]> git.saurik.com Git - wxWidgets.git/blobdiff - wxPython/src/windows.i
compilation fix for recent commit
[wxWidgets.git] / wxPython / src / windows.i
index a4bee153e1bfce86d33dc0d53dea04334d51d58e..29a0fc72f99138f0b443914c33fa4175efb27bd0 100644 (file)
@@ -123,7 +123,7 @@ public:
         wxPyValidator* ptr = NULL;
         wxPyValidator* self = (wxPyValidator*)this;
 
-        wxPyTState* state = wxPyBeginBlockThreads();
+        wxPyBeginBlockThreads();
         if (self->m_myInst.findCallback("Clone")) {
             PyObject* ro;
             ro = self->m_myInst.callCallbackObj(Py_BuildValue("()"));
@@ -132,7 +132,7 @@ public:
                 Py_DECREF(ro);
             }
         }
-        wxPyEndBlockThreads(state);
+        wxPyEndBlockThreads();
 
         // This is very dangerous!!! But is the only way I could find
         // to squash a memory leak.  Currently it is okay, but if the
@@ -400,6 +400,11 @@ public:
 
     void SetAcceleratorTable(const wxAcceleratorTable& accel);
     wxAcceleratorTable *GetAcceleratorTable();
+
+#ifdef __WXMSW__
+    // A way to do the native draw first...  Too bad it isn't in wxGTK too.
+    void OnPaint(wxPaintEvent& event);
+#endif
 };