X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/e7e1ad7d93cdba76983c43d7e0289a00be5a935c..4521f6c88cbefa7f13e3733d344776b795f981e4:/src/cocoa/sound.mm diff --git a/src/cocoa/sound.mm b/src/cocoa/sound.mm index b41f82dda9..0b3a0530a3 100644 --- a/src/cocoa/sound.mm +++ b/src/cocoa/sound.mm @@ -1,10 +1,9 @@ ///////////////////////////////////////////////////////////////////////////// -// Name: sound.cpp +// Name: src/cocoa/sound.mm // Purpose: wxSound class implementation: optional // Authors: David Elliott, Ryan Norton // Modified by: // Created: 2004-10-02 -// RCS-ID: $Id$ // Copyright: (c) 2004 David Elliott, Ryan Norton // Licence: wxWindows licence ///////////////////////////////////////////////////////////////////////////// @@ -165,7 +164,7 @@ bool wxSound::DoPlay(unsigned flags) const bool wxSound::IsPlaying() { // Normally you can send a message to a nil object and it will return - // nil. That behavior would probably be okay here but in general it's + // nil. That behaviour would probably be okay here but in general it's // not recommended to send a message to a nil object if the return // value is not an object. Better safe than sorry. if(s_currentSound)