X-Git-Url: https://git.saurik.com/wxWidgets.git/blobdiff_plain/c594325333f3e154ee51edd918ad9cb0582203a7..761df41e86ceeed56d32c038a6c9f88554d4f47a:/wxPython/src/windows.i diff --git a/wxPython/src/windows.i b/wxPython/src/windows.i index a4bee153e1..29a0fc72f9 100644 --- a/wxPython/src/windows.i +++ b/wxPython/src/windows.i @@ -123,7 +123,7 @@ public: wxPyValidator* ptr = NULL; wxPyValidator* self = (wxPyValidator*)this; - wxPyTState* state = wxPyBeginBlockThreads(); + wxPyBeginBlockThreads(); if (self->m_myInst.findCallback("Clone")) { PyObject* ro; ro = self->m_myInst.callCallbackObj(Py_BuildValue("()")); @@ -132,7 +132,7 @@ public: Py_DECREF(ro); } } - wxPyEndBlockThreads(state); + wxPyEndBlockThreads(); // This is very dangerous!!! But is the only way I could find // to squash a memory leak. Currently it is okay, but if the @@ -400,6 +400,11 @@ public: void SetAcceleratorTable(const wxAcceleratorTable& accel); wxAcceleratorTable *GetAcceleratorTable(); + +#ifdef __WXMSW__ + // A way to do the native draw first... Too bad it isn't in wxGTK too. + void OnPaint(wxPaintEvent& event); +#endif };