// with custom dock art (probably by writing a new stand-alone class derived
// from the wxAuiDockArt base class). The active dock art class can be set via
// wxAuiManager::SetDockArt()
-
-
-// wxAuiBlendColour is used by wxAuiStepColour
-unsigned char wxAuiBlendColour(unsigned char fg, unsigned char bg, double alpha)
-{
- double result = bg + (alpha * (fg - bg));
- if (result < 0.0)
- result = 0.0;
- if (result > 255)
- result = 255;
- return (unsigned char)result;
-}
-
-// wxAuiStepColour() it a utility function that simply darkens
-// or lightens a color, based on the specified percentage
-// ialpha of 0 would be completely black, 100 completely white
-// an ialpha of 100 returns the same colour
-wxColor wxAuiStepColour(const wxColor& c, int ialpha)
-{
- if (ialpha == 100)
- return c;
-
- unsigned char r = c.Red(),
- g = c.Green(),
- b = c.Blue();
- unsigned char bg;
-
- // ialpha is 0..200 where 0 is completely black
- // and 200 is completely white and 100 is the same
- // convert that to normal alpha 0.0 - 1.0
- ialpha = wxMin(ialpha, 200);
- ialpha = wxMax(ialpha, 0);
- double alpha = ((double)(ialpha - 100.0))/100.0;
-
- if (ialpha > 100)
- {
- // blend with white
- bg = 255;
- alpha = 1.0 - alpha; // 0 = transparent fg; 1 = opaque fg
- }
- else
- {
- // blend with black
- bg = 0;
- alpha = 1.0 + alpha; // 0 = transparent fg; 1 = opaque fg
- }
-
- r = wxAuiBlendColour(r, bg, alpha);
- g = wxAuiBlendColour(g, bg, alpha);
- b = wxAuiBlendColour(b, bg, alpha);
-
- return wxColour(r, g, b);
-}
-
-
wxColor wxAuiLightContrastColour(const wxColour& c)
{
int amount = 120;
if (c.Red() < 128 && c.Green() < 128 && c.Blue() < 128)
amount = 160;
- return wxAuiStepColour(c, amount);
+ return c.ChangeLightness(amount);
}
// wxAuiBitmapFromBits() is a utility function that creates a
(255-base_colour.Green()) +
(255-base_colour.Blue()) < 60)
{
- base_colour = wxAuiStepColour(base_colour, 92);
+ base_colour = base_colour.ChangeLightness(92);
}
m_base_colour = base_colour;
- wxColor darker1_colour = wxAuiStepColour(base_colour, 85);
- wxColor darker2_colour = wxAuiStepColour(base_colour, 75);
- wxColor darker3_colour = wxAuiStepColour(base_colour, 60);
- //wxColor darker4_colour = wxAuiStepColour(base_colour, 50);
- wxColor darker5_colour = wxAuiStepColour(base_colour, 40);
+ wxColor darker1_colour = base_colour.ChangeLightness(85);
+ wxColor darker2_colour = base_colour.ChangeLightness(75);
+ wxColor darker3_colour = base_colour.ChangeLightness(60);
+ //wxColor darker4_colour = base_colour.ChangeLightness(50);
+ wxColor darker5_colour = base_colour.ChangeLightness(40);
m_active_caption_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT);
m_active_caption_gradient_colour = wxAuiLightContrastColour(wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHT));
m_active_caption_text_colour = wxSystemSettings::GetColour(wxSYS_COLOUR_HIGHLIGHTTEXT);
m_inactive_caption_colour = darker1_colour;
- m_inactive_caption_gradient_colour = wxAuiStepColour(base_colour, 97);
+ m_inactive_caption_gradient_colour = base_colour.ChangeLightness(97);
m_inactive_caption_text_colour = *wxBLACK;
m_sash_brush = wxBrush(base_colour);
case wxAUI_DOCKART_BORDER_COLOUR: m_border_pen.SetColour(colour); break;
case wxAUI_DOCKART_GRIPPER_COLOUR:
m_gripper_brush.SetColour(colour);
- m_gripper_pen1.SetColour(wxAuiStepColour(colour, 40));
- m_gripper_pen2.SetColour(wxAuiStepColour(colour, 60));
+ m_gripper_pen1.SetColour(colour.ChangeLightness(40));
+ m_gripper_pen2.SetColour(colour.ChangeLightness(60));
break;
default: wxFAIL_MSG(wxT("Invalid Metric Ordinal")); break;
}
{
if (pane.state & wxAuiPaneInfo::optionActive)
{
- dc.SetBrush(wxBrush(wxAuiStepColour(m_active_caption_colour, 120)));
- dc.SetPen(wxPen(wxAuiStepColour(m_active_caption_colour, 70)));
+ dc.SetBrush(wxBrush(m_active_caption_colour.ChangeLightness(120)));
+ dc.SetPen(wxPen(m_active_caption_colour.ChangeLightness(70)));
}
else
{
- dc.SetBrush(wxBrush(wxAuiStepColour(m_inactive_caption_colour, 120)));
- dc.SetPen(wxPen(wxAuiStepColour(m_inactive_caption_colour, 70)));
+ dc.SetBrush(wxBrush(m_inactive_caption_colour.ChangeLightness(120)));
+ dc.SetPen(wxPen(m_inactive_caption_colour.ChangeLightness(70)));
}
// draw the background behind the button