%% Created: 06.08.03
%% RCS-ID: $Id$
%% Copyright: (c) 2003 Vadim Zeitlin <vadim@wxwindows.org>
-%% License: wxWindows license
+%% License: wxWidgets license
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\section{\class{wxRendererNative}}\label{wxrenderernative}
First, a brief introduction to wxRenderer and why it is needed.
-Usually wxWindows uses the underlying low level GUI system to draw all the
+Usually wxWidgets uses the underlying low level GUI system to draw all the
controls -- this is what we mean when we say that it is a ``native'' framework.
However not all controls exist under all (or even any) platforms and in this
-case wxWindows provides a default, generic, implementation of them written in
-wxWindows itself.
+case wxWidgets provides a default, generic, implementation of them written in
+wxWidgets itself.
These controls don't have the native appearance if only the standard
line drawing and other graphics primitives are used, because the native