]> git.saurik.com Git - wxWidgets.git/blobdiff - src/common/imagpng.cpp
Tweaked the layout sample a bit for wxGridBagSizer
[wxWidgets.git] / src / common / imagpng.cpp
index bdbe0c5267e22894de8b155cf7bcd1a58c6ee0e7..d0da8f6111f7c64a2797c6522ab6993c7a27955a 100644 (file)
@@ -11,7 +11,7 @@
 // declarations
 // ============================================================================
 
-#ifdef __GNUG__
+#if defined(__GNUG__) && !defined(NO_GCC_PRAGMA)
 #pragma implementation "imagpng.h"
 #endif
 
@@ -74,7 +74,7 @@ enum Transparency
 // return the kind of transparency needed for this image assuming that it does
 // have transparent pixels, i.e. either Transparency_Alpha or Transparency_Mask
 static Transparency
-CheckTransparency(const unsigned char *ptr,
+CheckTransparency(unsigned char **lines,
                   png_uint_32 x, png_uint_32 y, png_uint_32 w, png_uint_32 h,
                   size_t numColBytes);
 
@@ -210,30 +210,30 @@ PNGLINKAGEMODE wx_png_warning(png_structp png_ptr, png_const_charp message)
 // need a full blown alpha channel in wxImage
 //
 // parameters:
-//      ptr             the start of the data to examine
+//      lines           raw PNG data
 //      x, y            starting position
 //      w, h            size of the image
 //      numColBytes     number of colour bytes (1 for grey scale, 3 for RGB)
 //                      (NB: alpha always follows the colour bytes)
 Transparency
-CheckTransparency(const unsigned char *ptr,
+CheckTransparency(unsigned char **lines,
                   png_uint_32 x, png_uint_32 y, png_uint_32 w, png_uint_32 h,
                   size_t numColBytes)
 {
-    // we start from (x + 1, y)
-    x++;
-
     // suppose that a mask will suffice and check all the remaining alpha
     // values to see if it does
-    unsigned const char *ptr2 = ptr;
-    for ( png_uint_32 y2 = y; y2 < h; y2++ )
+    for ( ; y < h; y++ )
     {
+        // each pixel is numColBytes+1 bytes, offset into the current line by
+        // the current x position
+        unsigned const char *ptr = lines[y] + (x * (numColBytes + 1));
+
         for ( png_uint_32 x2 = x; x2 < w; x2++ )
         {
             // skip the grey or colour byte(s)
-            ptr2 += numColBytes;
+            ptr += numColBytes;
 
-            unsigned char a2 = *ptr2++;
+            unsigned char a2 = *ptr++;
 
             if ( !IsTransparent(a2) && !IsOpaque(a2) )
             {
@@ -365,7 +365,7 @@ void CopyDataFromPNG(wxImage *image,
                     // only, otherwisewe need the latter
                     transparency = CheckTransparency
                                    (
-                                        ptrSrc,
+                                        lines,
                                         x, y,
                                         width, height,
                                         1
@@ -437,7 +437,7 @@ void CopyDataFromPNG(wxImage *image,
                 {
                     transparency = CheckTransparency
                                    (
-                                        ptrSrc,
+                                        lines,
                                         x, y,
                                         width, height,
                                         3
@@ -460,25 +460,27 @@ void CopyDataFromPNG(wxImage *image,
                     case Transparency_Mask:
                         if ( IsTransparent(a) )
                         {
-                            // if we couldn't find a unique colour for the mask, we
-                            // can have real pixels with the same value as the mask
-                            // and it's better to slightly change their colour than
-                            // to make them transparent
-                            if ( r == rMask && g == gMask && b == bMask )
-                            {
-                                r++;
-                            }
-
                             *ptrDst++ = rMask;
                             *ptrDst++ = bMask;
                             *ptrDst++ = gMask;
                             break;
                         }
-                        // else: !transparent
-
-                        // must be opaque then as otherwise we shouldn't be
-                        // using the mask at all
-                        wxASSERT_MSG( IsOpaque(a), _T("logic error") );
+                        else // !transparent
+                        {
+                            // must be opaque then as otherwise we shouldn't be
+                            // using the mask at all
+                            wxASSERT_MSG( IsOpaque(a), _T("logic error") );
+
+                            // if we couldn't find a unique colour for the
+                            // mask, we can have real pixels with the same
+                            // value as the mask and it's better to slightly
+                            // change their colour than to make them
+                            // transparent
+                            if ( r == rMask && g == gMask && b == bMask )
+                            {
+                                r++;
+                            }
+                        }
 
                         // fall through