/////////////////////////////////////////////////////////////////////////////
-// Name: sound.cpp
+// Name: src/cocoa/sound.mm
// Purpose: wxSound class implementation: optional
// Authors: David Elliott, Ryan Norton
// Modified by:
// Created: 2004-10-02
-// RCS-ID: $Id$
// Copyright: (c) 2004 David Elliott, Ryan Norton
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
bool wxSound::IsPlaying()
{
// Normally you can send a message to a nil object and it will return
- // nil. That behavior would probably be okay here but in general it's
+ // nil. That behaviour would probably be okay here but in general it's
// not recommended to send a message to a nil object if the return
// value is not an object. Better safe than sorry.
if(s_currentSound)