#include "wx/stream.h"
#endif
+#include "wx/wfstream.h"
+
#include <gtk/gtk.h>
}
bool wxAnimationCtrl::LoadFile(const wxString &filename, wxAnimationType type)
+{
+ wxFileInputStream fis(filename);
+ return Load(fis, type);
+}
+
+bool wxAnimationCtrl::Load(wxInputStream& stream, wxAnimationType type)
{
wxAnimation anim;
- if (!anim.LoadFile(filename, type))
+ if ( !anim.Load(stream, type) || !anim.IsOk() )
return false;
SetAnimation(anim);