m_arrowCursor = new wxCursor(wxCURSOR_ARROW);
wxString name = wxTheApp->GetAppName();
- if (name.Length() <= 0) name = _T("forty");
+ if ( name.empty() ) name = wxT("forty");
m_scoreFile = new ScoreFile(name);
m_game = new Game(0, 0, 0);
m_game->Deal();
*/
void FortyCanvas::UpdateScores()
{
- if (m_player.Length() > 0 && m_scoreFile && m_game)
+ if (!m_player.empty() && m_scoreFile && m_game)
{
m_scoreFile->WritePlayersScore(
m_player,
#if 0
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
- if (m_player.Length() == 0 && !m_playerDialog)
+ if (m_player.empty() && !m_playerDialog)
{
m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
m_playerDialog->ShowModal();
m_player = m_playerDialog->GetPlayersName();
- if (m_player.Length() > 0)
+ if ( !m_player.empty() )
{
// user entered a name - lookup their score
int wins, games, score;
{
// if player name not set (and selection dialog is not displayed)
// then ask the player for their name
- if (m_player.Length() == 0 && !m_playerDialog)
+ if (m_player.empty() && !m_playerDialog)
{
m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile);
m_playerDialog->ShowModal();
m_player = m_playerDialog->GetPlayersName();
- if (m_player.Length() > 0)
+ if ( !m_player.empty() )
{
// user entered a name - lookup their score
int wins, games, score;
bool FortyCanvas::OnCloseCanvas()
{
if (m_game->InPlay() &&
- wxMessageBox(_T("Are you sure you want to\nabandon the current game?"),
- _T("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
+ wxMessageBox(wxT("Are you sure you want to\nabandon the current game?"),
+ wxT("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO)
{
return false;
}