void SwapBuffers();
void UpdateContext();
void SetViewport();
+ virtual bool Show(bool show = TRUE) ;
// Unlike some other platforms, this must get called if you override it.
// It sets the viewport correctly and update the context.
virtual void MacSuperChangedPosition() ;
virtual void MacTopLevelWindowChangedPosition() ;
+ virtual void MacSuperShown( bool show ) ;
+
void MacUpdateView() ;
inline wxGLContext* GetContext() const { return m_glContext; }
protected:
wxGLContext* m_glContext;
-
+ bool m_macCanvasIsShown ;
DECLARE_EVENT_TABLE()
};