wxCURSOR_DEFAULT, // standard X11 cursor
#endif
#ifdef __WXMAC__
- wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
+ wxCURSOR_COPY_ARROW , // MacOS Theme Plus arrow
#endif
#ifdef __X__
// Not yet implemented for Windows
// FIXME are these really useful? If they're, we should have += &c as well
wxSize operator+(const wxSize& sz) { return wxSize(x + sz.x, y + sz.y); }
wxSize operator-(const wxSize& sz) { return wxSize(x - sz.x, y - sz.y); }
-
+
void IncTo(const wxSize& sz)
{ if ( sz.x > x ) x = sz.x; if ( sz.y > y ) y = sz.y; }
void DecTo(const wxSize& sz)
int GetWidth() const { return x; }
int GetHeight() const { return y; }
+ bool IsFullySpecified() const { return x != -1 && y != -1; }
+
+ // combine this size with the other one replacing the default (i.e. equal
+ // to -1) components of this object with those of the other
+ void SetDefaults(const wxSize& size)
+ {
+ if ( x == -1 )
+ x = size.x;
+ if ( y == -1 )
+ y = size.y;
+ }
+
// compatibility
int GetX() const { return x; }
int GetY() const { return y; }