+Added wx.lib.delayedresult from Oliver Schoenborn.
+
+Added wx.lib.expando, a multi-line textctrl that exands as more lines
+are needed.
+
+wx.Image.Scale and Rescale methods now take an extra parameter
+specifying type of method to use for resampling the image. It
+defaults to the current behavior of just replicating pixels, if
+wx.IMAGE_QUALITY_HIGH is passed then it uses bicubic and box averaging
+resampling methods for upsampling and downsampling respectively.
+
+Added the wx.lib.buttonpanel module, which is a tweaked version of
+Andrea Gavana's FancyButtonPanel module.
+
+Added the wx.lib.flatnotebook module, from Andrea Gavana.
+
+Renamed wx.FutureCall to wx.CallLater so it is named more like
+wx.CallAfter. wx.FutureCall is now an empty subclass of wx.CallLater
+for compatibility of older code.
+
+Added the wx.lib.customtreectrl module from Andrea Gavana.
+
+Added ChangeSelection to wx.BookCtrl (the base class for wx.Notebook
+and other book controls) that is the same as SetSelection but doesn't
+send the change events.
+
+Added wx.TextCtrl.ChangeValue() which is the same as SetValue() but
+doesn't send the text changed event.
+
+For consistency, all classes having an Ok() method now also have
+IsOk(), use of the latter form is preferred although the former hasn't
+been deprecated yet
+
+Added the wx.AboutBox() function and wx.AboutDialogInfo class. They
+provide a way to show a standard About box for the application, which
+will either be a native dialog or a generic one depending on what info
+is provided and if it can all be shown with the native dialog.
+
+The code in the animate contrib has been moved into the code wxWidgets
+library, and refactored a bit along the way. For wxPython it still
+exists in the wx.animate module, but has basically been reduced to two
+classes, wx.animate.Animation, and wx.animate.AnimationCtrl. You load
+the animated GIF (and hopefully there will be other supported formats
+in the near future) in the Animation object, and then give that to the
+AnimatedCtrl for display. See the demo for an example. There is also
+still a GIFAnimationCtrl class that provides some level of backwards
+compatibility with the old implementation.
+
+wxMac: The compile option that turns on the use of CoreGraphics (a.k.a
+Quartz) for wxDC is now turned on by default. This means that all
+drawing via wxDC is done using the new APIs from apple, instead of the
+old Quick Draw API. There are, however, a few places where Quartz and
+wxDC don't fit together very well, mainly the lack of support for
+logical drawing operations such as XOR, but there is work in progress
+to provide other ways to do the same sort of thing that will work with
+Quartz and also on the other platforms.
+
+The first parts of a new 2D drawing API has been added with the
+wx.GraphicsPath and wx.GraphicsContext classes. They wrap GDI+ on
+Windows, Cairo on wxGTK and CoreGraphics on OS X. They allow path-based
+drawing with alpha-blending and anti-aliasing, and use a floating
+point cooridnate system. Currently they can only target drawing to
+windows, but other wx.DC backends are forthcoming. The APIs may
+evolve a bit more before they are finalaized with the 2.8 release, but
+there is enough there now to get a good feel for how things will work.
+There is also a transitional wx.GCDC class that provides the wx.DC API
+on top of wx.GraphicsContext. Docs and a demo are still MIA.
+
+Added a wx.AutoBufferedPaintDC that is a subclass of wx.PaintDC on
+platforms that do double buffering by default, and a subclass of
+wx.BufferedPaintDC on the platforms that don't. You can use this
+class to help avoid the overhead of buffering when it is not
+needed. There is also a wx.AutoBufferedPaintDCFactory function that
+does a little more and actually tests if the window has
+double-buffering enabled and then decides whether to return a
+wx.PaintDC or wx.BufferedPaintDC. This uses the new
+wx.Window.IsDoubleBuffered method.
+
+
+