
int wxEventLoop::Run()
{
// event loops are not recursive, you need to create another loop!
wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") );
- wxEventLoop *oldLoop = ms_activeLoop;
- ms_activeLoop = this;
+ wxEventLoopActivator activate(this);
m_impl = new wxEventLoopImpl;
delete m_impl;
m_impl = NULL;
- ms_activeLoop = oldLoop;
-
return exitcode;
}
m_impl->SetExitCode(rc);
NSApplication *cocoaApp = [NSApplication sharedApplication];
- wxLogDebug("wxEventLoop::Exit isRunning=%d", (int)[cocoaApp isRunning]);
+ wxLogTrace(wxTRACE_COCOA,wxT("wxEventLoop::Exit isRunning=%d"), (int)[cocoaApp isRunning]);
+ wxTheApp->WakeUpIdle();
+ /* Notes:
+ If we're being called from idle time (which occurs while checking the
+ queue for new events) there may or may not be any events in the queue.
+ In order to successfully stop the event loop, at least one event must
+ be processed. To ensure this always happens, WakeUpIdle is called.
+
+ If the application was active when closed then this is unnecessary
+ because it would receive a deactivate event anyway. However, if the
+ application was not active when closed, then no events would be
+ added to the queue by Cocoa and thus the application would wait
+ indefinitely for the next event.
+ */
[cocoaApp stop: cocoaApp];
}
bool wxEventLoop::Pending() const
{
- return 0;
+ // a pointer to the event is returned if there is one, or nil if not
+ return [[NSApplication sharedApplication]
+ nextEventMatchingMask: NSAnyEventMask
+ untilDate: nil /* Equivalent to [NSDate distantPast] */
+ inMode: NSDefaultRunLoopMode
+ dequeue: NO];
}
bool wxEventLoop::Dispatch()
{
+ // This check is required by wxGTK but probably not really for wxCocoa
+ // Keep it here to encourage developers to write cross-platform code
wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") );
+ NSApplication *cocoaApp = [NSApplication sharedApplication];
+ // Block to retrieve an event then send it
+ if(NSEvent *event = [cocoaApp
+ nextEventMatchingMask:NSAnyEventMask
+ untilDate:[NSDate distantFuture]
+ inMode:NSDefaultRunLoopMode
+ dequeue: YES])
+ {
+ [cocoaApp sendEvent: event];
+ return true;
+ }
return false;
}