wxPyValidator* ptr = NULL;
wxPyValidator* self = (wxPyValidator*)this;
- wxPyTState* state = wxPyBeginBlockThreads();
+ wxPyBeginBlockThreads();
if (self->m_myInst.findCallback("Clone")) {
PyObject* ro;
ro = self->m_myInst.callCallbackObj(Py_BuildValue("()"));
Py_DECREF(ro);
}
}
- wxPyEndBlockThreads(state);
+ wxPyEndBlockThreads();
// This is very dangerous!!! But is the only way I could find
// to squash a memory leak. Currently it is okay, but if the
void SetAcceleratorTable(const wxAcceleratorTable& accel);
wxAcceleratorTable *GetAcceleratorTable();
+
+#ifdef __WXMSW__
+ // A way to do the native draw first... Too bad it isn't in wxGTK too.
+ void OnPaint(wxPaintEvent& event);
+#endif
};