X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/d2c2afc91be4bdb6e036516785f334ddb54afa0c..4116fac052b9b6f7963b4acf2721a24075692454:/docs/latex/wx/renderer.tex diff --git a/docs/latex/wx/renderer.tex b/docs/latex/wx/renderer.tex index 3e5f7b52c5..26f21944ce 100644 --- a/docs/latex/wx/renderer.tex +++ b/docs/latex/wx/renderer.tex @@ -6,18 +6,18 @@ %% Created: 06.08.03 %% RCS-ID: $Id$ %% Copyright: (c) 2003 Vadim Zeitlin -%% License: wxWindows license +%% License: wxWidgets license %%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% \section{\class{wxRendererNative}}\label{wxrenderernative} First, a brief introduction to wxRenderer and why it is needed. -Usually wxWindows uses the underlying low level GUI system to draw all the +Usually wxWidgets uses the underlying low level GUI system to draw all the controls -- this is what we mean when we say that it is a ``native'' framework. However not all controls exist under all (or even any) platforms and in this -case wxWindows provides a default, generic, implementation of them written in -wxWindows itself. +case wxWidgets provides a default, generic, implementation of them written in +wxWidgets itself. These controls don't have the native appearance if only the standard line drawing and other graphics primitives are used, because the native