X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/dd9f8b6bb6935360a8271dc3e8749fb026b601a8..7a36d9c7c1a077ba7e05c248bcf19c4c9bb1356f:/demos/forty/canvas.cpp diff --git a/demos/forty/canvas.cpp b/demos/forty/canvas.cpp index 3b1cc178d9..7667fb43ba 100644 --- a/demos/forty/canvas.cpp +++ b/demos/forty/canvas.cpp @@ -53,7 +53,7 @@ FortyCanvas::FortyCanvas(wxWindow* parent, const wxPoint& pos, const wxSize& siz m_arrowCursor = new wxCursor(wxCURSOR_ARROW); wxString name = wxTheApp->GetAppName(); - if (name.Length() <= 0) name = _T("forty"); + if ( name.empty() ) name = wxT("forty"); m_scoreFile = new ScoreFile(name); m_game = new Game(0, 0, 0); m_game->Deal(); @@ -75,7 +75,7 @@ Write the current player's score back to the score file */ void FortyCanvas::UpdateScores() { - if (m_player.Length() > 0 && m_scoreFile && m_game) + if (!m_player.empty() && m_scoreFile && m_game) { m_scoreFile->WritePlayersScore( m_player, @@ -94,12 +94,12 @@ void FortyCanvas::OnDraw(wxDC& dc) #if 0 // if player name not set (and selection dialog is not displayed) // then ask the player for their name - if (m_player.Length() == 0 && !m_playerDialog) + if (m_player.empty() && !m_playerDialog) { m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile); m_playerDialog->ShowModal(); m_player = m_playerDialog->GetPlayersName(); - if (m_player.Length() > 0) + if ( !m_player.empty() ) { // user entered a name - lookup their score int wins, games, score; @@ -123,12 +123,12 @@ void FortyCanvas::ShowPlayerDialog() { // if player name not set (and selection dialog is not displayed) // then ask the player for their name - if (m_player.Length() == 0 && !m_playerDialog) + if (m_player.empty() && !m_playerDialog) { m_playerDialog = new PlayerSelectionDialog(this, m_scoreFile); m_playerDialog->ShowModal(); m_player = m_playerDialog->GetPlayersName(); - if (m_player.Length() > 0) + if ( !m_player.empty() ) { // user entered a name - lookup their score int wins, games, score; @@ -156,8 +156,8 @@ Called when the main frame is closed bool FortyCanvas::OnCloseCanvas() { if (m_game->InPlay() && - wxMessageBox(_T("Are you sure you want to\nabandon the current game?"), - _T("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO) + wxMessageBox(wxT("Are you sure you want to\nabandon the current game?"), + wxT("Warning"), wxYES_NO | wxICON_QUESTION) == wxNO) { return false; }