/////////////////////////////////////////////////////////////////////////////
-// Name: gauge.cpp
+// Name: src/os2/gauge.cpp
// Purpose: wxGauge class
// Author: David Webster
// Modified by:
#include "wx/wxprec.h"
-#ifndef WX_PRECOMP
-#include "wx/defs.h"
-#include "wx/utils.h"
-#endif
+#if wxUSE_GAUGE
-#include "wx/os2/private.h"
#include "wx/gauge.h"
-/* gas gauge graph control messages--class "zYzGauge" */
-#define ZYZG_SETRANGE (WM_USER + 0)
-#define ZYZG_GETRANGE (WM_USER + 1)
-#define ZYZG_SETPOSITION (WM_USER + 2)
-#define ZYZG_GETPOSITION (WM_USER + 3)
-#define ZYZG_SETORIENTATION (WM_USER + 4)
-#define ZYZG_GETORIENTATION (WM_USER + 5)
-#define ZYZG_SETFGCOLOR (WM_USER + 6)
-#define ZYZG_GETFGCOLOR (WM_USER + 7)
-#define ZYZG_SETBKCOLOR (WM_USER + 8)
-#define ZYZG_GETBKCOLOR (WM_USER + 9)
-#define ZYZG_SETWIDTH3D (WM_USER + 10)
-#define ZYZG_GETWIDTH3D (WM_USER + 11)
-#define ZYZG_SETBEZELFACE (WM_USER + 12)
-#define ZYZG_GETBEZELFACE (WM_USER + 13)
-#define ZYZG_SETDELTAPOS (WM_USER + 14)
-
-/* orientations for ZYZG_WW_ORIENTATION */
-#define ZYZG_ORIENT_LEFTTORIGHT 0
-#define ZYZG_ORIENT_RIGHTTOLEFT 1
-#define ZYZG_ORIENT_BOTTOMTOTOP 2
-#define ZYZG_ORIENT_TOPTOBOTTOM 3
-
-/* gauge styles */
-#define ZYZGS_3D 0x8000L /* control will be 3D */
+#ifndef WX_PRECOMP
+ #include "wx/utils.h"
+ #include "wx/scrolwin.h"
+#endif
-/* public function prototypes */
-// BOOL _Optlink gaugeInit(HINSTANCE hInstance);
+#include "wx/os2/private.h"
-#if !USE_SHARED_LIBRARY
-IMPLEMENT_DYNAMIC_CLASS(wxGauge, wxControl)
-#endif
+static WXFARPROC fnWndProcGauge = (WXFARPROC)NULL;
+extern void wxAssociateWinWithHandle( HWND hWnd
+ ,wxWindowOS2* pWin
+ );
-bool wxGauge::Create(wxWindow *parent, wxWindowID id,
- int range,
- const wxPoint& pos,
- const wxSize& size,
- long style,
-#if wxUSE_VALIDATORS
- const wxValidator& validator,
-#endif
- const wxString& name)
+MRESULT EXPENTRY wxGaugeWndProc( HWND hWnd,
+ UINT uMessage,
+ MPARAM wParam,
+ MPARAM lParam )
{
- static bool wxGaugeOS2Initialised = FALSE;
-
- if ( !wxGaugeOS2Initialised )
+ wxGauge* pGauge = (wxGauge *)::WinQueryWindowULong( hWnd
+ ,QWL_USER
+ );
+ HPS hPS;
+ RECTL vRect;
+ RECTL vRect2;
+ RECTL vRect3;
+ double dPixelToRange = 0.0;
+ double dRange = 0.0;
+
+ switch (uMessage )
{
-//TODO:
-/*
- if (!gaugeInit((HINSTANCE) wxGetInstance()))
- wxFatalError("Cannot initalize Gauge library");
-*/
- wxGaugeOS2Initialised = TRUE;
+ case WM_PAINT:
+ hPS = ::WinBeginPaint( hWnd
+ ,NULLHANDLE
+ ,&vRect
+ );
+ if(hPS)
+ {
+ ::WinQueryWindowRect(hWnd, &vRect);
+ ::GpiCreateLogColorTable( hPS
+ ,0L
+ ,LCOLF_CONSECRGB
+ ,0L
+ ,(LONG)wxTheColourDatabase->m_nSize
+ ,(PLONG)wxTheColourDatabase->m_palTable
+ );
+ ::GpiCreateLogColorTable( hPS
+ ,0L
+ ,LCOLF_RGB
+ ,0L
+ ,0L
+ ,NULL
+ );
+ //
+ // Draw the guage box
+ //
+ LONG lColor = 0x00FFFFFF; // White
+ POINTL vPoint = {vRect.xLeft + 1, vRect.yBottom + 1};
+
+ ::GpiSetColor(hPS, lColor);
+ ::GpiMove(hPS, &vPoint);
+ vPoint.x = vRect.xRight - 1;
+ ::GpiLine(hPS, &vPoint);
+ vPoint.y = vRect.yTop - 1;
+ ::GpiLine(hPS, &vPoint);
+ lColor = 0x000C0C0C; // Darkish Grey to give depth feel
+ ::GpiSetColor(hPS, lColor);
+ vPoint.x = vRect.xLeft + 1;
+ ::GpiLine(hPS, &vPoint);
+ vPoint.y = vRect.yBottom + 1;
+ ::GpiLine(hPS, &vPoint);
+ vRect3.xLeft = vRect.xLeft + 2;
+ vRect3.xRight = vRect.xRight - 2;
+ vRect3.yTop = vRect.yTop - 2;
+ vRect3.yBottom = vRect.yBottom + 2;
+
+ if (pGauge->GetWindowStyleFlag() & wxGA_VERTICAL)
+ {
+ dRange = (double)(vRect3.yTop - vRect3.yBottom);
+ dPixelToRange = dRange/(double)pGauge->GetRange();
+ vRect2.yTop = (int)(pGauge->GetValue() * dPixelToRange);
+ vRect2.yBottom = vRect3.yBottom;
+ vRect2.xLeft = vRect3.xLeft;
+ vRect2.xRight = vRect3.xRight;
+ vRect3.yBottom = vRect2.yTop;
+ if (vRect3.yBottom <= 1)
+ vRect3.yBottom = 2;
+ ::WinFillRect(hPS, &vRect3, pGauge->GetBackgroundColour().GetPixel());
+ ::WinFillRect(hPS, &vRect2, pGauge->GetForegroundColour().GetPixel());
+ }
+ else
+ {
+ dRange = (double)(vRect3.xRight - vRect3.xLeft);
+ dPixelToRange = dRange/(double)pGauge->GetRange();
+ vRect2.yTop = vRect3.yTop;
+ vRect2.yBottom = vRect3.yBottom;
+ vRect2.xLeft = vRect3.xLeft;
+ vRect2.xRight = (int)(pGauge->GetValue() * dPixelToRange);
+ vRect3.xLeft = vRect2.xRight;
+ if (vRect3.xLeft <= 1)
+ vRect3.xLeft = 2;
+ ::WinFillRect(hPS, &vRect3, pGauge->GetBackgroundColour().GetPixel());
+ ::WinFillRect(hPS, &vRect2, pGauge->GetForegroundColour().GetPixel());
+ }
+ ::WinEndPaint(hPS);
+ }
}
-
- SetName(name);
+ return (fnWndProcGauge( hWnd
+ ,(ULONG)uMessage
+ ,(MPARAM)wParam
+ ,(MPARAM)lParam
+ )
+ );
+} // end of wxGaugeWndProc
+
+bool wxGauge::Create( wxWindowOS2* pParent,
+ wxWindowID vId,
+ int nRange,
+ const wxPoint& rPos,
+ const wxSize& rSize,
+ long lStyle,
+ const wxValidator& rValidator,
+ const wxString& rsName )
+{
+ int nX = rPos.x;
+ int nY = rPos.y;
+ int nWidth = rSize.x;
+ int nHeight = rSize.y;
+ long lMsStyle = 0L;
+ SWP vSwp;
+
+ SetName(rsName);
#if wxUSE_VALIDATORS
- SetValidator(validator);
+ SetValidator(rValidator);
#endif
- if (parent) parent->AddChild(this);
- m_rangeMax = range;
- m_gaugePos = 0;
+ if (pParent)
+ pParent->AddChild(this);
+ m_backgroundColour.Set(wxString(wxT("LIGHT GREY")));
+ m_foregroundColour.Set(wxString(wxT("NAVY")));
- m_windowStyle = style;
+ m_nRangeMax = nRange;
+ m_nGaugePos = 0;
+ m_windowStyle = lStyle;
- if ( id == -1 )
- m_windowId = (int)NewControlId();
+ if (vId == wxID_ANY)
+ m_windowId = (int)NewControlId();
else
- m_windowId = id;
+ m_windowId = vId;
+
+ if (m_windowStyle & wxCLIP_SIBLINGS )
+ lMsStyle |= WS_CLIPSIBLINGS;
+
+ //
+ // OS/2 will use an edit control for this, since there is not a native gauge
+ // Other choices include using an armless slider but they are more difficult
+ // to control and manipulate
+ //
+
+ lMsStyle = WS_VISIBLE | ES_MARGIN | ES_LEFT | ES_READONLY;
+ if (m_windowStyle & wxCLIP_SIBLINGS)
+ lMsStyle |= WS_CLIPSIBLINGS;
+
+ m_hWnd = (WXHWND)::WinCreateWindow( (HWND)GetHwndOf(pParent) // Parent window handle
+ ,WC_ENTRYFIELD // Window class
+ ,(PSZ)NULL // Initial Text
+ ,(ULONG)lMsStyle // Style flags
+ ,0L, 0L, 0L, 0L // Origin -- 0 size
+ ,(HWND)GetHwndOf(pParent) // owner window handle (same as parent
+ ,HWND_TOP // initial z position
+ ,(HMENU)m_windowId // Window identifier
+ ,NULL // Slider control data
+ ,NULL // no Presentation parameters
+ );
+
+ wxAssociateWinWithHandle( m_hWnd
+ ,(wxWindowOS2*)this
+ );
+ ::WinSetWindowULong(GetHwnd(), QWL_USER, (LONG)this);
+ fnWndProcGauge = (WXFARPROC)::WinSubclassWindow(m_hWnd, (PFNWP)wxGaugeWndProc);
+ ::WinQueryWindowPos(m_hWnd, &vSwp);
+ SetXComp(vSwp.x);
+ SetYComp(vSwp.y);
+ wxFont* pTextFont = new wxFont( 10
+ ,wxMODERN
+ ,wxNORMAL
+ ,wxNORMAL
+ );
+ SetFont(*pTextFont);
+ if (nWidth == -1L)
+ nWidth = 50L;
+ if (nHeight == -1L)
+ nHeight = 28L;
+ SetSize( nX
+ ,nY
+ ,nWidth
+ ,nHeight
+ );
+ m_nWidth = nWidth; // Save for GetBestSize
+ m_nHeight = nHeight;
+ ::WinShowWindow((HWND)GetHWND(), TRUE);
+ delete pTextFont;
+ return true;
+} // end of wxGauge::Create
- int x = pos.x;
- int y = pos.y;
- int width = size.x;
- int height = size.y;
-
- // TODO
-/*
- int x = pos.x;
- int y = pos.y;
- int width = size.x;
- int height = size.y;
-
- long msFlags = WS_CHILD | WS_VISIBLE | WS_TABSTOP;
- msFlags |= ZYZGS_3D;
-
- HWND wx_button =
- CreateWindowEx(MakeExtendedStyle(m_windowStyle), wxT("zYzGauge"), NULL, msFlags,
- 0, 0, 0, 0, (HWND) parent->GetHWND(), (HMENU)m_windowId,
- wxGetInstance(), NULL);
-
- m_hWnd = (WXHWND)wx_button;
-
- // Subclass again for purposes of dialog editing mode
- SubclassWin((WXHWND)wx_button);
-
- int wOrient = 0;
-
- if (m_windowStyle & wxGA_HORIZONTAL)
- wOrient = ZYZG_ORIENT_LEFTTORIGHT;
- else
- wOrient = ZYZG_ORIENT_BOTTOMTOTOP;
-
- SendMessage(wx_button, ZYZG_SETORIENTATION, wOrient, 0);
- SendMessage(wx_button, ZYZG_SETRANGE, range, 0);
-
- SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(GetForegroundColour().Red(), GetForegroundColour().Green(), GetForegroundColour().Blue()));
- SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(GetBackgroundColour().Red(), GetBackgroundColour().Green(), GetBackgroundColour().Blue()));
-
- SetFont(parent->GetFont());
-
- if (width == -1)
- width = 50;
- if (height == -1)
- height = 50;
- SetSize(x, y, width, height);
-
- ShowWindow(GetHwnd(), SW_SHOW);
-*/
- return TRUE;
-}
-
-void wxGauge::SetShadowWidth(int w)
-{
- // TODO optional ::SendMessage(GetHwnd(), ZYZG_SETWIDTH3D, w, 0);
-}
-
-void wxGauge::SetBezelFace(int w)
-{
- // TODO optional ::SendMessage(GetHwnd(), ZYZG_SETBEZELFACE, w, 0);
-}
-
-void wxGauge::SetRange(int r)
+int wxGauge::GetBezelFace() const
{
- m_rangeMax = r;
- // TODO ::SendMessage(GetHwnd(), ZYZG_SETRANGE, r, 0);
-}
+ return 0;
+} // end of wxGauge::GetBezelFace
-void wxGauge::SetValue(int pos)
+int wxGauge::GetRange() const
{
- m_gaugePos = pos;
- // TODO ::SendMessage(GetHwnd(), ZYZG_SETPOSITION, pos, 0);
-}
+ return m_nRangeMax;
+} // end of wxGauge::GetRange
int wxGauge::GetShadowWidth() const
{
- // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETWIDTH3D, 0, 0);
- return 0;
-}
-
-int wxGauge::GetBezelFace() const
-{
- // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETBEZELFACE, 0, 0);
return 0;
-}
-
-int wxGauge::GetRange() const
-{
- // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETRANGE, 0, 0);
- return m_rangeMax;
-}
+} // end of wxGauge::GetShadowWidth
int wxGauge::GetValue() const
{
- // TODO return (int) ::SendMessage(GetHwnd(), ZYZG_GETPOSITION, 0, 0);
- return m_gaugePos;
-}
+ return m_nGaugePos;
+} // end of wxGauge::GetValue
-bool wxGauge::SetForegroundColour(const wxColour& col)
+bool wxGauge::SetBackgroundColour( const wxColour& rColour )
{
- if ( !wxControl::SetForegroundColour(col) )
- return FALSE;
+ if (!wxControl::SetBackgroundColour(rColour))
+ return false;
- // TODO ::SendMessage(GetHwnd(), ZYZG_SETFGCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
+ LONG lColor = (LONG)rColour.GetPixel();
- return TRUE;
-}
+ ::WinSetPresParam( GetHwnd()
+ ,PP_BACKGROUNDCOLOR
+ ,sizeof(LONG)
+ ,(PVOID)&lColor
+ );
+ return true;
+} // end of wxGauge::SetBackgroundColour
-bool wxGauge::SetBackgroundColour(const wxColour& col)
+void wxGauge::SetBezelFace( int WXUNUSED(nWidth) )
{
- if ( !wxControl::SetBackgroundColour(col) )
- return FALSE;
-
- // TODO ::SendMessage(GetHwnd(), ZYZG_SETBKCOLOR, 0, RGB(col.Red(), col.Green(), col.Blue()));
-
- return TRUE;
-}
-
-///** zyz3d.c
-// *
-// * DESCRIPTION:
-// * This module contains functions for creating nifty 3D borders
-// * around controls like zYzGauge.
-// *
-// * HISTORY:
-// * 3/14/91 cjp put in this comment
-// * 6/19/92 cjp touched it a bit
-// *
-// ** cjp */
-// COPYRIGHT:
-//
-// (C) Copyright Microsoft Corp. 1992. All rights reserved.
-//
-// You have a royalty-free right to use, modify, reproduce and
-// distribute the Sample Files (and/or any modified version) in
-// any way you find useful, provided that you agree that
-// Microsoft has no warranty obligations or liability for any
-// Sample Application Files which are modified.
-//
-
-
-///* get the includes we need */
-//#define INCL_PM
-//#include <os2.h>
-
-///* misc. control flag defines */
-//#define DRAW3D_IN 0x0001
-//#define DRAW3D_OUT 0x0002
-
-//#define DRAW3D_TOPLINE 0x0004
-//#define DRAW3D_BOTTOMLINE 0x0008
-//#define DRAW3D_LEFTLINE 0x0010
-//#define DRAW3D_RIGHTLINE 0x0020
-
-
-///* public function prototypes */
-//void _Optlink Draw3DFaceFrame(HDC, LPRECT, WORD);
-//void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD);
-//void _Optlink Draw3DLine(HDC, WORD, WORD, WORD, WORD, WORD);
-
-
-///** void _Optlink Draw3DFaceFrame(HDC hdc, LPRECT rc, WORD wWidth)
-// *
-// * DESCRIPTION:
-// * This function draws a flat frame with the current button-face
-// * color.
-// *
-// * ARGUMENTS:
-// * HDC hdc : The DC to draw into.
-// *
-// * LPRECT rc : The containing rect for the new frame.
-// *
-// * WORD wWidth : The width of the frame to draw.
-// *
-// * RETURN (void _Optlink):
-// * The frame will have been drawn into the DC.
-// *
-// * NOTES:
-// *
-// ** cjp */
-
-//void _Optlink Draw3DFaceFrame(HDC hdc, RECTL* rc, WORD wWidth)
-//{
-// RECTL rc1;
-// DWORD rgbOld;
-
-// /* don't go through a bunch of work if we don't have to */
-// if (!wWidth)
-// return;
-
-// /* set up color to be button-face color--so it may not be gray */
-// rgbOld = SetBkColor(hdc, GetSysColor(COLOR_BTNFACE));
-
-// /* perform CopyRect w/o bloody windows style overhead */
-// rc1 = *rc;
-
- /* top */
-// rc1.top = rc->top;
-// rc1.left = rc->left;
-// rc1.bottom = rc->top + wWidth;
-// rc1.right = rc->right;
-
- /* blast it out */
-// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
-
- /* right */
-// rc1.left = rc->right - wWidth;
-// rc1.bottom = rc->bottom;
-
- /* blast this part now */
-// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
-
- /* left */
-// rc1.left = rc->left;
-// rc1.right = rc->left + wWidth;
-
- /* and another part */
-// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
-
- /* bottom */
-// rc1.right = rc->right;
-// rc1.top = rc->bottom - wWidth;
-
- /* finish it off */
-// ExtTextOut(hdc, rc1.left, rc1.top, ETO_OPAQUE, &rc1, NULL, 0, NULL);
-
- /* restore the old bk color */
-// SetBkColor(hdc, rgbOld);
-//} /* Draw3DFaceFrame() */
-
-
-///** void _Optlink Draw3DRect(HDC, LPRECT, WORD, WORD)
-// *
-// * DESCRIPTION:
-// * Draws a 3D rectangle that is shaded. wFlags can be used to
-// * control how the rectangle looks.
-// *
-// * ARGUMENTS:
-// * HDC hdc : Handle to the device context that will be
-// * used to display the rectangle.
-// *
-// * RECT rect : A rectangle describing the dimensions of
-// * the rectangle in device coordinates.
-// *
-// * WORD wShadowWidth : Width of the shadow in device coordinates.
-// *
-// * WORD wFlags : The following flags may be passed to describe
-// * the style of the rectangle:
-// *
-// * DRAW3D_IN : The shadow is drawn such that
-// * the box appears to be sunk in to the screen.
-// * This is default if 0 is passed.
-// *
-// * DRAW3D_OUT : The shadow is drawn such that
-// * the box appears to be sticking out of the
-// * screen.
-// *
-// * RETURN (void _Optlink):
-// * The 3D looking rectangle will have been drawn into the DC.
-// *
-// * NOTES:
-// *
-// ** cjp */
-
-//void _Optlink Draw3DRect(HDC hdc, LPRECT lpRect,
-// WORD wShadowWidth, WORD wFlags)
-//{
-// /* sanity check--don't work if you don't have to! */
-// if (!wShadowWidth || !RectVisible(hdc, lpRect))
-// return;
-
- /* draw the top line */
-// Draw3DLine(hdc, lpRect->left, lpRect->top,
-// lpRect->right - lpRect->left,
-// wShadowWidth, DRAW3D_TOPLINE | wFlags);
-
- /* right line */
-// Draw3DLine(hdc, lpRect->right, lpRect->top,
-// lpRect->bottom - lpRect->top,
-// wShadowWidth, DRAW3D_RIGHTLINE | wFlags);
-
- /* bottom line */
-// Draw3DLine(hdc, lpRect->left, lpRect->bottom,
-// lpRect->right - lpRect->left,
-// wShadowWidth, DRAW3D_BOTTOMLINE | wFlags);
-
- /* left line */
-// Draw3DLine(hdc, lpRect->left, lpRect->top,
-// lpRect->bottom - lpRect->top,
-// wShadowWidth, DRAW3D_LEFTLINE | wFlags);
-//} /* Draw3DRect() */
-
-
-///** void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
-// *
-// * DESCRIPTION:
-// * Draws a 3D line that can be used to make a 3D box.
-// *
-// * ARGUMENTS:
-// * HDC hdc : Handle to the device context that will be
-// * used to display the 3D line.
-// *
-// * WORD x, y : Coordinates of the beginning of the line.
-// * These coordinates are in device units and
-// * represent the _outside_ most point. Horiz-
-// * ontal lines are drawn from left to right and
-// * vertical lines are drawn from top to bottom.
-// *
-// * WORD wShadowWidth : Width of the shadow in device coordinates.
-// *
-// * WORD wFlags : The following flags may be passed to
-// * describe the style of the 3D line:
-// *
-// * DRAW3D_IN : The shadow is drawn such that
-// * the box appears to be sunk in to the screen.
-// * This is default if 0 is passed.
-// *
-// * DRAW3D_OUT : The shadow is drawn such that
-// * the box appears to be sticking out of the
-// * screen.
-// *
-// * DRAW3D_TOPLINE, _BOTTOMLINE, _LEFTLINE, and
-// * _RIGHTLINE : Specifies that a "top",
-// * "Bottom", "Left", or"Right" line is to be
-// * drawn.
-// *
-// * RETURN (void _Optlink):
-// * The line will have been drawn into the DC.
-// *
-// * NOTES:
-// *
-// ** cjp */
-
-//void _Optlink Draw3DLine(HDC hdc, WORD x, WORD y, WORD nLen,
-// WORD wShadowWidth, WORD wFlags)
-//{
-// HBRUSH hOldBrush;
-// HPEN hOldPen;
-// BOOL fDark;
-// POINT Point[ 4 ]; /* define a polgon with 4 points */
-
-// /* if width is zero, don't do nothin'! */
-// if (!wShadowWidth)
-// return;
-
- /* define shape of polygon--origin is always the same */
-// Point[0].x = x;
-// Point[0].y = y;
-
-// /* To do this we'll simply draw a polygon with four sides, using
-// * the appropriate brush. I dare you to ask me why this isn't a
-// * switch/case!
-// */
-// if (wFlags & DRAW3D_TOPLINE)
-// {
-// /* across to right */
-// Point[1].x = x + nLen - (wShadowWidth == 1 ? 1 : 0);
-// Point[1].y = y;
-
- /* down/left */
-// Point[2].x = x + nLen - wShadowWidth;
-// Point[2].y = y + wShadowWidth;
-
- /* accross to left */
-// Point[3].x = x + wShadowWidth;
-// Point[3].y = y + wShadowWidth;
-
- /* select 'dark' brush if 'in'--'light' for 'out' */
-// fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
-// }
-
- /* possibly the bottom? */
-// else if (wFlags & DRAW3D_BOTTOMLINE)
-// {
- /* across to right */
-// Point[1].x = x + nLen;
-// Point[1].y = y;
-
- /* up/left */
-// Point[2].x = x + nLen - wShadowWidth;
-// Point[2].y = y - wShadowWidth;
-
- /* accross to left */
-// Point[3].x = x + wShadowWidth;
-// Point[3].y = y - wShadowWidth;
-
- /* select 'light' brush if 'in' */
-// fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
-// }
-
- /* ok, it's gotta be left? */
-// else if (wFlags & DRAW3D_LEFTLINE)
-// {
- /* down */
-// Point[1].x = x;
-// Point[1].y = y + nLen - (wShadowWidth == 1 ? 1 : 0);
-
- /* up/right */
-// Point[2].x = x + wShadowWidth;
-// Point[2].y = y + nLen - wShadowWidth;
-
- /* down */
-// Point[3].x = x + wShadowWidth;
-// Point[3].y = y + wShadowWidth;
-
- /* select 'dark' brush if 'in'--'light' for 'out' */
-// fDark = (wFlags & DRAW3D_IN) ? TRUE : FALSE;
-// }
-
- /* well maybe it's for the right side? */
-// else if (wFlags & DRAW3D_RIGHTLINE)
-// {
- /* down */
-// Point[1].x = x;
-// Point[1].y = y + nLen;
-
- /* up/left */
-// Point[2].x = x - wShadowWidth;
-// Point[2].y = y + nLen - wShadowWidth;
-
- /* up */
-// Point[3].x = x - wShadowWidth;
-// Point[3].y = y + wShadowWidth;
-
- /* select 'light' brush if 'in' */
-// fDark = (wFlags & DRAW3D_IN) ? FALSE : TRUE;
-// }
-
- /* bad drugs? */
-// else return;
-
- /* select NULL_PEN for no borders */
-// hOldPen = (HPEN) SelectObject(hdc, GetStockObject(NULL_PEN));
+} // end of wxGauge::SetBezelFace
- /* select the appropriate color for the fill */
-// if (fDark)
-// hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(GRAY_BRUSH));
-// else
-// hOldBrush = (HBRUSH) SelectObject(hdc, GetStockObject(WHITE_BRUSH));
-
- /* finally, draw the dern thing */
-// Polygon(hdc, (LPPOINT)&Point, 4);
-
- /* restore what we killed */
-// SelectObject(hdc, hOldBrush);
-// SelectObject(hdc, hOldPen);
-//} /* Draw3DLine() */
-
-/** EOF: zyz3d.c **/
-
-///** zyzgauge.c
-// *
-// * DESCRIPTION:
-// * Yet another 'Gas Gauge Custom Control.' This control gives you
-// * a 'progress bar' class (named zYzGauge) for use in your applications.
-// * You can set the range, position, font, color, orientation, and 3d
-// * effect of the gauge by sending messages to the control.
-// *
-// * Before you can use this control, you MUST first export the window
-// * procedure for the control (or define it with the _export keyword):
-// *
-// * EXPORTS gaugeWndProc
-// *
-// * You then need initialize the class before you use it:
-// *
-// * if (!gaugeInit(hInstance))
-// * die a horrible death
-// * else
-// * you are good to go
-// *
-// * The colors used by the control default to black and white if you
-// * are running on a mono-display. They default to blue and white
-// * if you are on a color display. You enable the 3D effect by setting
-// * the ZYZGS_3D style flag in the styles field of the control (like
-// * any other control).
-// *
-// * To select your own colors, you can send the ZYZG_SETFGCOLOR and
-// * ZYZG_SETBKCOLOR messages to set the foreground (percent done) and
-// * background (percent not done) colors. The lParam is the RGB()
-// * value--wParam is ignored.
-// *
-// * In all of the following ZYZG_??? messages, the arguments are
-// * WORDS. If you are setting parameters, the value is sent as
-// * the wParam (lParam is ignored). If you are getting parameters,
-// * the value is returned as a LONG and should be cast to a *signed*
-// * integer.
-// *
-// * To set the depth of the 3D effect (if enabled), you can send the
-// * ZYZG_SETBEZELFACE and ZYZG_SETWIDTH3D messages. The bezel face
-// * is the flat top on the 3D border--its color will be that of the
-// * button-face. The 3D width is the width of the bezel itself; inside
-// * and outside. The light color is white, the dark color is gray.
-// * Both widths *can* be zero--both default to 2 which looks to me.
-// *
-// * The range of the control can be set by sending the ZYZG_SETRANGE
-// * message to the control. It can be any integer from 1 to 32767.
-// * What this specifies is the number of pieces that create a whole.
-// * The default is 100. You can get the current range setting by
-// * sending the ZYZG_GETRANGE message to the control.
-// *
-// * The position (number of pieces out of the whole have been used) is
-// * set with the ZYZG_SETPOSITION message. It can be any integer from
-// * 0 to the current range setting of the control--it will be clipped
-// * if the position is out of bounds. The default position is 0. You
-// * can get the current position at any time with the ZYZG_GETPOSITION
-// * message.
-// *
-// * You can also set the range using a delta from the current range.
-// * This is done by sending the ZYZG_SETDELTAPOS message with wParam
-// * set to a _signed_ integer value within the range of the control.
-// *
-// * The font used for the percentage text can be set using the standard
-// * WM_SETFONT message. You can get the current font at any time with
-// * the WM_GETFONT message.
-// *
-// * The orientation can be left to right, right to left, bottom to top,
-// * or top to bottom. Whatever suits your needs. You set this by
-// * sending the ZYZG_ORIENTATION message to the control with one of
-// * the following values (default is ZYZG_ORIENT_LEFTTORIGHT):
-// *
-// * ZYZG_ORIENT_LEFTTORIGHT (0)
-// * ZYZG_ORIENT_RIGHTTOLEFT (1)
-// * ZYZG_ORIENT_BOTTOMTOTOP (2)
-// * ZYZG_ORIENT_TOPTOBOTTOM (3)
-// *
-// * HISTORY:
-// * 3/12/91 cjp put in this comment
-// * 6/19/92 cjp touched it a bit
-// *
-// ** cjp */
-// COPYRIGHT:
-//
-// (C) Copyright Microsoft Corp. 1992. All rights reserved.
-//
-// You have a royalty-free right to use, modify, reproduce and
-// distribute the Sample Files (and/or any modified version) in
-// any way you find useful, provided that you agree that
-// Microsoft has no warranty obligations or liability for any
-// Sample Application Files which are modified.
-//
-
-
-/* get the includes we need */
-//#if !defined(__GNUWIN32__) && !defined(__SALFORDC__)
-//#include <malloc.h>
-//#endif
-//#include <stdio.h>
-//#include <string.h>
-//#include <stdlib.h>
-// #include "zyz3d.h"
-// #include "zyzgauge.h"
-
-
-/* static global variables */
-//static wxChar gszzYzGaugeClass[] = wxT("zYzGauge");
-
-
-/* window word position definitions */
-//#define ZYZG_WW_PZYZGAUGE 0
-/* #define ZYZG_WW_EXTRABYTES 2 */
-//#define ZYZG_WW_EXTRABYTES 4
-
-
-/* control block structure typedef */
-//typedef struct tZYZGAUGE
-//{
-// WORD wRange;
-// WORD wPosition;
-// WORD wOrientation;
-// WORD wWidth3D;
-// WORD wWidthBezelFace;
-// HFONT hFont;
-// DWORD rgbTextColor;
-// DWORD rgbBkColor;
-
-//} ZYZGAUGE, *PZYZGAUGE, FAR *LPZYZGAUGE;
-
-
-/* some default values for the control */
-//#define ZYZG_DEF_RANGE 100
-//#define ZYZG_DEF_POSITION 0
-//#define ZYZG_DEF_ORIENTATION ZYZG_ORIENT_LEFTTORIGHT
-//#define ZYZG_DEF_WIDTH3D 2
-//#define ZYZG_DEF_BEZELFACE 2
-
-
-
-/* the default settings for drawing colors--display dependent */
-//static DWORD rgbDefTextColor;
-//static DWORD rgbDefBkColor;
-//static BOOL fSupport3D;
-
-//#if !defined(APIENTRY) // NT defines APIENTRY, 3.x not
-//#define APIENTRY _Optlink
-//#endif
-
-//#ifdef __WIN32__
-//#define _EXPORT /**/
-//#else
-//#define _EXPORT _export
-//typedef signed short int SHORT ;
-//#endif
-
-/* internal function prototypes */
-//static void PASCAL gaugePaint(HWND, HDC);
-/* LRESULT _Optlink */
-//LRESULT APIENTRY _EXPORT gaugeWndProc(HWND, UINT, WPARAM, LPARAM);
-
-
-
-///** BOOL _Optlink gaugeInit(HINSTANCE hInstance)
-// *
-// * DESCRIPTION:
-// * Registers the window class for the zYzGauge control. Performs
-// * other initialization for the zYzGauge text control. This must
-// * be done before the zYzGauge control is used--or it will fail
-// * and your dialog box will not open!
-// *
-// * ARGUMENTS:
-// * HINSTANCE hInstance : Instance handle to register class with.
-// *
-// * RETURN (BOOL FAR):
-// * The return value is TRUE if the zYzGauge class was successfully
-// * registered. It is FALSE if the initialization fails.
-// *
-// * NOTES:
-// *
-// ** cjp */
-
-//#pragma alloc_text(init, gaugeInit)
-
-//BOOL _Optlink gaugeInit(HINSTANCE hInstance)
-//{
-// static BOOL fRegistered = FALSE;
-// WNDCLASS wc;
-// HDC hdc;
-
- /* assume already registered if not first instance */
-// if (fRegistered)
-// return (TRUE);
-
- /* fill in the class structure for the zyzgauge control */
-// wc.hCursor = LoadCursor(NULL, IDC_ARROW);
-// wc.hIcon = NULL;
-// wc.lpszMenuName = NULL;
-// wc.lpszClassName = gszzYzGaugeClass;
-// wc.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1);
-// wc.hInstance = hInstance;
-
-//#ifdef ZYZGAUGE_DLL
-// wc.style = CS_GLOBALCLASS | CS_HREDRAW | CS_VREDRAW;
-//#else
-// wc.style = CS_HREDRAW | CS_VREDRAW;
-//#endif
-
-// wc.lpfnWndProc = gaugeWndProc;
-// wc.cbClsExtra = 0;
-// wc.cbWndExtra = ZYZG_WW_EXTRABYTES;
-
- /* attempt to register it--return FALSE if fail */
-// if (!RegisterClass(&wc))
-// return (FALSE);
-
- /* Get a DC to determine whether device is mono or not, and set
- * default foreground/background colors as appropriate.
- */
-// hdc = CreateIC(wxT("DISPLAY"), NULL, NULL, 0L) ;
-// if (hdc)
-// {
- /* check for mono-display */
-// if ((GetDeviceCaps(hdc, BITSPIXEL) == 1) &&
-// (GetDeviceCaps(hdc, PLANES) == 1))
-// {
- /* using a mono DC--white foreground, black background */
-// rgbDefTextColor = RGB(255, 255, 255);
-// rgbDefBkColor = RGB(0, 0, 0);
-// }
-
- /* good! we have color: blue foreground, white background */
-// else
-// {
-// rgbDefTextColor = RGB(0, 0, 255);
-// rgbDefBkColor = RGB(255, 255, 255);
-// }
-
- /* need at _least_ 8 for two shades of gray (>=VGA) */
-// fSupport3D = (GetDeviceCaps(hdc, NUMCOLORS) >= 8) ? TRUE : FALSE;
-
- /* get rid of the DC (IC) */
-// DeleteDC(hdc);
-// }
-
- /* uh-oh... can't get DC (IC)... fail */
-// else
-// {
- /* unregister the class */
-// UnregisterClass(gszzYzGaugeClass, hInstance);
-// return (FALSE);
-// }
-
- /* return success */
-// return (fRegistered = TRUE);
-//} /* gaugeInit() */
-
-
-/** static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
-// *
-// * DESCRIPTION:
-// * This function is responsible for painting the zYzGauge control.
-// *
-// * ARGUMENTS:
-// * HWND hwnd : The window handle for the gauge.
-// *
-// * HDC hdc : The DC for the gauge's window.
-// *
-// * RETURN (void):
-// * The control will have been painted.
-// *
-// * NOTES:
-// *
-// ** cjp */
-
-//static void PASCAL gaugePaint(HWND hwnd, HDC hdc)
-//{
-// PZYZGAUGE pgauge;
-// WORD iRange, iPos;
-// WORD Offset = 1;
-// DWORD dwExtent;
-// RECT rc1, rc2;
-// HFONT hFont;
-// wxChar ach[ 6 ];
-// WORD dx, dy, wGomerX, wGomerY;
-///* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead,
-// * which needs a SIZE* parameter */
-//#if defined(__WIN32__)
-// SIZE size;
-//#endif
-
-// /* get pointer to the control's control block */
-// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
-// pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
-
- /* set the colors into for the gauge into the control */
-// SetTextColor(hdc, pgauge->rgbTextColor);
-// SetBkColor(hdc, pgauge->rgbBkColor);
-
- /* draw black rectangle for gauge */
-// GetClientRect(hwnd, &rc1);
-
- /* draw a black border on the _outside_ */
-// FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
-
- /* we want to draw _just inside_ the black border */
-// InflateRect(&rc1, -1, -1);
-
- /* one line thick so far... */
-// Offset = (WORD) 1;
-
- /* for 3D stuff, we need to have at least two shades of gray */
-// if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
-// {
-// Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_OUT);
-// InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
-
-// Draw3DFaceFrame(hdc, &rc1, pgauge->wWidthBezelFace);
-// InflateRect(&rc1, ~(pgauge->wWidthBezelFace), ~(pgauge->wWidthBezelFace));
-
-// Draw3DRect(hdc, &rc1, pgauge->wWidth3D, DRAW3D_IN);
-// InflateRect(&rc1, ~(pgauge->wWidth3D), ~(pgauge->wWidth3D));
-
- /* draw a black border on the _inside_ */
-// FrameRect(hdc, &rc1, (HBRUSH) GetStockObject(BLACK_BRUSH));
-
- /* we want to draw _just inside_ the black border */
-// InflateRect(&rc1, -1, -1);
-
- /* add all the other pixels into the border width */
-// Offset += (2 * pgauge->wWidth3D) + pgauge->wWidthBezelFace + 1;
-// }
-
- /* dup--one rc for 'how much filled', one rc for 'how much empty' */
-// rc2 = rc1;
-
- /* get the range--make sure it's a valid range */
-// if ((iRange = pgauge->wRange) <= 0)
-// iRange = 1;
-
- /* get the position--greater than 100% would be bad */
-// if ((iPos = pgauge->wPosition) > iRange)
-// iPos = iRange;
-
- /* compute the actual size of the gauge */
-// dx = rc1.right - rc1.left;
-// dy = rc1.bottom - rc1.top;
-// wGomerX = (WORD)((DWORD)iPos * dx / iRange);
-// wGomerY = (WORD)((DWORD)iPos * dy / iRange);
-
- /* get the orientation and munge rects accordingly */
-// switch (pgauge->wOrientation)
-// {
-// case ZYZG_ORIENT_RIGHTTOLEFT:
-// rc1.left = rc2.right = rc1.right - wGomerX;
-// break;
-
-// case ZYZG_ORIENT_BOTTOMTOTOP:
-// rc1.top = rc2.bottom = rc1.bottom - wGomerY;
-// break;
-
-// case ZYZG_ORIENT_TOPTOBOTTOM:
-// rc1.bottom = rc2.top += wGomerY;
-// break;
-
-// default:
-// rc1.right = rc2.left += wGomerX;
-// break;
-// } /* switch () */
-
- /* select the correct font */
-// hFont = (HFONT) SelectObject(hdc, pgauge->hFont);
-
- /* build up a string to blit out--ie the meaning of life: "42%" */
-// wsprintf(ach, wxT("%3d%%"), (WORD)((DWORD)iPos * 100 / iRange));
-/* Win32s has no GetTextExtent(); let's try GetTextExtentPoint() instead */
-//#if defined(__WIN32__)
-// GetTextExtentPoint(hdc, ach, wGomerX = lstrlen(ach), &size);
-// dwExtent = size.cx;
-//#else
-// dwExtent = GetTextExtent(hdc, ach, wGomerX = lstrlen(ach));
-//#endif
-
-
- /* Draw the finished (ie the percent done) side of box. If
- * ZYZG_WW_POSITION is 42, (in range of 0 to 100) this ExtTextOut
- * draws the meaning of life (42%) bar.
- */
-// ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
-// (dy - HIWORD(dwExtent)) / 2 + Offset,
-// ETO_OPAQUE | ETO_CLIPPED, &rc2, ach, wGomerX, NULL);
-
- /* Reverse fore and back colors for drawing the undone (ie the non-
- * finished) side of the box.
- */
-// SetBkColor(hdc, pgauge->rgbTextColor);
-// SetTextColor(hdc, pgauge->rgbBkColor);
-
-// ExtTextOut(hdc, (dx - LOWORD(dwExtent)) / 2 + Offset,
-// (dy - HIWORD(dwExtent)) / 2 + Offset,
-// ETO_OPAQUE | ETO_CLIPPED, &rc1, ach, wGomerX, NULL);
-
- /* unselect the font */
-// SelectObject(hdc, hFont);
-//} /* gaugePaint() */
-
-
-/** LRESULT _Optlink gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
-// *
-// * DESCRIPTION:
-// * This is the control's window procedure. Its purpose is to handle
-// * special messages for this custom control.
-// *
-// * The special control messages for the gauge control are:
-// *
-// * ZYZG_SETRANGE : Sets the range of the gauge. In other
-// * words, the number of parts that make a
-// * whole.
-// *
-// * ZYZG_GETRANGE : Returns the current range of the gauge.
-// *
-// * ZYZG_SETORIENTATION : Sets the orientation of the gauge. This
-// * can be one of the ZYZG_ORIENT_?? msgs.
-// *
-// * ZYZG_GETORIENTATION : Gets the current orientation of the
-// * gauge.
-// *
-// * ZYZG_SETPOSITION : Sets the current position of the gauge.
-// * In other words, how many pieces of the
-// * whole have been used.
-// *
-// * ZYZG_GETPOSITION : Gets the current position of the gauge.
-// *
-// * ZYZG_SETDELTAPOS : Sets the position of the gauge +/- the
-// * specified amount.
-// *
-// * ZYZG_SETFGCOLOR : Sets the foreground (percent done) color.
-// *
-// * ZYZG_GETFGCOLOR : Gets the foreground (percent done) color.
-// *
-// * ZYZG_SETBKCOLOR : Sets the background (percent not done)
-// * color.
-// *
-// * ZYZG_GETBKCOLOR : Gets the background (percent not done)
-// * color.
-// *
-// * WM_SETFONT : Sets the font to use for the percentage
-// * text of the gauge.
-// *
-// * WM_GETFONT : Gets the current font in use by the
-// * gauge.
-// *
-// * NOTES:
-// *
-// ** cjp */
-
-/* LRESULT _Optlink */
-
-//LRESULT APIENTRY _EXPORT gaugeWndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
-//{
-// HFONT hFont;
-// PAINTSTRUCT ps;
-// PZYZGAUGE pgauge;
-// RECT rc;
-
-// pgauge = (PZYZGAUGE)GetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE);
-// pgauge = (PZYZGAUGE)GetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE);
-
- /* break to get DefWindowProc() */
-// switch (uMsg)
-// {
-// case WM_CREATE:
- /* need to allocate a control block */
-// pgauge = (PZYZGAUGE)LocalAlloc(LPTR, sizeof(ZYZGAUGE));
-// pgauge = (PZYZGAUGE)malloc(sizeof(ZYZGAUGE));
-// if (!pgauge)
-// return (0L);
-
- /* hang on to this control block */
-// SetWindowWord(hwnd, ZYZG_WW_PZYZGAUGE, (WORD)pgauge);
-// SetWindowLong(hwnd, ZYZG_WW_PZYZGAUGE, (LONG)pgauge);
-
- /* fill control block with defaults */
-// pgauge->wRange = ZYZG_DEF_RANGE;
-// pgauge->wPosition = ZYZG_DEF_POSITION;
-// pgauge->wOrientation = ZYZG_DEF_ORIENTATION;
-// pgauge->wWidth3D = ZYZG_DEF_WIDTH3D;
-// pgauge->wWidthBezelFace = ZYZG_DEF_BEZELFACE;
-// pgauge->rgbTextColor = rgbDefTextColor;
-// pgauge->rgbBkColor = rgbDefBkColor;
-
- /* use system font */
-// SendMessage(hwnd, WM_SETFONT, (WPARAM)NULL, 0L);
-
- /* go to DefWindowProc() to finish the job */
-// break;
-
-// case WM_DESTROY:
- /* get rid of the control's memory */
-// if (pgauge)
-// LocalFree((HANDLE)pgauge);
-// free(pgauge);
-// break;
-
-// case ZYZG_GETPOSITION:
-// return (pgauge->wPosition);
-
-// case ZYZG_GETRANGE:
-// return (pgauge->wRange);
-
-// case ZYZG_GETORIENTATION:
-// return (pgauge->wOrientation);
-
-// case ZYZG_GETWIDTH3D:
-// return (pgauge->wWidth3D);
-
-// case ZYZG_GETBEZELFACE:
-// return (pgauge->wWidthBezelFace);
-
-// case ZYZG_GETBKCOLOR:
-// return (pgauge->rgbTextColor);
-
-// case ZYZG_GETFGCOLOR:
-// return (pgauge->rgbBkColor);
-
-// case ZYZG_SETBKCOLOR:
-// pgauge->rgbBkColor = lParam;
-// return (0L);
-
-// case ZYZG_SETFGCOLOR:
-// pgauge->rgbTextColor = lParam;
-// return (0L);
-
-
-// case ZYZG_SETPOSITION:
-// pgauge->wPosition = wParam;
-
-//zyzgForceRepaint:
-// GetClientRect(hwnd, &rc);
-// if ((GetWindowLong(hwnd, GWL_STYLE) & ZYZGS_3D) && fSupport3D)
-// {
-// wParam = (2 * pgauge->wWidth3D) +
-// pgauge->wWidthBezelFace + 2;
-// }
-
-// else
-// wParam = 1;
-
-// InflateRect(&rc, ~(wParam), ~(wParam));
-// InvalidateRect(hwnd, &rc, FALSE);
-// UpdateWindow(hwnd);
-// return (0L);
-
-// case ZYZG_SETRANGE:
-// pgauge->wRange = wParam;
-// goto zyzgForceRepaint;
-
-// case ZYZG_SETORIENTATION:
-// pgauge->wOrientation = wParam;
-// goto zyzgForceRepaint;
-
-// case ZYZG_SETWIDTH3D:
-// pgauge->wWidth3D = wParam;
-
-//zyzgForceRepaint3D:
-// InvalidateRect(hwnd, NULL, FALSE);
-// UpdateWindow(hwnd);
-// return (0L);
-
-// case ZYZG_SETBEZELFACE:
-// pgauge->wWidthBezelFace = wParam;
-// goto zyzgForceRepaint3D;
-
-// case ZYZG_SETDELTAPOS:
-///* Watcom doesn't like the following line so removing typecasts */
-///* (int)pgauge->wPosition += (int)wParam; */
-// pgauge->wPosition += wParam;
-// goto zyzgForceRepaint;
-
-// case WM_PAINT:
-// BeginPaint(hwnd, &ps);
-// gaugePaint(hwnd, ps.hdc);
-// EndPaint(hwnd, &ps);
-// return (0L);
-
-// case WM_GETFONT:
-// hFont = pgauge->hFont;
+bool wxGauge::SetForegroundColour( const wxColour& rColour )
+{
+ if (!wxControl::SetForegroundColour(rColour))
+ return false;
-// /* if system font, then return NULL handle */
-// return (long)((hFont == GetStockObject(SYSTEM_FONT)) ? NULL : hFont);
+ LONG lColor = (LONG)rColour.GetPixel();
-// case WM_SETFONT:
- /* if NULL hFont, use system font */
-// hFont = (HFONT)wParam ;
-// if (!hFont)
-// hFont = (HFONT) GetStockObject(SYSTEM_FONT);
+ ::WinSetPresParam( GetHwnd()
+ ,PP_FOREGROUNDCOLOR
+ ,sizeof(LONG)
+ ,(PVOID)&lColor
+ );
-// pgauge->hFont = hFont;
+ return true;
+} // end of wxGauge::SetForegroundColour
- /* redraw if indicated in message */
-// if ((BOOL)lParam)
-// {
-// InvalidateRect(hwnd, NULL, TRUE);
-// UpdateWindow(hwnd);
-// }
-// return (0L);
-// } /* switch () */
+void wxGauge::SetRange( int nRange )
+{
+ m_nRangeMax = nRange;
+} // end of wxGauge::SetRange
- /* let the dialog mangler take care of this message */
-// return (DefWindowProc(hwnd, uMsg, wParam, lParam));
-//} /* gaugeWndProc() */
+void wxGauge::SetShadowWidth( int WXUNUSED(nWidth) )
+{
+} // end of wxGauge::SetShadowWidth
+void wxGauge::SetValue( int nPos )
+{
+ RECT vRect;
-/** EOF: zyzgauge.c **/
+ m_nGaugePos = nPos;
+ ::WinQueryWindowRect(GetHwnd(), &vRect);
+ ::WinInvalidateRect(GetHwnd(), &vRect, FALSE);
+} // end of wxGauge::SetValue
+wxSize wxGauge::DoGetBestSize() const
+{
+ return wxSize(m_nWidth,m_nHeight);
+}
+#endif // wxUSE_GAUGE