ScintillaWX::ScintillaWX(wxStyledTextCtrl* win) {
capturedMouse = false;
wMain = win;
- wDraw = win;
stc = win;
+ wheelRotation = 0;
Initialise();
}
void ScintillaWX::ScrollText(int linesToMove) {
int dy = vs.lineHeight * (linesToMove);
- // TODO: calculate the rectangle to refreshed...
wMain.GetID()->ScrollWindow(0, dy);
+ wMain.GetID()->Update();
}
void ScintillaWX::SetVerticalScrollPos() {
}
void ScintillaWX::CreateCallTipWindow(PRectangle) {
- ct.wCallTip = new wxSTCCallTip(wDraw.GetID(), -1, &ct);
+ ct.wCallTip = new wxSTCCallTip(wMain.GetID(), -1, &ct);
ct.wDraw = ct.wCallTip;
}
ScrollTo(topLineNew);
}
+
+void ScintillaWX::DoMouseWheel(int rotation, int delta, int linesPerAction, int ctrlDown) {
+ int topLineNew = topLine;
+ int lines;
+
+ if (ctrlDown) { // Zoom the fonts if Ctrl key down
+ if (rotation < 0) {
+ KeyCommand(SCI_ZOOMIN);
+ }
+ else {
+ KeyCommand(SCI_ZOOMOUT);
+ }
+ }
+ else { // otherwise just scroll the window
+ wheelRotation += rotation;
+ lines = wheelRotation / delta;
+ wheelRotation -= lines * delta;
+ if (lines != 0) {
+ lines *= linesPerAction;
+ topLineNew -= lines;
+ ScrollTo(topLineNew);
+ }
+ }
+}
+
+
void ScintillaWX::DoSize(int width, int height) {
PRectangle rcClient(0,0,width,height);
SetScrollBarsTo(rcClient);
}
void ScintillaWX::DoLoseFocus(){
- DropCaret();
+ SetFocusState(false);
}
void ScintillaWX::DoGainFocus(){
- ShowCaretAtCurrentPosition();
+ SetFocusState(true);
}
void ScintillaWX::DoSysColourChange() {
// AutoCompleteChanged(ch);
}
-int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt) {
+int ScintillaWX::DoKeyDown(int key, bool shift, bool ctrl, bool alt, bool* consumed) {
+#ifdef __WXGTK__
+ // Ctrl chars (A-Z) end up with the wrong keycode on wxGTK...
+ if (ctrl && key >= 1 && key <= 26)
+ key += 'A' - 1;
+#endif
+
switch (key) {
- case WXK_DOWN: key = SCK_DOWN; break;
- case WXK_UP: key = SCK_UP; break;
- case WXK_LEFT: key = SCK_LEFT; break;
- case WXK_RIGHT: key = SCK_RIGHT; break;
- case WXK_HOME: key = SCK_HOME; break;
- case WXK_END: key = SCK_END; break;
- case WXK_PRIOR: key = SCK_PRIOR; break;
- case WXK_NEXT: key = SCK_NEXT; break;
- case WXK_DELETE: key = SCK_DELETE; break;
- case WXK_INSERT: key = SCK_INSERT; break;
- case WXK_ESCAPE: key = SCK_ESCAPE; break;
- case WXK_BACK: key = SCK_BACK; break;
- case WXK_TAB: key = SCK_TAB; break;
- case WXK_RETURN: key = SCK_RETURN; break;
- case WXK_ADD: key = SCK_ADD; break;
- case WXK_SUBTRACT: key = SCK_SUBTRACT; break;
- case WXK_DIVIDE: key = SCK_DIVIDE; break;
- case WXK_CONTROL: key = 0; break;
- case WXK_ALT: key = 0; break;
- case WXK_SHIFT: key = 0; break;
+ case WXK_DOWN: key = SCK_DOWN; break;
+ case WXK_UP: key = SCK_UP; break;
+ case WXK_LEFT: key = SCK_LEFT; break;
+ case WXK_RIGHT: key = SCK_RIGHT; break;
+ case WXK_HOME: key = SCK_HOME; break;
+ case WXK_END: key = SCK_END; break;
+ case WXK_PRIOR: key = SCK_PRIOR; break;
+ case WXK_NEXT: key = SCK_NEXT; break;
+ case WXK_DELETE: key = SCK_DELETE; break;
+ case WXK_INSERT: key = SCK_INSERT; break;
+ case WXK_ESCAPE: key = SCK_ESCAPE; break;
+ case WXK_BACK: key = SCK_BACK; break;
+ case WXK_TAB: key = SCK_TAB; break;
+ case WXK_RETURN: key = SCK_RETURN; break;
+ case WXK_ADD:
+ case WXK_NUMPAD_ADD:
+ key = SCK_ADD; break;
+ case WXK_SUBTRACT:
+ case WXK_NUMPAD_SUBTRACT:
+ key = SCK_SUBTRACT; break;
+ case WXK_DIVIDE:
+ case WXK_NUMPAD_DIVIDE:
+ key = SCK_DIVIDE; break;
+ case WXK_CONTROL: key = 0; break;
+ case WXK_ALT: key = 0; break;
+ case WXK_SHIFT: key = 0; break;
+ case WXK_MENU: key = 0; break;
}
- return KeyDown(key, shift, ctrl, alt);
+ int rv = KeyDown(key, shift, ctrl, alt, consumed);
+ if (key)
+ return rv;
+ else
+ return 1;
}
// Redraw all of text area. This paint will not be abandoned.
void ScintillaWX::FullPaint() {
paintState = painting;
-// rcPaint = GetTextRectangle();
-// wxClientDC dc(wMain.GetID());
-// Surface surfaceWindow;
-// surfaceWindow.Init(&dc);
-// Paint(&surfaceWindow, rcPaint);
-// surfaceWindow.Release();
- wMain.GetID()->Refresh(FALSE);
+ rcPaint = GetTextRectangle();
+ paintingAllText = true;
+ wxClientDC dc(wMain.GetID());
+ Surface surfaceWindow;
+ surfaceWindow.Init(&dc);
+ Paint(&surfaceWindow, rcPaint);
+ surfaceWindow.Release();
+
+// wMain.GetID()->Refresh(FALSE);
+
paintState = notPainting;
}