X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/dfc5454127ac2195e10deebb216d82c674e757df..1b19f0560fa6c220595e060239c74f843ca55b68:/include/wx/motif/colour.h diff --git a/include/wx/motif/colour.h b/include/wx/motif/colour.h index 95282ea77a..9ce941f2a8 100644 --- a/include/wx/motif/colour.h +++ b/include/wx/motif/colour.h @@ -53,17 +53,17 @@ public: inline bool operator != (const wxColour& colour) { return (!(m_red == colour.m_red && m_green == colour.m_green && m_blue == colour.m_blue)); } inline int GetPixel() const { return m_pixel; }; - inline void SetPixel(int pixel) { m_pixel = pixel; }; + inline void SetPixel(int pixel) { m_pixel = pixel; m_isInit = TRUE; }; // Allocate a colour, or nearest colour, using the given display. // If realloc is TRUE, ignore the existing pixel, otherwise just return // the existing one. - // Returns FALSE if an exact match was not found, TRUE otherwise. + // Returns the allocated pixel. // TODO: can this handle mono displays? If not, we should have an extra // flag to specify whether this should be black or white by default. - bool AllocColour(WXDisplay* display, bool realloc); + int AllocColour(WXDisplay* display, bool realloc = FALSE); private: bool m_isInit;