/////////////////////////////////////////////////////////////////////////////
-// Name: glcanvas.cpp
-// Purpose: wxGLCanvas, for using OpenGL with wxWindows under Macintosh
+// Name: src/mac/carbon/glcanvas.cpp
+// Purpose: wxGLCanvas, for using OpenGL with wxWidgets under Macintosh
// Author: Stefan Csomor
// Modified by:
// Created: 1998-01-01
// RCS-ID: $Id$
// Copyright: (c) Stefan Csomor
-// Licence: wxWindows licence
+// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
-#ifdef __GNUG__
-#pragma implementation "glcanvas.h"
-#endif
-
#include "wx/wxprec.h"
#if defined(__BORLANDC__)
-#pragma hdrstop
+ #pragma hdrstop
#endif
-#include "wx/setup.h"
-
#if wxUSE_GLCANVAS
+#include "wx/glcanvas.h"
+
#ifndef WX_PRECOMP
-#include "wx/frame.h"
+ #include "wx/frame.h"
+ #include "wx/log.h"
+ #include "wx/settings.h"
#endif
-#include "wx/settings.h"
-#include "wx/log.h"
-
-#include "wx/glcanvas.h"
#include "wx/mac/uma.h"
+// DLL options compatibility check:
+#include "wx/build.h"
+WX_CHECK_BUILD_OPTIONS("wxGL")
+
+#include "wx/mac/private.h"
+
/*
* GLContext implementation
*/
)
{
m_window = win;
-
- m_drawable = (AGLDrawable) UMAGetWindowPort(MAC_WXHWND(win->MacGetRootWindow()));
-
+
+ m_drawable = (AGLDrawable) UMAGetWindowPort(MAC_WXHWND(win->MacGetTopLevelWindowRef()));
+
m_glContext = aglCreateContext(fmt, other ? other->m_glContext : NULL);
wxCHECK_RET( m_glContext, wxT("Couldn't create OpenGl context") );
-
+
GLboolean b;
b = aglSetDrawable(m_glContext, m_drawable);
wxCHECK_RET( b, wxT("Couldn't bind OpenGl context") );
}
}
-void wxGLContext::SetColour(const char *colour)
+void wxGLContext::SetColour(const wxChar *colour)
{
- float r = 0.0;
- float g = 0.0;
- float b = 0.0;
- wxColour *col = wxTheColourDatabase->FindColour(colour);
- if (col)
+ wxColour col = wxTheColourDatabase->Find(colour);
+ if (col.Ok())
{
- r = (float)(col->Red()/256.0);
- g = (float)(col->Green()/256.0);
- b = (float)(col->Blue()/256.0);
+ float r = (float)(col.Red()/256.0);
+ float g = (float)(col.Green()/256.0);
+ float b = (float)(col.Blue()/256.0);
glColor3f( r, g, b);
}
}
static AGLPixelFormat ChoosePixelFormat(const int *attribList)
{
GLint data[512];
- GLint defaultAttribs[] = { AGL_RGBA,
- AGL_DOUBLEBUFFER,
- AGL_MINIMUM_POLICY,
+ GLint defaultAttribs[] = { AGL_RGBA,
+ AGL_DOUBLEBUFFER,
+ AGL_MINIMUM_POLICY,
AGL_DEPTH_SIZE, 1, // use largest available depth buffer
- AGL_RED_SIZE, 1,
- AGL_GREEN_SIZE, 1,
- AGL_BLUE_SIZE, 1,
- AGL_ALPHA_SIZE, 0,
+ AGL_RED_SIZE, 1,
+ AGL_GREEN_SIZE, 1,
+ AGL_BLUE_SIZE, 1,
+ AGL_ALPHA_SIZE, 0,
AGL_NONE };
GLint *attribs;
if (!attribList)
else
{
int arg=0, p=0;
-
+
data[p++] = AGL_MINIMUM_POLICY; // make _SIZE tags behave more like GLX
while( (attribList[arg]!=0) && (p<512) )
{
data[p++]=AGL_BLUE_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_ALPHA:
data[p++]=AGL_ALPHA_SIZE; data[p++]=attribList[arg++]; break;
- case WX_GL_DEPTH_SIZE:
+ case WX_GL_DEPTH_SIZE:
data[p++]=AGL_DEPTH_SIZE; data[p++]=attribList[arg++]; break;
- case WX_GL_STENCIL_SIZE:
+ case WX_GL_STENCIL_SIZE:
data[p++]=AGL_STENCIL_SIZE; data[p++]=attribList[arg++]; break;
case WX_GL_MIN_ACCUM_RED:
data[p++]=AGL_ACCUM_RED_SIZE; data[p++]=attribList[arg++]; break;
default:
break;
}
- }
- data[p] = 0;
-
+ }
+ data[p] = 0;
+
attribs = data;
}
-
+
return aglChoosePixelFormat(NULL, 0, attribs);
}
const wxPoint& pos, const wxSize& size, long style, const wxString& name,
int *attribList, const wxPalette& palette)
{
+ m_macCanvasIsShown = false ;
+ m_glContext = 0 ;
wxWindow::Create( parent, id, pos, size, style, name );
-
+
AGLPixelFormat fmt = ChoosePixelFormat(attribList);
wxCHECK_MSG( fmt, false, wxT("Couldn't create OpenGl pixel format") );
-
+
m_glContext = new wxGLContext(fmt, this, palette, shared);
-
+ m_macCanvasIsShown = true ;
aglDestroyPixelFormat(fmt);
-
+
return true;
}
// adjust glViewport to just this window
int x = 0 ;
int y = 0 ;
-
- MacClientToRootWindow( &x , &y ) ;
- int width, height;
- GetClientSize(& width, & height);
- Rect bounds ;
- GetWindowPortBounds( MAC_WXHWND(MacGetRootWindow()) , &bounds ) ;
- GLint parms[4] ;
- parms[0] = x ;
- parms[1] = bounds.bottom - bounds.top - ( y + height ) ;
- parms[2] = width ;
- parms[3] = height ;
-
- aglSetInteger( m_glContext->m_glContext , AGL_BUFFER_RECT , parms ) ;
+
+ wxWindow* iter = this ;
+ while( iter->GetParent() )
+ {
+ iter = iter->GetParent() ;
+ }
+
+ if ( iter && iter->IsTopLevel() )
+ {
+ MacClientToRootWindow( &x , &y ) ;
+ int width, height;
+ GetClientSize(& width, & height);
+ Rect bounds ;
+#if 0
+ // TODO in case we adopt point vs pixel coordinates, this will make the conversion
+ GetWindowPortBounds( MAC_WXHWND(MacGetTopLevelWindowRef()) , &bounds ) ;
+ HIRect hiRect = CGRectMake( x, y, width, height ) ;
+ HIRectConvert( &hiRect, kHICoordSpace72DPIGlobal, NULL, kHICoordSpaceScreenPixel, NULL) ;
+ HIRect hiBounds = CGRectMake( 0, 0, bounds.right - bounds.left , bounds.bottom - bounds.top ) ;
+ HIRectConvert( &hiBounds, kHICoordSpace72DPIGlobal, NULL, kHICoordSpaceScreenPixel, NULL) ;
+ GLint parms[4] ;
+ parms[0] = hiRect.origin.x ;
+ parms[1] = hiBounds.size.height - (hiRect.origin.y + hiRect.size.height) ;
+ parms[2] = hiRect.size.width ;
+ parms[3] = hiRect.size.height ;
+#else
+ GetWindowPortBounds( MAC_WXHWND(MacGetTopLevelWindowRef()) , &bounds ) ;
+ GLint parms[4] ;
+ parms[0] = x ;
+ parms[1] = bounds.bottom - bounds.top - ( y + height ) ;
+ parms[2] = width ;
+ parms[3] = height ;
+#endif
+ if ( !m_macCanvasIsShown )
+ parms[0] += 20000 ;
+ aglSetInteger( m_glContext->m_glContext , AGL_BUFFER_RECT , parms ) ;
+ }
}
void wxGLCanvas::OnSize(wxSizeEvent& event)
}
}
-void wxGLCanvas::SetColour(const char *colour)
+void wxGLCanvas::SetColour(const wxChar *colour)
{
if (m_glContext)
m_glContext->SetColour(colour);
}
+bool wxGLCanvas::Show(bool show)
+{
+ if ( !wxWindow::Show( show ) )
+ return false ;
+/*
+ if ( !show )
+ {
+ if ( m_macCanvasIsShown )
+ {
+ m_macCanvasIsShown = false ;
+ SetViewport() ;
+ }
+ }
+ else
+ {
+ if ( m_peer->IsVisible()&& !m_macCanvasIsShown )
+ {
+ m_macCanvasIsShown = true ;
+ SetViewport() ;
+ }
+ }
+*/
+ return true ;
+}
+
+void wxGLCanvas::MacVisibilityChanged()
+{
+ if ( !MacIsReallyShown() )
+ {
+ if ( m_macCanvasIsShown )
+ {
+ m_macCanvasIsShown = false ;
+ SetViewport() ;
+ }
+ }
+ else
+ {
+ if ( !m_macCanvasIsShown )
+ {
+ m_macCanvasIsShown = true ;
+ SetViewport() ;
+ }
+ }
+ wxWindowMac::MacVisibilityChanged() ;
+}
//---------------------------------------------------------------------------
// wxGLApp