inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); }
inline int GetPixel() const { return m_pixel; };
- inline void SetPixel(int pixel) { m_pixel = pixel; };
+ inline void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; };
// Allocate a colour, or nearest colour, using the given display.
// If realloc is TRUE, ignore the existing pixel, otherwise just return
// the existing one.
- // Returns FALSE if an exact match was not found, TRUE otherwise.
+ // Returns the allocated pixel.
// TODO: can this handle mono displays? If not, we should have an extra
// flag to specify whether this should be black or white by default.
- bool AllocColour(WXDisplay* display, bool realloc);
+ int AllocColour(WXDisplay* display, bool realloc = FALSE);
private:
bool m_isInit;