+// ----------------------------------------------------------------------------
+// wxMessageOutputBest
+// ----------------------------------------------------------------------------
+
+#ifdef __WINDOWS__
+
+// check if we're running in a console under Windows
+static inline bool IsInConsole()
+{
+#ifdef __WXWINCE__
+ return false;
+#else // !__WXWINCE__
+ HANDLE hStdErr = ::GetStdHandle(STD_ERROR_HANDLE);
+ return hStdErr && hStdErr != INVALID_HANDLE_VALUE;
+#endif // __WXWINCE__/!__WXWINCE__
+}
+
+#endif // __WINDOWS__
+
+void wxMessageOutputBest::Output(const wxString& str)
+{
+#ifdef __WINDOWS__
+ if ( !IsInConsole() )
+ {
+ ::MessageBox(NULL, str.wx_str(), _T("wxWidgets"),
+ MB_ICONINFORMATION | MB_OK);
+ }
+ else
+#endif // __WINDOWS__/!__WINDOWS__
+ {
+ const wxWX2MBbuf buf = str.mb_str();
+
+ if ( buf )
+ fprintf(stderr, "%s", (const char*) buf);
+ else // print at least something
+ fprintf(stderr, "%s", (const char*) str.ToAscii());
+ }
+}
+
+// ----------------------------------------------------------------------------
+// wxMessageOutputStderr
+// ----------------------------------------------------------------------------
+
+void wxMessageOutputStderr::Output(const wxString& str)
+{
+ const wxWX2MBbuf buf = str.mb_str();
+
+ if ( buf )
+ fprintf(stderr, "%s", (const char*) buf);
+ else // print at least something
+ fprintf(stderr, "%s", (const char*) str.ToAscii());
+}
+
+// ----------------------------------------------------------------------------
+// wxMessageOutputDebug
+// ----------------------------------------------------------------------------
+
+void wxMessageOutputDebug::Output(const wxString& str)
+{
+ wxString out(str);
+
+#if defined(__WXMSW__) && !defined(__WXMICROWIN__)
+ out.Replace(wxT("\t"), wxT(" "));
+ out.Replace(wxT("\n"), wxT("\r\n"));
+ ::OutputDebugString(out.wx_str());
+#else
+ wxFputs( out , stderr ) ;
+ if ( out.Right(1) != wxT("\n") )
+ wxFputs( wxT("\n") , stderr ) ;
+ fflush( stderr ) ;
+#endif // platform
+}