#include "wx/wxprec.h"
#include "wx/dcscreen.h"
+#include "wx/x11/dcscreen.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/utils.h"
#include "wx/window.h"
+ #include "wx/frame.h"
#endif
-#include "wx/frame.h"
#include "wx/fontutil.h"
#include "wx/x11/private.h"
-//-----------------------------------------------------------------------------
-// global data initialization
-//-----------------------------------------------------------------------------
-
-WXWindow *wxScreenDC::sm_overlayWindow = (WXWindow*) NULL;
-int wxScreenDC::sm_overlayWindowX = 0;
-int wxScreenDC::sm_overlayWindowY = 0;
-
//-----------------------------------------------------------------------------
// wxScreenDC
//-----------------------------------------------------------------------------
-IMPLEMENT_DYNAMIC_CLASS(wxScreenDC,wxPaintDC)
+IMPLEMENT_ABSTRACT_CLASS(wxScreenDCImpl,wxPaintDCImpl)
-wxScreenDC::wxScreenDC()
+wxScreenDCImpl::wxScreenDCImpl( wxDC* owner )
+ : wxPaintDCImpl( owner )
{
m_ok = false;
int screen = DefaultScreen( (Display*) m_display );
m_cmap = (WXColormap) DefaultColormap( (Display*) m_display, screen );
- m_window = (WXWindow) RootWindow( (Display*) m_display, screen );
+ m_x11window = (WXWindow) RootWindow( (Display*) m_display, screen );
m_isScreenDC = true;
XSetSubwindowMode( (Display*) m_display, (GC) m_bgGC, IncludeInferiors );
}
-wxScreenDC::~wxScreenDC()
+wxScreenDCImpl::~wxScreenDCImpl()
{
XSetSubwindowMode( (Display*) m_display, (GC) m_penGC, ClipByChildren );
XSetSubwindowMode( (Display*) m_display, (GC) m_brushGC, ClipByChildren );
XSetSubwindowMode( (Display*) m_display, (GC) m_textGC, ClipByChildren );
XSetSubwindowMode( (Display*) m_display, (GC) m_bgGC, ClipByChildren );
-
- EndDrawingOnTop();
-}
-
-bool wxScreenDC::StartDrawingOnTop( wxWindow *window )
-{
- if (!window) return StartDrawingOnTop();
-
- int x = 0;
- int y = 0;
- window->GetPosition( &x, &y );
- int w = 0;
- int h = 0;
- window->GetSize( &w, &h );
- window->ClientToScreen( &x, &y );
-
- wxRect rect;
- rect.x = x;
- rect.y = y;
- rect.width = 0;
- rect.height = 0;
-
- return StartDrawingOnTop( &rect );
-}
-
-bool wxScreenDC::StartDrawingOnTop( wxRect *rectIn )
-{
- // VZ: should we do the same thing that wxMotif wxScreenDC does here?
-#if 0
- wxRect rect;
- if ( rectIn )
- {
- rect = *rectIn;
- }
- else
- {
- rect.x =
- rect.y = 0;
-
- DoGetSize(&rect.width, &rect.height);
- }
-#endif // 0
-
- return true;
-}
-
-bool wxScreenDC::EndDrawingOnTop()
-{
- return true;
}
-void wxScreenDC::DoGetSize(int *width, int *height) const
+void wxScreenDCImpl::DoGetSize(int *width, int *height) const
{
wxDisplaySize(width, height);
}