X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/f5e10026502fcd54f77e300ca26e3a99d36bd87a..ca5db7b21310333026314ff9d21c2a5168546177:/src/cocoa/evtloop.mm diff --git a/src/cocoa/evtloop.mm b/src/cocoa/evtloop.mm index bd1611587b..add5528e94 100644 --- a/src/cocoa/evtloop.mm +++ b/src/cocoa/evtloop.mm @@ -6,17 +6,20 @@ // Created: 2003/10/02 // RCS-ID: $Id$ // Copyright: (c) 2003 David Elliott -// License: wxWindows licence +// License: wxWidgets licence /////////////////////////////////////////////////////////////////////////////// #include "wx/wxprec.h" #ifndef WX_PRECOMP #include "wx/log.h" + #include "wx/app.h" #endif //WX_PRECOMP #include "wx/evtloop.h" #import +#import +#import // ======================================================================== // wxEventLoopImpl @@ -45,25 +48,17 @@ private: // wxEventLoop running and exiting // ---------------------------------------------------------------------------- -wxEventLoop *wxEventLoop::ms_activeLoop = NULL; - wxEventLoop::~wxEventLoop() { wxASSERT_MSG( !m_impl, _T("should have been deleted in Run()") ); } -bool wxEventLoop::IsRunning() const -{ - return m_impl; -} - int wxEventLoop::Run() { // event loops are not recursive, you need to create another loop! wxCHECK_MSG( !IsRunning(), -1, _T("can't reenter a message loop") ); - wxEventLoop *oldLoop = ms_activeLoop; - ms_activeLoop = this; + wxEventLoopActivator activate(this); m_impl = new wxEventLoopImpl; @@ -73,8 +68,6 @@ int wxEventLoop::Run() delete m_impl; m_impl = NULL; - ms_activeLoop = oldLoop; - return exitcode; } @@ -85,7 +78,20 @@ void wxEventLoop::Exit(int rc) m_impl->SetExitCode(rc); NSApplication *cocoaApp = [NSApplication sharedApplication]; - wxLogDebug("wxEventLoop::Exit isRunning=%d", (int)[cocoaApp isRunning]); + wxLogTrace(wxTRACE_COCOA,wxT("wxEventLoop::Exit isRunning=%d"), (int)[cocoaApp isRunning]); + wxTheApp->WakeUpIdle(); + /* Notes: + If we're being called from idle time (which occurs while checking the + queue for new events) there may or may not be any events in the queue. + In order to successfully stop the event loop, at least one event must + be processed. To ensure this always happens, WakeUpIdle is called. + + If the application was active when closed then this is unnecessary + because it would receive a deactivate event anyway. However, if the + application was not active when closed, then no events would be + added to the queue by Cocoa and thus the application would wait + indefinitely for the next event. + */ [cocoaApp stop: cocoaApp]; } @@ -95,12 +101,30 @@ void wxEventLoop::Exit(int rc) bool wxEventLoop::Pending() const { - return 0; + // a pointer to the event is returned if there is one, or nil if not + return [[NSApplication sharedApplication] + nextEventMatchingMask: NSAnyEventMask + untilDate: nil /* Equivalent to [NSDate distantPast] */ + inMode: NSDefaultRunLoopMode + dequeue: NO]; } bool wxEventLoop::Dispatch() { + // This check is required by wxGTK but probably not really for wxCocoa + // Keep it here to encourage developers to write cross-platform code wxCHECK_MSG( IsRunning(), false, _T("can't call Dispatch() if not running") ); + NSApplication *cocoaApp = [NSApplication sharedApplication]; + // Block to retrieve an event then send it + if(NSEvent *event = [cocoaApp + nextEventMatchingMask:NSAnyEventMask + untilDate:[NSDate distantFuture] + inMode:NSDefaultRunLoopMode + dequeue: YES]) + { + [cocoaApp sendEvent: event]; + return true; + } return false; }