+++ /dev/null
-Building wxPython 2.5 for Development and Testing
-=================================================
-
-This file describes how I build wxWindows and wxPython while doing
-development and testing, and is meant to help other people that want
-to do the same thing. I'll assume that you are using either a CVS
-snapshot or a checkout from CVS. I'll also assume that you know what
-you are doing and so I may not be as detailed here as I am in other
-BUILD docs.
-
-If you want to make changes to any of the *.i files, or regenerate the
-extension sources or renamer modules, then you will need an up to date
-version of SWIG. Either get and build the current CVS version, or
-version 1.3.20 when it is released. If you install this build of SWIG
-to a location that is not on the PATH (so it doesn't interfere with an
-existing SWIG install for example) then you can set a setup.py
-command-line variable named SWIG to be the full path name of the
-executable and the wxPython build will use it. See below for an
-example.
-
-
-
-
-Building on Linux and OS X
---------------------------
-
-These two platforms are built almost the same way while in development
-so I'll combine the descriptions about their build process here.
-First we will build wxWindows and install it to an out of the way
-place, then do the same for wxPython.
-
-
-1. Create a build directory in the main wxWindows dir, and configure
- wxWindows. If you want to have multiple builds with different
- configure options, just use different subdirectories. I normally
- put the configure command in a script named ".configure" in each
- build dir so I can easily blow away everything in the build dir and
- rerun the script without having to remember the options I used
- before::
-
- mkdir bld
- cd bld
- ../configure --prefix=/opt/wx/2.5 \
- --with-gtk \
- --with-opengl \
- --disable-monolithic \
- --enable-debug \
- --enable-geometry
-
-
- On OS X of course you'll want to use --with-mac instead of
- --with-gtk. For GTK2 and unicode add:
-
- --enable-gtk2 \
- --enable-unicode
-
- Notice that I used a prefix of /opt/wx/2.5. You can use whatever
- path you want, even the standard ones if you like, but this lets me
- easily have multiple versions and ports of wxWindows "installed"
- and makes it easy to switch between them.
-
-
-2. To build and install wxWindows you could just use "make" but there
- are other libraries that also need to be built so again I make a
- script to do it all for me so I don't forget anything. This time
- it is called ".make" (I use the leading ". so when I do "rm -r *"
- in my build dir I don't lose my scripts too.) This is what it
- looks like::
-
- make $* \
- && make -C contrib/src/gizmos $* \
- && make -C contrib/src/ogl CXXFLAGS="-DwxUSE_DEPRECATED=0" $* \
- && make -C contrib/src/stc $* \
- && make -C contrib/src/xrc $*
-
- So you just use .make as if it where make, but don't forget to set
- the execute bit on .make first!::
-
- .make
- .make install
-
- When it's done you should have an installed set of files under
- /opt/wx/2.5 containing just wxWindows. Now to use this version of
- wxWindows you just need to add /opt/wx/2.5/bin to the PATH and set
- LD_LIBRARY_PATH (or DYLD_LIBRARY_PATH on OS X) to /opt/wx/2.5/lib.
-
-
-3. I also have a script to help me build wxPython and it is checked in
- to the CVS as wxWindows/wxPython/b, but probably don't want to use
- it as it's very cryptic and expects that you want to run SWIG, so
- if you don't have the latest patched up version of SWIG then you'll
- probably get stuck. So I'll just give the raw commands instead.
-
- We're not going to install the development version of wxPython with
- these commands, so it won't impact your already installed version
- of the latest release. You'll be able test with this version when
- you want to, and use the installed release version the rest of the
- time. If you ever do want to install the development verison just
- use the normal distutils commands to do it.
-
- Make sure that the first wx-config found on the PATH is the one you
- installed above, and then change to the wxWindows/wxPython dir and
- run the this command::
-
- cd wxPython
- python2.3 setup.py build_ext --inplace --debug
-
- If you are building with GTK2 then add the following flags to the
- command line::
-
- WXPORT=gtk2 UNICODE=1
-
- If you are wanting to have the source files regenerated with swig,
- then you need to turn on the USE_SWIG flag and optionally tell it
- where to find the new swig executable, so add these flags::
-
- USE_SWIG=1 SWIG=/opt/swig/bin/swig
-
- When the setup.py command is done you should have fully populated
- wxPython and wx packages locally in wxWindows/wxPython/wxPython and
- .../wx, with all the extension modules (*.so files) located in the
- wx package.
-
-
-4. To run code with the development verison of wxPython, just set the
- PYTHONPATH to the wxPython dir in the CVS tree. For example::
-
- export LD_LIBRARY=/opt/wx/2.5/lib
- export PYTHONPATH=/myprojects/wxWindows/wxPython
- cd /myprojects/wxWindows/wxPython/demo
- python2.3 demo.py
-
-
-
-
-
-Building on Windows
--------------------
-
-The Windows builds currently require the use of Microsoft Visual C++.
-Theoretically, other compilers (such as mingw32 or the Borland
-compilers) can also be used but I've never done the work to make that
-happen. If you want to try that then first you'll want to find out if
-there are any tricks that have to be done to make Python extension
-modules using that compiler, and then make a few changes to setup.py
-to accomodate that. (And send the patches to me.) If you plan on
-using VisualStudio.Net (a.k.a. MSVC 7.1) keep in mind that you'll also
-have to build Python and any other extension modules that you use with
-that compiler because a different version of the C runtime likbrary is
-used. The Python executable that comes from PythonLabs and the
-wxPythons that I distribute are built with MSVC 6 with all the Service
-Packs applied.
-
-If you want to build a debugable version of wxWindows and wxPython you
-will need to have also built a debug version of Python and any other
-extension modules you need to use. You can tell if you have them
-already if there is a _d in the file names, for example python_d.exe
-or python23_d.dll. If you don't need to trace through the C/C++ parts
-of the code with the debugger then building the normal (or hybrid)
-version is fine, and you can use the regular python executables with
-it.
-
-Just like the unix versions I also use some scripts to help me build
-wxWindows, but I use some non-standard stuff to do it. So if you want
-to use them too you'll need to get a copy or 4DOS or 4NT from
-http://www.jpsoft.com/ and also a copy of unix-like cat and sed
-programs. You can also do by hand what my scripts are doing, but
-there are a lof steps involved and I won't be going into details
-here. There is a copy of my build scripts in wxWindows\wxPython\distrib\msw
-
-
-1. Set an environment variable to the root of the wxWindows source
- tree::
-
- set WXWIN=e:\projects\wxWindows
-
-2. Copy setup0.h to setup.h
-
- cd %WXWIN%\include\wx\msw
- copy setup0.h setup.h
-
-3. Edit setup.h and change a few settings. Some of them are changed
- by my build scripts depending on the type of build (debug/hybrid,
- unicode/ansi). I change a few of the other defaults to have these
- values::
-
- wxDIALOG_UNIT_COMPATIBILITY 0
- wxUSE_DEBUG_CONTEXT 1
- wxUSE_MEMORY_TRACING 1
- wxUSE_DIALUP_MANAGER 0
- wxUSE_GLCANVAS 1
- wxUSE_POSTSCRIPT 1
- wxUSE_AFM_FOR_POSTSCRIPT 0
-
-
-4. Make a %WXWIN%\BIN directory and add it to the PATH. My build
- scripts will copy the wxWindows DLLs there.
-
-5. Change to the %WXWIN%\build\msw directory and copy my build scripts
- there.
-
-6. Use the .make command to build wxWindows. It needs one
- command-line parameter which controls what kind of build(s) to do.
- Use one of the following::
-
- debug Build debug version
- hybrid Build hybrid version
- both Both debug and hybrid
- debug-uni Build a debug unicode library
- hybrid-uni Hybrid unicode (see the pattern yet? ;-)
- both-uni and finally both unicode libraries
-
- For example::
-
- .make hybrid
-
-
-7. When that is done there should be a ton of DLLs in %WXDIR%\bin and
- lots of lib files and stuff in %WXDIR%\lib\vc_dll
-
-
-8. Building wxPython on Windows is very similar to doing it for the
- unix systems. We're not going to install the development version
- of wxPython with these commands, so it won't impact your already
- installed version of the latest release. You'll be able test with
- this version when you want to, and use the installed release
- version the rest of the time. If you ever do want to install the
- development verison just use the normal distutils commands to do
- it.
-
- Change to the wxWindows\wxPython dir and run the this command::
-
- cd %WXWIN%\wxPython
- python setup.py build_ext --inplace
-
- If you are wanting to have the source files regenerated with swig,
- then you need to turn on the USE_SWIG flag and optionally tell it
- where to find the new swig executable, so add these flags::
-
- USE_SWIG=1 SWIG=e:\projects\SWIG-cvs\swig.exe
-
- If you have a debug version of Python and wxWindows and want to
- build a debug version of wxPython too, add the --debug flag to the
- command line. You should then end up with a set of *_d.pyd files
- in the wx package and you'll have to use python_d.exe to use them.
- The debug and hybrid(release) versions can coexist.
-
- When the setuyp.py command is done you should have fully populated
- wxPython and wx packages locally in wxWindows/wxPython/wxPython and
- .../wx, with all the extension modules (*.pyd files) located in the
- wx package.
-
-
-9. To run code with the development verison of wxPython, just set the
- PYTHONPATH to the wxPython dir in the CVS tree. For example::
-
- set PYTHONPATH=e:\projects\wxWindows\wxPython
- cd e:\projects\wxWindows\wxPython
- python demo.py
-